/// <summary> /// Returns a polygon that contains each position of a team champion /// </summary> /// <param name="allyTeam">returns the polygon for ally team if true, enemy if false</param> /// <returns></returns> internal static Geometry.Polygon GetTeamPolygon(bool allyTeam = true) { var poly = new Geometry.Polygon(); foreach (var v2 in allyTeam ? GetAllyPosList() : GetEnemyPosList()) { poly.Add(v2); } poly.ToClipperPath(); return poly; }