static void Game_OnGameLoad(EventArgs args) { AutoLevelupUpdater.InitializeAutoLevelup(); Smite = ObjectManager.Player.GetSpellSlot("SummonerSmite"); Heal = ObjectManager.Player.GetSpellSlot("SummonerHeal"); if (Player.BaseSkinName == "Aatrox") { abilitySequence = new int[] { 2, 1, 3, 2, 2, 4, 2, 3, 2, 3, 4, 3, 3, 1, 1, 4, 1, 1 } } ; else if (Player.BaseSkinName == "Ahri") { abilitySequence = new int[] { 1, 3, 2, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 } } ; else if (Player.BaseSkinName == "Akali") { abilitySequence = new int[] { 1, 2, 3, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 } } ; else if (Player.BaseSkinName == "Alistar") { abilitySequence = new int[] { 3, 1, 2, 3, 3, 4, 3, 1, 3, 1, 4, 1, 1, 2, 2, 4, 2, 2 } } ; else if (Player.BaseSkinName == "Amumu") { abilitySequence = new int[] { 3, 1, 2, 3, 2, 4, 3, 3, 3, 2, 4, 2, 2, 1, 1, 4, 1, 1 } } ; else if (Player.BaseSkinName == "Anivia") { abilitySequence = new int[] { 1, 3, 2, 3, 3, 4, 3, 1, 3, 1, 4, 1, 1, 2, 2, 4, 2, 2 } } ; else if (Player.BaseSkinName == "Annie") { abilitySequence = new int[] { 1, 2, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 } } ; else if (Player.BaseSkinName == "Ashe") { abilitySequence = new int[] { 2, 1, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 } } ; else if (Player.BaseSkinName == "Azir") { abilitySequence = new int[] { 2, 1, 3, 2, 2, 4, 1, 2, 2, 1, 4, 1, 3, 1, 3, 4, 3, 3 } } ; else if (Player.BaseSkinName == "Blitzcrank") { abilitySequence = new int[] { 1, 3, 2, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 } } ; else if (Player.BaseSkinName == "Brand") { abilitySequence = new int[] { 2, 1, 3, 2, 2, 4, 2, 3, 2, 3, 4, 3, 3, 1, 1, 4, 1, 1 } } ; else if (Player.BaseSkinName == "Braum") { abilitySequence = new int[] { 1, 3, 2, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 } } ; else if (Player.BaseSkinName == "Caitlyn") { abilitySequence = new int[] { 1, 2, 3, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 } } ; else if (Player.BaseSkinName == "Cassiopeia") { abilitySequence = new int[] { 1, 3, 3, 2, 3, 4, 3, 1, 3, 1, 4, 1, 1, 2, 2, 4, 2, 2 } } ; else if (Player.BaseSkinName == "Chogath") { abilitySequence = new int[] { 1, 3, 2, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 } } ; else if (Player.BaseSkinName == "Corki") { if (Player.PercentMagicDamageMod > Player.PercentPhysicalDamageMod) { abilitySequence = new int[] { 1, 2, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; tipo = " AP"; } else { abilitySequence = new int[] { 1, 2, 3, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; tipo = " AD"; } } else if (Player.BaseSkinName == "Darius") { abilitySequence = new int[] { 1, 3, 2, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 } } ; else if (Player.BaseSkinName == "Diana") { abilitySequence = new int[] { 1, 2, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 } } ; else if (Player.BaseSkinName == "DrMundo") { abilitySequence = new int[] { 1, 2, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 } } ; else if (Player.BaseSkinName == "Draven") { abilitySequence = new int[] { 1, 2, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 } } ; else if (Player.BaseSkinName == "Elise") { rOff = -1; if (Smite != SpellSlot.Unknown) { abilitySequence = new int[] { 2, 1, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; tipo = " Jungler"; } else { abilitySequence = new int[] { 1, 2, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; tipo = " Lane"; } } else if (Player.BaseSkinName == "Evelynn") { abilitySequence = new int[] { 1, 3, 1, 2, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 } } ; else if (Player.BaseSkinName == "Ezreal") { if (Heal != SpellSlot.Unknown) { abilitySequence = new int[] { 1, 3, 1, 2, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; tipo = " AD"; } else { abilitySequence = new int[] { 1, 2, 3, 2, 2, 4, 2, 1, 2, 1, 4, 1, 1, 3, 3, 4, 3, 3 }; tipo = " AP"; } } else if (Player.BaseSkinName == "Ekko") { abilitySequence = new int[] { 1, 3, 2, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 } } ; else if (Player.BaseSkinName == "FiddleSticks") { abilitySequence = new int[] { 2, 3, 1, 2, 2, 4, 2, 1, 2, 1, 4, 1, 1, 3, 3, 4, 3, 3 } } ; else if (Player.BaseSkinName == "Fiora") { abilitySequence = new int[] { 3, 1, 2, 3, 3, 4, 3, 1, 3, 1, 4, 1, 1, 2, 2, 4, 2, 2 } } ; else if (Player.BaseSkinName == "Fizz") { abilitySequence = new int[] { 1, 3, 2, 3, 3, 4, 3, 1, 3, 1, 4, 1, 1, 2, 2, 4, 2, 2 } } ; else if (Player.BaseSkinName == "Galio") { abilitySequence = new int[] { 1, 3, 2, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 } } ; else if (Player.BaseSkinName == "Gangplank") { abilitySequence = new int[] { 1, 2, 3, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 } } ; else if (Player.BaseSkinName == "Garen") { abilitySequence = new int[] { 1, 3, 2, 3, 3, 4, 3, 1, 3, 1, 4, 1, 1, 2, 2, 4, 2, 2 } } ; else if (Player.BaseSkinName == "Gnar") { abilitySequence = new int[] { 1, 2, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 } } ; else if (Player.BaseSkinName == "Gragas") { abilitySequence = new int[] { 1, 3, 1, 2, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 } } ; else if (Player.BaseSkinName == "Graves") { abilitySequence = new int[] { 1, 3, 2, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 } } ; else if (Player.BaseSkinName == "Hecarim") { abilitySequence = new int[] { 1, 2, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 } } ; else if (Player.BaseSkinName == "Heimerdinger") { abilitySequence = new int[] { 1, 2, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 } } ; else if (Player.BaseSkinName == "Irelia") { abilitySequence = new int[] { 3, 1, 2, 2, 2, 4, 2, 3, 2, 3, 4, 3, 3, 1, 1, 4, 1, 1 } } ; else if (Player.BaseSkinName == "Janna") { abilitySequence = new int[] { 3, 1, 2, 3, 3, 4, 3, 1, 3, 1, 4, 1, 1, 3, 3, 4, 3, 3 } } ; else if (Player.BaseSkinName == "JarvanIV") { if (Smite != SpellSlot.Unknown) { abilitySequence = new int[] { 3, 1, 2, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; tipo = " Jungler"; } else { abilitySequence = new int[] { 1, 3, 1, 2, 1, 4, 1, 3, 1, 3, 4, 3, 2, 3, 2, 4, 2, 2 }; tipo = " Lane"; } } else if (Player.BaseSkinName == "Jax") { abilitySequence = new int[] { 3, 1, 2, 2, 2, 4, 2, 3, 2, 3, 4, 3, 3, 1, 1, 4, 1, 1 } } ; else if (Player.BaseSkinName == "Jayce") { abilitySequence = new int[] { 1, 3, 2, 1, 1, 2, 1, 3, 1, 3, 1, 3, 3, 2, 2, 3, 2, 2 }; rOff = -1; } else if (Player.BaseSkinName == "Jinx") { abilitySequence = new int[] { 1, 3, 2, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 } } ; else if (Player.BaseSkinName == "Karma") { abilitySequence = new int[] { 1, 3, 1, 2, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; rOff = -1; } else if (Player.BaseSkinName == "Karthus") { abilitySequence = new int[] { 1, 3, 2, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 } } ; else if (Player.BaseSkinName == "Kassadin") { abilitySequence = new int[] { 1, 2, 3, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 } } ; else if (Player.BaseSkinName == "Katarina") { abilitySequence = new int[] { 1, 3, 2, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 } } ; else if (Player.BaseSkinName == "Kalista") { abilitySequence = new int[] { 3, 1, 3, 2, 3, 4, 1, 3, 3, 1, 4, 1, 1, 2, 2, 4, 2, 2 } } ; else if (Player.BaseSkinName == "Kayle") { if (Smite != SpellSlot.Unknown) { abilitySequence = new int[] { 3, 1, 2, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; tipo = " Jungler"; } else { abilitySequence = new int[] { 1, 3, 2, 1, 1, 4, 1, 3, 1, 3, 4, 3, 2, 3, 2, 4, 2, 2 }; tipo = " Lane"; } } else if (Player.BaseSkinName == "Kennen") { abilitySequence = new int[] { 2, 1, 3, 2, 2, 4, 2, 1, 2, 1, 4, 1, 1, 3, 3, 4, 3, 3 } } ; else if (Player.BaseSkinName == "Khazix") { if (Smite != SpellSlot.Unknown) { abilitySequence = new int[] { 1, 3, 1, 2, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; tipo = " Jungler"; } else { abilitySequence = new int[] { 1, 2, 3, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; tipo = " Lane"; } } else if (Player.BaseSkinName == "KogMaw") { abilitySequence = new int[] { 2, 3, 1, 2, 3, 4, 2, 3, 2, 3, 4, 2, 3, 1, 1, 4, 1, 1 } } ; else if (Player.BaseSkinName == "Leblanc") { abilitySequence = new int[] { 1, 2, 3, 1, 1, 4, 1, 2, 1, 3, 4, 3, 3, 3, 2, 4, 2, 2 } } ; else if (Player.BaseSkinName == "LeeSin") { if (Smite != SpellSlot.Unknown) { abilitySequence = new int[] { 1, 3, 2, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; tipo = " Jungler"; } else { abilitySequence = new int[] { 1, 2, 3, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; tipo = " Lane"; } } else if (Player.BaseSkinName == "Leona") { abilitySequence = new int[] { 3, 1, 2, 2, 2, 4, 2, 3, 2, 3, 4, 3, 3, 1, 1, 4, 1, 1 } } ; else if (Player.BaseSkinName == "Lissandra") { abilitySequence = new int[] { 1, 3, 2, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 } } ; else if (Player.BaseSkinName == "Lucian") { abilitySequence = new int[] { 1, 3, 2, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 } } ; else if (Player.BaseSkinName == "Lulu") { abilitySequence = new int[] { 1, 3, 2, 3, 3, 4, 3, 2, 3, 2, 4, 2, 2, 1, 1, 4, 1, 1 } } ; else if (Player.BaseSkinName == "Lux") { abilitySequence = new int[] { 3, 1, 2, 3, 3, 4, 3, 1, 3, 1, 4, 1, 1, 2, 2, 4, 2, 2 } } ; else if (Player.BaseSkinName == "Malphite") { abilitySequence = new int[] { 3, 1, 2, 3, 3, 4, 3, 2, 3, 2, 4, 2, 2, 1, 1, 4, 1, 1 } } ; else if (Player.BaseSkinName == "Malzahar") { abilitySequence = new int[] { 1, 3, 2, 3, 3, 4, 3, 1, 3, 1, 4, 1, 1, 2, 2, 4, 2, 2 } } ; else if (Player.BaseSkinName == "Maokai") { if (Smite != SpellSlot.Unknown) { abilitySequence = new int[] { 3, 2, 1, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; tipo = " Jungler"; } else { abilitySequence = new int[] { 3, 1, 2, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; tipo = " Lane"; } } else if (Player.BaseSkinName == "MasterYi") { abilitySequence = new int[] { 1, 3, 2, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 } } ; else if (Player.BaseSkinName == "MissFortune") { abilitySequence = new int[] { 1, 2, 3, 2, 2, 4, 2, 1, 2, 1, 4, 1, 1, 3, 3, 4, 3, 3 } } ; else if (Player.BaseSkinName == "Mordekaiser") { abilitySequence = new int[] { 3, 1, 2, 3, 3, 4, 3, 1, 3, 1, 4, 1, 1, 2, 2, 4, 2, 2 } } ; else if (Player.BaseSkinName == "Morgana") { abilitySequence = new int[] { 1, 3, 2, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 } } ; else if (Player.BaseSkinName == "Nami") { abilitySequence = new int[] { 2, 1, 3, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 } } ; else if (Player.BaseSkinName == "Nasus") { if (Smite != SpellSlot.Unknown) { abilitySequence = new int[] { 3, 1, 2, 3, 3, 4, 3, 2, 3, 2, 4, 2, 1, 2, 1, 4, 1, 1 }; tipo = " Jungler"; } else { abilitySequence = new int[] { 1, 2, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; tipo = " Lane"; } } else if (Player.BaseSkinName == "Nautilus") { abilitySequence = new int[] { 2, 3, 1, 3, 3, 4, 3, 2, 3, 2, 4, 2, 2, 1, 1, 4, 1, 1 } } ; else if (Player.BaseSkinName == "Nidalee") { abilitySequence = new int[] { 1, 3, 2, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; rOff = -1; } else if (Player.BaseSkinName == "Nocturne") { if (Smite != SpellSlot.Unknown) { abilitySequence = new int[] { 1, 3, 2, 1, 1, 4, 1, 3, 1, 3, 4, 3, 2, 3, 2, 4, 2, 2 }; tipo = " Jungler"; } else { abilitySequence = new int[] { 1, 3, 2, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; tipo = " Lane"; } } else if (Player.BaseSkinName == "Nunu") { if (Smite != SpellSlot.Unknown) { abilitySequence = new int[] { 1, 3, 2, 3, 3, 4, 3, 2, 3, 2, 4, 2, 2, 1, 1, 4, 1, 1 }; tipo = " Jungler"; } else { abilitySequence = new int[] { 3, 1, 2, 3, 3, 4, 3, 1, 3, 1, 4, 1, 1, 2, 2, 4, 2, 2 }; tipo = " Lane"; } } else if (Player.BaseSkinName == "Olaf") { abilitySequence = new int[] { 2, 1, 3, 3, 3, 4, 3, 1, 3, 1, 4, 1, 1, 2, 2, 4, 2, 2 } } ; else if (Player.BaseSkinName == "Orianna") { abilitySequence = new int[] { 1, 2, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 } } ; else if (Player.BaseSkinName == "Pantheon") { abilitySequence = new int[] { 1, 2, 3, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 } } ; else if (Player.BaseSkinName == "Poppy") { abilitySequence = new int[] { 2, 1, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 } } ; else if (Player.BaseSkinName == "Quinn") { abilitySequence = new int[] { 1, 3, 2, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 } } ; else if (Player.BaseSkinName == "Rammus") { abilitySequence = new int[] { 2, 1, 3, 2, 3, 4, 2, 3, 3, 3, 4, 2, 2, 1, 1, 4, 1, 1 } } ; else if (Player.BaseSkinName == "Renekton") { abilitySequence = new int[] { 2, 1, 3, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 } } ; else if (Player.BaseSkinName == "Rengar") { if (Smite != SpellSlot.Unknown) { abilitySequence = new int[] { 1, 2, 3, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; tipo = " Jungler"; } else { abilitySequence = new int[] { 1, 3, 2, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; tipo = " Lane"; } } else if (Player.BaseSkinName == "Riven") { if (Smite != SpellSlot.Unknown) { abilitySequence = new int[] { 1, 2, 1, 3, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; tipo = " Jungler"; } else { abilitySequence = new int[] { 1, 2, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; tipo = " Lane"; } } else if (Player.BaseSkinName == "Rumble") { abilitySequence = new int[] { 1, 3, 2, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 } } ; else if (Player.BaseSkinName == "RekSai") { if (Smite != SpellSlot.Unknown) { abilitySequence = new int[] { 1, 2, 3, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; tipo = " Jungler"; } else { abilitySequence = new int[] { 1, 2, 3, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; tipo = " Lane"; } } else if (Player.BaseSkinName == "Ryze") { abilitySequence = new int[] { 1, 2, 3, 1, 1, 4, 1, 3, 1, 2, 4, 2, 2, 2, 3, 4, 3, 3 } } ; else if (Player.BaseSkinName == "Sejuani") { abilitySequence = new int[] { 2, 3, 1, 2, 2, 4, 2, 1, 2, 3, 4, 3, 3, 3, 1, 4, 1, 1 } } ; else if (Player.BaseSkinName == "Shaco") { if (Player.PercentMagicDamageMod > Player.PercentPhysicalDamageMod) { abilitySequence = new int[] { 2, 1, 3, 2, 2, 4, 2, 3, 2, 3, 4, 3, 3, 1, 1, 4, 1, 1 }; tipo = " AP"; } else { abilitySequence = new int[] { 1, 3, 2, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; tipo = " AD"; } } else if (Player.BaseSkinName == "Shen") { abilitySequence = new int[] { 1, 3, 2, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 } } ; else if (Player.BaseSkinName == "Shyvana") { abilitySequence = new int[] { 2, 1, 3, 2, 2, 4, 2, 3, 2, 3, 4, 3, 3, 1, 1, 4, 1, 1 } } ; else if (Player.BaseSkinName == "Singed") { abilitySequence = new int[] { 1, 3, 2, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 } } ; else if (Player.BaseSkinName == "Sion") { abilitySequence = new int[] { 1, 2, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 } } ; else if (Player.BaseSkinName == "Sivir") { abilitySequence = new int[] { 1, 2, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 } } ; else if (Player.BaseSkinName == "Skarner") { if (Smite != SpellSlot.Unknown) { abilitySequence = new int[] { 1, 3, 2, 1, 1, 4, 1, 2, 1, 3, 4, 3, 2, 2, 3, 4, 3, 2 }; tipo = " Jungler"; } else { abilitySequence = new int[] { 1, 2, 1, 2, 1, 4, 1, 2, 1, 2, 4, 2, 3, 3, 3, 4, 3, 3 }; tipo = " Lane"; } } else if (Player.BaseSkinName == "Sona") { abilitySequence = new int[] { 1, 2, 3, 1, 2, 4, 1, 2, 1, 2, 4, 1, 2, 3, 3, 4, 3, 3 } } ; else if (Player.BaseSkinName == "Soraka") { abilitySequence = new int[] { 2, 1, 3, 2, 2, 4, 2, 1, 2, 1, 4, 1, 1, 3, 3, 4, 3, 3 } } ; else if (Player.BaseSkinName == "Swain") { abilitySequence = new int[] { 1, 2, 3, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 } } ; else if (Player.BaseSkinName == "Syndra") { abilitySequence = new int[] { 1, 3, 2, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 } } ; else if (Player.BaseSkinName == "Talon") { abilitySequence = new int[] { 2, 3, 1, 2, 2, 4, 2, 1, 2, 1, 4, 1, 1, 3, 3, 4, 3, 3 } } ; else if (Player.BaseSkinName == "Taric") { abilitySequence = new int[] { 3, 2, 1, 2, 2, 4, 2, 3, 2, 3, 4, 3, 3, 1, 1, 4, 1, 1 } } ; else if (Player.BaseSkinName == "TahmKench") { abilitySequence = new int[] { 1, 2, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 } } ; else if (Player.BaseSkinName == "Teemo") { abilitySequence = new int[] { 3, 1, 2, 3, 3, 4, 3, 1, 3, 1, 4, 1, 1, 2, 2, 4, 2, 2 } } ; else if (Player.BaseSkinName == "Thresh") { abilitySequence = new int[] { 1, 3, 2, 2, 2, 4, 2, 3, 2, 3, 4, 3, 3, 1, 1, 4, 1, 1 } } ; else if (Player.BaseSkinName == "Tristana") { abilitySequence = new int[] { 1, 3, 2, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 } } ; else if (Player.BaseSkinName == "Trundle") { if (Smite != SpellSlot.Unknown) { abilitySequence = new int[] { 1, 2, 3, 1, 1, 4, 1, 2, 1, 3, 4, 2, 2, 2, 3, 4, 3, 3 }; tipo = " Jungler"; } else { abilitySequence = new int[] { 1, 2, 1, 3, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; tipo = " Lane"; } } else if (Player.BaseSkinName == "Tryndamere") { abilitySequence = new int[] { 3, 2, 1, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 } } ; else if (Player.BaseSkinName == "TwistedFate") { abilitySequence = new int[] { 1, 2, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 } } ; else if (Player.BaseSkinName == "Twitch") { abilitySequence = new int[] { 3, 2, 1, 3, 3, 4, 3, 1, 3, 1, 4, 1, 1, 2, 2, 4, 2, 2 } } ; else if (Player.BaseSkinName == "Udyr") { if (Smite != SpellSlot.Unknown) { abilitySequence = new int[] { 4, 1, 3, 4, 4, 3, 4, 3, 4, 3, 3, 1, 1, 1, 1, 2, 2, 2 }; tipo = " Jungler"; } else { abilitySequence = new int[] { 1, 2, 3, 1, 1, 3, 1, 2, 1, 2, 3, 2, 3, 3, 2, 4, 4, 4 }; tipo = " Lane"; } } else if (Player.BaseSkinName == "Urgot") { abilitySequence = new int[] { 3, 1, 2, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 } } ; else if (Player.BaseSkinName == "Varus") { abilitySequence = new int[] { 1, 2, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 } } ; else if (Player.BaseSkinName == "Vayne") { abilitySequence = new int[] { 1, 3, 2, 2, 2, 4, 2, 1, 2, 1, 4, 1, 1, 3, 3, 4, 3, 3 } } ; else if (Player.BaseSkinName == "Veigar") { abilitySequence = new int[] { 1, 3, 2, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 } } ; else if (Player.BaseSkinName == "Velkoz") { abilitySequence = new int[] { 1, 2, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 } } ; else if (Player.BaseSkinName == "Vi") { if (Smite != SpellSlot.Unknown) { abilitySequence = new int[] { 3, 1, 1, 2, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; tipo = " Jungler"; } else { abilitySequence = new int[] { 3, 1, 1, 2, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; tipo = " Lane"; } } else if (Player.BaseSkinName == "Viktor") { abilitySequence = new int[] { 3, 1, 2, 3, 3, 4, 3, 1, 3, 1, 4, 1, 1, 2, 2, 4, 2, 2 } } ; else if (Player.BaseSkinName == "Vladimir") { abilitySequence = new int[] { 1, 2, 3, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 } } ; else if (Player.BaseSkinName == "Volibear") { abilitySequence = new int[] { 2, 1, 3, 2, 2, 4, 2, 3, 2, 3, 4, 3, 3, 1, 1, 4, 1, 1 } } ; else if (Player.BaseSkinName == "Warwick") { abilitySequence = new int[] { 2, 1, 3, 2, 2, 4, 2, 1, 2, 1, 4, 1, 1, 3, 3, 4, 3, 3 } } ; else if (Player.BaseSkinName == "MonkeyKing") { abilitySequence = new int[] { 3, 1, 2, 1, 1, 4, 3, 1, 3, 1, 4, 3, 3, 2, 2, 4, 2, 2 } } ; else if (Player.BaseSkinName == "Xerath") { abilitySequence = new int[] { 1, 3, 2, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 } } ; else if (Player.BaseSkinName == "XinZhao") { if (Smite != SpellSlot.Unknown) { abilitySequence = new int[] { 1, 2, 3, 1, 1, 4, 1, 3, 1, 2, 4, 2, 3, 2, 3, 4, 2, 3 }; tipo = " Jungler"; } else { abilitySequence = new int[] { 1, 2, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; tipo = " Lane"; } } else if (Player.BaseSkinName == "Yasuo") { abilitySequence = new int[] { 1, 3, 2, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 } } ; else if (Player.BaseSkinName == "Yorick") { abilitySequence = new int[] { 2, 3, 1, 3, 3, 4, 3, 2, 3, 1, 4, 2, 1, 2, 1, 4, 2, 1 } } ; else if (Player.BaseSkinName == "Zac") { if (Smite != SpellSlot.Unknown) { abilitySequence = new int[] { 2, 1, 3, 3, 1, 4, 3, 1, 3, 1, 4, 3, 1, 2, 2, 4, 2, 2 }; tipo = " Jungler"; } else { abilitySequence = new int[] { 2, 3, 1, 2, 2, 4, 2, 3, 2, 3, 4, 3, 3, 1, 1, 4, 1, 1 }; tipo = " Lane"; } } else if (Player.BaseSkinName == "Zed") { abilitySequence = new int[] { 1, 2, 3, 1, 1, 4, 1, 3, 3, 1, 4, 3, 3, 2, 2, 4, 2, 2 } } ; else if (Player.BaseSkinName == "Ziggs") { abilitySequence = new int[] { 1, 3, 2, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 } } ; else if (Player.BaseSkinName == "Zilean") { abilitySequence = new int[] { 1, 2, 3, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 } } ; else if (Player.BaseSkinName == "Zyra") { abilitySequence = new int[] { 3, 2, 1, 3, 1, 4, 3, 1, 3, 1, 4, 3, 1, 2, 2, 4, 2, 2 } } ; Game.OnUpdate += Game_OnUpdate; Game.PrintChat("<font color='#C80046'>AutoLevelup Updated by AAc</font>"); Game.PrintChat(Player.BaseSkinName + tipo + " loaded"); }
static void Game_OnGameLoad(EventArgs args) { AutoLevelupUpdater.InitializeAutoLevelup(); Smite = ObjectManager.Player.GetSpellSlot("SummonerSmite"); if (Player.BaseSkinName == "Aatrox") { abilitySequence = new int[] { 3, 2, 1, 3, 3, 4, 3, 2, 3, 2, 4, 2, 2, 1, 1, 4, 1, 1 } } ; else if (Player.BaseSkinName == "AurelionSol") { abilitySequence = new int[] { 2, 1, 3, 2, 2, 4, 2, 1, 2, 1, 4, 1, 1, 3, 3, 4, 3, 3 } } ; else if (Player.BaseSkinName == "Ahri") { abilitySequence = new int[] { 1, 3, 2, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 } } ; else if (Player.BaseSkinName == "Akali") { abilitySequence = new int[] { 1, 3, 2, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 } } ; else if (Player.BaseSkinName == "Alistar") { abilitySequence = new int[] { 1, 2, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 } } ; else if (Player.BaseSkinName == "Amumu") { abilitySequence = new int[] { 3, 2, 3, 1, 3, 4, 3, 1, 3, 1, 4, 1, 1, 2, 2, 4, 2, 2 } } ; else if (Player.BaseSkinName == "Anivia") { abilitySequence = new int[] { 1, 3, 3, 1, 3, 4, 3, 2, 3, 1, 4, 1, 1, 2, 2, 4, 2, 2 } } ; else if (Player.BaseSkinName == "Annie") { abilitySequence = new int[] { 1, 2, 1, 3, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 } } ; else if (Player.BaseSkinName == "Ashe") { abilitySequence = new int[] { 2, 1, 3, 2, 1, 4, 2, 3, 2, 1, 4, 1, 1, 3, 3, 4, 3, 3 } } ; else if (Player.BaseSkinName == "Azir") { abilitySequence = new int[] { 2, 1, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 } } ; else if (Player.BaseSkinName == "Blitzcrank") { abilitySequence = new int[] { 1, 3, 1, 2, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 } } ; else if (Player.BaseSkinName == "Bard") { abilitySequence = new int[] { 1, 2, 1, 3, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 } } ; else if (Player.BaseSkinName == "Brand") { abilitySequence = new int[] { 2, 1, 3, 2, 2, 4, 2, 3, 2, 3, 4, 3, 3, 1, 1, 4, 1, 1 } } ; else if (Player.BaseSkinName == "Braum") { abilitySequence = new int[] { 1, 3, 2, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 } } ; else if (Player.BaseSkinName == "Caitlyn") { abilitySequence = new int[] { 2, 3, 1, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 } } ; else if (Player.BaseSkinName == "Cassiopeia") { abilitySequence = new int[] { 1, 3, 3, 2, 3, 4, 3, 1, 3, 1, 4, 1, 1, 2, 2, 4, 2, 2 } } ; else if (Player.BaseSkinName == "Chogath") { abilitySequence = new int[] { 2, 3, 1, 2, 2, 4, 2, 1, 2, 1, 4, 1, 1, 3, 3, 4, 3, 3 } } ; else if (Player.BaseSkinName == "Corki") { var player = HeroManager.Player; if (player.TotalMagicalDamage - player.BaseAbilityDamage > player.TotalAttackDamage - player.BaseAttackDamage) { abilitySequence = new int[] { 1, 2, 1, 3, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; tipo = " AP"; } else { abilitySequence = new int[] { 1, 3, 1, 2, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; tipo = " AD"; } } else if (Player.BaseSkinName == "Darius") { abilitySequence = new int[] { 2, 3, 1, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 } } ; else if (Player.BaseSkinName == "Diana") { rOff = -1; if (Smite != SpellSlot.Unknown) { abilitySequence = new int[] { 2, 1, 2, 1, 3, 4, 1, 1, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; tipo = " Jungler"; } else { abilitySequence = new int[] { 2, 1, 1, 3, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; tipo = " Lane"; } } else if (Player.BaseSkinName == "DrMundo") { abilitySequence = new int[] { 1, 3, 1, 2, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 } } ; else if (Player.BaseSkinName == "Draven") { abilitySequence = new int[] { 1, 2, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 } } ; else if (Player.BaseSkinName == "Elise") { abilitySequence = new int[] { 2, 1, 1, 3, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 } } ; else if (Player.BaseSkinName == "Evelynn") { abilitySequence = new int[] { 1, 3, 2, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 } } ; else if (Player.BaseSkinName == "Ezreal") { var player = HeroManager.Player; if (player.TotalMagicalDamage - player.BaseAbilityDamage > player.TotalAttackDamage - player.BaseAttackDamage) { abilitySequence = new int[] { 1, 2, 3, 2, 2, 4, 2, 3, 2, 3, 4, 3, 3, 1, 1, 4, 1, 1 }; tipo = " AP"; } else { abilitySequence = new int[] { 1, 3, 1, 3, 1, 4, 1, 3, 1, 3, 4, 3, 2, 2, 2, 4, 2, 2 }; tipo = " AD"; } } else if (Player.BaseSkinName == "Ekko") { rOff = -1; if (Smite != SpellSlot.Unknown) { abilitySequence = new int[] { 2, 1, 3, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; tipo = " Jungler"; } else { abilitySequence = new int[] { 1, 3, 1, 2, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; tipo = " Lane"; } } else if (Player.BaseSkinName == "FiddleSticks") { abilitySequence = new int[] { 2, 3, 1, 2, 2, 4, 2, 3, 2, 3, 4, 3, 3, 1, 1, 4, 1, 1 } } ; else if (Player.BaseSkinName == "Fiora") { abilitySequence = new int[] { 1, 2, 3, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 } } ; else if (Player.BaseSkinName == "Fizz") { rOff = -1; if (Smite != SpellSlot.Unknown) { abilitySequence = new int[] { 2, 3, 1, 2, 2, 4, 2, 3, 2, 3, 4, 3, 3, 1, 1, 4, 1, 1 }; tipo = " Jungler"; } else { abilitySequence = new int[] { 3, 2, 1, 2, 2, 4, 2, 3, 2, 3, 4, 3, 3, 1, 1, 4, 1, 1 }; tipo = " Lane"; } } else if (Player.BaseSkinName == "Galio") { abilitySequence = new int[] { 1, 2, 3, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 } } ; else if (Player.BaseSkinName == "Gangplank") { abilitySequence = new int[] { 1, 3, 1, 2, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 } } ; else if (Player.BaseSkinName == "Garen") { abilitySequence = new int[] { 1, 2, 3, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 } } ; else if (Player.BaseSkinName == "Gnar") { abilitySequence = new int[] { 1, 2, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 } } ; else if (Player.BaseSkinName == "Gragas") { abilitySequence = new int[] { 3, 1, 2, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 } } ; else if (Player.BaseSkinName == "Graves") { abilitySequence = new int[] { 3, 1, 1, 2, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 } } ; else if (Player.BaseSkinName == "Hecarim") { rOff = -1; if (Smite != SpellSlot.Unknown) { abilitySequence = new int[] { 1, 2, 1, 3, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; tipo = " Jungler"; } else { abilitySequence = new int[] { 1, 2, 3, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; tipo = " Lane"; } } else if (Player.BaseSkinName == "Heimerdinger") { abilitySequence = new int[] { 1, 2, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 2, 2 } } ; else if (Player.BaseSkinName == "Irelia") { abilitySequence = new int[] { 1, 3, 2, 3, 3, 4, 3, 2, 3, 2, 4, 2, 2, 1, 1, 4, 1, 1 } } ; else if (Player.BaseSkinName == "Ivern") { abilitySequence = new int[] { 1, 3, 3, 2, 3, 4, 3, 1, 3, 1, 4, 1, 1, 2, 2, 4, 2, 2 } } ; else if (Player.BaseSkinName == "Illaoi") { abilitySequence = new int[] { 2, 1, 3, 3, 3, 4, 3, 1, 3, 1, 4, 1, 1, 2, 2, 4, 2, 2 } } ; else if (Player.BaseSkinName == "Janna") { abilitySequence = new int[] { 3, 2, 3, 1, 3, 4, 3, 2, 3, 2, 4, 2, 2, 1, 1, 4, 1, 1 } } ; else if (Player.BaseSkinName == "JarvanIV") { if (Smite != SpellSlot.Unknown) { abilitySequence = new int[] { 3, 1, 1, 2, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; tipo = " Jungler"; } else { abilitySequence = new int[] { 1, 3, 1, 2, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; tipo = " Lane"; } } else if (Player.BaseSkinName == "Jax") { if (Smite != SpellSlot.Unknown) { abilitySequence = new int[] { 2, 3, 1, 2, 2, 4, 2, 1, 2, 1, 4, 1, 1, 3, 3, 4, 3, 3 }; tipo = " Jungler"; } else { abilitySequence = new int[] { 3, 1, 2, 2, 2, 4, 2, 1, 2, 1, 4, 1, 1, 3, 3, 4, 3, 3 }; tipo = " Lane"; } } else if (Player.BaseSkinName == "Jayce") { abilitySequence = new int[] { 1, 3, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 2, 3, 3, 3, 3, 3 }; rOff = -1; } else if (Player.BaseSkinName == "Jinx") { abilitySequence = new int[] { 1, 2, 1, 3, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 } } ; else if (Player.BaseSkinName == "Jhin") { abilitySequence = new int[] { 1, 2, 3, 1, 2, 4, 1, 2, 1, 2, 4, 1, 2, 3, 3, 4, 3, 3 } } ; else if (Player.BaseSkinName == "Kindred") { abilitySequence = new int[] { 2, 1, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 } } ; else if (Player.BaseSkinName == "Kled") { abilitySequence = new int[] { 1, 3, 2, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 } } ; else if (Player.BaseSkinName == "Karma") { abilitySequence = new int[] { 1, 2, 3, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; rOff = -1; } else if (Player.BaseSkinName == "Karthus") { abilitySequence = new int[] { 1, 3, 1, 2, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 } } ; else if (Player.BaseSkinName == "Kassadin") { abilitySequence = new int[] { 1, 2, 1, 3, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 } } ; else if (Player.BaseSkinName == "Katarina") { abilitySequence = new int[] { 1, 3, 2, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 } } ; else if (Player.BaseSkinName == "Kalista") { abilitySequence = new int[] { 3, 2, 1, 3, 3, 4, 3, 1, 3, 1, 4, 1, 1, 2, 2, 4, 2, 2 } } ; else if (Player.BaseSkinName == "Kayle") { abilitySequence = new int[] { 3, 2, 1, 3, 3, 4, 3, 2, 3, 2, 4, 2, 2, 1, 1, 4, 1, 1 } } ; else if (Player.BaseSkinName == "Kennen") { abilitySequence = new int[] { 2, 1, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 } } ; else if (Player.BaseSkinName == "Khazix") { abilitySequence = new int[] { 1, 2, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 } } ; /* else if (Player.BaseSkinName == "KogMaw") abilitySequence = new int[] { 2, 1, 2, 3, 2, 4, 2, 1, 2, 1, 4, 1, 1, 3, 3, 4, 3, 3 }; */ //previous kog if you want to revert it else if (Player.BaseSkinName == "KogMaw") { var player = HeroManager.Player; if (player.TotalMagicalDamage - player.BaseAbilityDamage > player.TotalAttackDamage - player.BaseAttackDamage) { abilitySequence = new int[] { 3, 2, 3, 1, 3, 4, 3, 1, 3, 1, 4, 1, 1, 2, 2, 4, 2, 2 }; tipo = " AP"; } else { abilitySequence = new int[] { 2, 1, 3, 2, 2, 4, 2, 1, 2, 1, 4, 1, 1, 3, 3, 4, 3, 3 }; tipo = " AD"; } } else if (Player.BaseSkinName == "Leblanc") { abilitySequence = new int[] { 2, 3, 1, 2, 2, 4, 2, 1, 2, 1, 4, 1, 1, 3, 3, 4, 3, 3 } } ; else if (Player.BaseSkinName == "LeeSin") { abilitySequence = new int[] { 1, 2, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 } } ; else if (Player.BaseSkinName == "Leona") { abilitySequence = new int[] { 1, 3, 2, 2, 2, 4, 2, 3, 2, 3, 4, 3, 3, 1, 1, 4, 1, 1 } } ; else if (Player.BaseSkinName == "Lissandra") { abilitySequence = new int[] { 1, 2, 1, 3, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 } } ; else if (Player.BaseSkinName == "Lucian") { abilitySequence = new int[] { 1, 3, 1, 2, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 } } ; else if (Player.BaseSkinName == "Lulu") { abilitySequence = new int[] { 3, 1, 2, 3, 3, 4, 3, 2, 3, 2, 4, 2, 2, 1, 1, 4, 1, 1 } } ; else if (Player.BaseSkinName == "Lux") { abilitySequence = new int[] { 1, 3, 3, 2, 3, 4, 3, 1, 3, 1, 4, 1, 1, 2, 2, 4, 2, 2 } } ; /* else if (Player.BaseSkinName == "Malphite") abilitySequence = new int[] { 1, 2, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; */ //previous malph if you want to revert it else if (Player.BaseSkinName == "Malphite") { if (Smite != SpellSlot.Unknown) { abilitySequence = new int[] { 3, 2, 1, 3, 3, 4, 3, 2, 3, 2, 4, 2, 2, 1, 1, 4, 1, 1 }; tipo = " Jungler"; } else { abilitySequence = new int[] { 1, 2, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; tipo = " Lane"; } } else if (Player.BaseSkinName == "Malzahar") { abilitySequence = new int[] { 2, 3, 1, 3, 3, 4, 3, 1, 3, 1, 4, 1, 1, 2, 2, 4, 2, 2 } } ; else if (Player.BaseSkinName == "Maokai") { if (Smite != SpellSlot.Unknown) { abilitySequence = new int[] { 1, 3, 2, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; tipo = " Jungler"; } else { abilitySequence = new int[] { 1, 2, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; tipo = " Lane"; } } else if (Player.BaseSkinName == "MasterYi") { abilitySequence = new int[] { 1, 3, 1, 2, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 } } ; else if (Player.BaseSkinName == "MissFortune") { abilitySequence = new int[] { 1, 2, 1, 3, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 } } ; else if (Player.BaseSkinName == "Mordekaiser") { abilitySequence = new int[] { 2, 3, 1, 2, 2, 4, 2, 1, 2, 1, 4, 1, 1, 3, 3, 4, 3, 3 } } ; else if (Player.BaseSkinName == "Morgana") { abilitySequence = new int[] { 2, 1, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 } } ; else if (Player.BaseSkinName == "Nami") { abilitySequence = new int[] { 2, 3, 1, 2, 2, 4, 2, 3, 2, 3, 4, 3, 3, 1, 1, 4, 1, 1 } } ; else if (Player.BaseSkinName == "Nasus") { abilitySequence = new int[] { 3, 2, 1, 3, 3, 4, 3, 1, 3, 1, 4, 1, 1, 2, 2, 4, 2, 2 } } ; else if (Player.BaseSkinName == "Nautilus") { abilitySequence = new int[] { 3, 1, 2, 3, 3, 4, 3, 1, 3, 1, 4, 1, 1, 2, 2, 4, 2, 2 } } ; else if (Player.BaseSkinName == "Nidalee") { abilitySequence = new int[] { 1, 2, 3, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; rOff = -1; } else if (Player.BaseSkinName == "Nocturne") { abilitySequence = new int[] { 1, 2, 1, 3, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 } } ; else if (Player.BaseSkinName == "Nunu") { abilitySequence = new int[] { 1, 2, 3, 3, 3, 4, 3, 1, 3, 1, 4, 1, 1, 2, 2, 4, 2, 2 } } ; else if (Player.BaseSkinName == "Olaf") { if (Smite != SpellSlot.Unknown) { abilitySequence = new int[] { 1, 2, 1, 3, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; tipo = " Jungler"; } else { abilitySequence = new int[] { 1, 3, 1, 2, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; tipo = " Lane"; } } else if (Player.BaseSkinName == "Orianna") { abilitySequence = new int[] { 3, 1, 2, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 } } ; else if (Player.BaseSkinName == "Pantheon") { if (Smite != SpellSlot.Unknown) { abilitySequence = new int[] { 1, 2, 3, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; tipo = " Jungler"; } else { abilitySequence = new int[] { 1, 2, 1, 3, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; tipo = " Lane"; } } /* else if (Player.BaseSkinName == "Poppy") abilitySequence = new int[] { 1, 3, 2, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; */ //previous poppy if you want to revert it else if (Player.BaseSkinName == "Poppy") { if (Smite != SpellSlot.Unknown) { abilitySequence = new int[] { 3, 1, 2, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; tipo = " Jungler"; } else { abilitySequence = new int[] { 1, 3, 2, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; tipo = " Lane"; } } /* else if (Player.BaseSkinName == "Quinn") abilitySequence = new int[] { 3, 1, 1, 2, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; */ //previous quinn if you want to revert it else if (Player.BaseSkinName == "Quinn") { if (Smite != SpellSlot.Unknown) { abilitySequence = new int[] { 1, 3, 2, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; tipo = " Jungler"; } else { abilitySequence = new int[] { 3, 1, 1, 2, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; tipo = " Lane"; } } else if (Player.BaseSkinName == "Rammus") { if (Smite != SpellSlot.Unknown) { abilitySequence = new int[] { 2, 1, 3, 2, 2, 4, 2, 3, 2, 3, 4, 3, 3, 1, 1, 4, 1, 1 }; tipo = " Jungler"; } else { abilitySequence = new int[] { 2, 3, 2, 1, 2, 4, 2, 3, 2, 3, 4, 3, 3, 1, 1, 4, 1, 1 }; tipo = " Lane"; } } else if (Player.BaseSkinName == "Renekton") { abilitySequence = new int[] { 2, 3, 1, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 } } ; else if (Player.BaseSkinName == "Reksai") { abilitySequence = new int[] { 1, 2, 3, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 } } ; else if (Player.BaseSkinName == "Rengar") { var player = HeroManager.Player; if (player.TotalMagicalDamage - player.BaseAbilityDamage > player.TotalAttackDamage - player.BaseAttackDamage) { abilitySequence = new int[] { 1, 2, 3, 2, 2, 4, 2, 1, 2, 1, 4, 1, 1, 3, 3, 4, 3, 3 }; tipo = " AP"; } else { abilitySequence = new int[] { 1, 3, 2, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; tipo = " AD"; } } else if (Player.BaseSkinName == "Riven") { abilitySequence = new int[] { 3, 1, 2, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 } } ; else if (Player.BaseSkinName == "Rumble") { if (Smite != SpellSlot.Unknown) { abilitySequence = new int[] { 1, 2, 3, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; tipo = " Jungler"; } else { abilitySequence = new int[] { 1, 3, 1, 2, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; tipo = " Lane"; } } else if (Player.BaseSkinName == "Ryze") { abilitySequence = new int[] { 3, 1, 2, 1, 1, 4, 3, 1, 3, 1, 4, 1, 3, 3, 2, 4, 2, 2 } } ; else if (Player.BaseSkinName == "Sejuani") { abilitySequence = new int[] { 2, 3, 2, 1, 2, 4, 2, 3, 2, 3, 4, 3, 3, 1, 1, 4, 1, 1 } } ; else if (Player.BaseSkinName == "Shaco") { var player = HeroManager.Player; if (player.TotalMagicalDamage - player.BaseAbilityDamage > player.TotalAttackDamage - player.BaseAttackDamage) { abilitySequence = new int[] { 2, 1, 3, 2, 3, 4, 3, 3, 3, 2, 2, 2, 4, 1, 1, 4, 1, 1 }; tipo = " AP"; } else { abilitySequence = new int[] { 2, 1, 3, 3, 3, 4, 3, 1, 3, 1, 4, 1, 1, 2, 2, 4, 2, 2 }; tipo = " AD"; } } else if (Player.BaseSkinName == "Shen") { abilitySequence = new int[] { 1, 2, 3, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 } } ; else if (Player.BaseSkinName == "Shyvana") { abilitySequence = new int[] { 2, 3, 1, 2, 2, 4, 2, 3, 2, 3, 4, 3, 3, 1, 1, 4, 1, 1 } } ; else if (Player.BaseSkinName == "Singed") { abilitySequence = new int[] { 1, 3, 1, 3, 1, 4, 1, 2, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 } } ; else if (Player.BaseSkinName == "Sion") { if (Smite != SpellSlot.Unknown) { abilitySequence = new int[] { 2, 1, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; tipo = " Jungler"; } else { abilitySequence = new int[] { 1, 2, 3, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; tipo = " Lane"; } } else if (Player.BaseSkinName == "Sivir") { abilitySequence = new int[] { 2, 3, 1, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 } } ; else if (Player.BaseSkinName == "Skarner") { abilitySequence = new int[] { 1, 2, 3, 3, 3, 4, 3, 2, 3, 2, 4, 2, 2, 1, 1, 4, 1, 1 } } ; else if (Player.BaseSkinName == "Sona") { abilitySequence = new int[] { 1, 2, 1, 2, 1, 4, 3, 1, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 } } ; else if (Player.BaseSkinName == "Soraka") { abilitySequence = new int[] { 1, 2, 3, 1, 1, 4, 2, 2, 2, 2, 4, 1, 1, 3, 3, 4, 3, 3 } } ; else if (Player.BaseSkinName == "Swain") { abilitySequence = new int[] { 1, 2, 1, 3, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 } } ; else if (Player.BaseSkinName == "Syndra") { abilitySequence = new int[] { 1, 3, 2, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 } } ; else if (Player.BaseSkinName == "TahmKench") { abilitySequence = new int[] { 2, 1, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 } } ; else if (Player.BaseSkinName == "Taliyah") { abilitySequence = new int[] { 1, 2, 3, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 } } ; else if (Player.BaseSkinName == "Talon") { abilitySequence = new int[] { 2, 1, 2, 3, 2, 4, 2, 3, 2, 3, 4, 3, 3, 1, 1, 4, 1, 1 } } ; else if (Player.BaseSkinName == "Taric") { abilitySequence = new int[] { 2, 3, 1, 3, 3, 4, 3, 2, 3, 2, 4, 2, 2, 1, 1, 4, 1, 1 } } ; else if (Player.BaseSkinName == "Teemo") { abilitySequence = new int[] { 3, 1, 2, 3, 3, 4, 3, 2, 3, 2, 4, 2, 2, 1, 1, 4, 1, 1 } } ; else if (Player.BaseSkinName == "Thresh") { abilitySequence = new int[] { 3, 1, 2, 3, 3, 4, 3, 1, 3, 1, 4, 1, 1, 2, 2, 4, 2, 2 } } ; else if (Player.BaseSkinName == "Tristana") { abilitySequence = new int[] { 3, 2, 1, 3, 3, 4, 3, 1, 3, 1, 4, 1, 1, 2, 2, 4, 2, 2 } } ; else if (Player.BaseSkinName == "Trundle") { abilitySequence = new int[] { 1, 2, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 } } ; else if (Player.BaseSkinName == "Tryndamere") { abilitySequence = new int[] { 3, 1, 1, 2, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 } } ; else if (Player.BaseSkinName == "TwistedFate") { abilitySequence = new int[] { 2, 3, 1, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 } } ; else if (Player.BaseSkinName == "Twitch") { abilitySequence = new int[] { 3, 2, 3, 1, 3, 4, 3, 1, 3, 1, 4, 1, 1, 2, 2, 4, 2, 2 } } ; else if (Player.BaseSkinName == "Udyr") { abilitySequence = new int[] { 4, 2, 4, 3, 4, 3, 4, 3, 4, 3, 3, 2, 2, 2, 2, 1, 1, 1 } } ; else if (Player.BaseSkinName == "Urgot") { abilitySequence = new int[] { 1, 3, 1, 2, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 } } ; else if (Player.BaseSkinName == "Varus") { abilitySequence = new int[] { 3, 2, 1, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 } } ; else if (Player.BaseSkinName == "Vayne") { abilitySequence = new int[] { 1, 2, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 } } ; else if (Player.BaseSkinName == "Veigar") { abilitySequence = new int[] { 1, 2, 1, 3, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 } } ; else if (Player.BaseSkinName == "Velkoz") { abilitySequence = new int[] { 2, 1, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 } } ; else if (Player.BaseSkinName == "Vi") { abilitySequence = new int[] { 2, 3, 1, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 } } ; else if (Player.BaseSkinName == "Viktor") { abilitySequence = new int[] { 1, 3, 3, 2, 3, 4, 3, 1, 3, 1, 4, 1, 1, 2, 2, 4, 2, 2 } } ; else if (Player.BaseSkinName == "Vladimir") { abilitySequence = new int[] { 1, 2, 1, 3, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 } } ; else if (Player.BaseSkinName == "Volibear") { abilitySequence = new int[] { 2, 1, 3, 2, 2, 4, 2, 1, 2, 1, 4, 1, 1, 3, 3, 4, 3, 3 } } ; else if (Player.BaseSkinName == "Warwick") { abilitySequence = new int[] { 2, 1, 1, 3, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 } } ; else if (Player.BaseSkinName == "MonkeyKing") { if (Smite != SpellSlot.Unknown) { abilitySequence = new int[] { 3, 2, 1, 3, 3, 4, 3, 1, 3, 1, 4, 1, 1, 2, 2, 4, 2, 2 }; tipo = " Jungler"; } else { abilitySequence = new int[] { 3, 1, 3, 2, 3, 4, 3, 1, 3, 1, 4, 1, 1, 2, 2, 4, 2, 2 }; tipo = " Lane"; } } else if (Player.BaseSkinName == "Xerath") { abilitySequence = new int[] { 1, 3, 1, 2, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 } } ; /* else if (Player.BaseSkinName == "XinZhao") abilitySequence = new int[] { 2, 1, 3, 2, 2, 4, 2, 2, 2, 1, 4, 1, 1, 3, 3, 4, 3, 3 }; */ //previous xin if you want to revert it else if (Player.BaseSkinName == "XinZhao") { if (Smite != SpellSlot.Unknown) { abilitySequence = new int[] { 2, 1, 3, 2, 2, 4, 2, 3, 2, 3, 4, 3, 3, 1, 1, 4, 1, 1 }; tipo = " Jungler"; } else { abilitySequence = new int[] { 1, 3, 2, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 1, 1, 4, 1, 1 }; tipo = " Lane"; } } else if (Player.BaseSkinName == "Yasuo") { abilitySequence = new int[] { 1, 3, 3, 2, 3, 4, 3, 1, 3, 1, 4, 1, 1, 2, 2, 4, 2, 2 } } ; else if (Player.BaseSkinName == "Yorick") { abilitySequence = new int[] { 1, 3, 2, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 } } ; else if (Player.BaseSkinName == "Zac") { if (Smite != SpellSlot.Unknown) { abilitySequence = new int[] { 2, 1, 3, 3, 3, 4, 3, 2, 3, 2, 4, 2, 2, 1, 1, 4, 1, 1 }; tipo = " Jungler"; } else { abilitySequence = new int[] { 1, 2, 3, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; tipo = " Lane"; } } else if (Player.BaseSkinName == "Zed") { abilitySequence = new int[] { 1, 3, 2, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 } } ; else if (Player.BaseSkinName == "Ziggs") { abilitySequence = new int[] { 1, 2, 1, 3, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 } } ; else if (Player.BaseSkinName == "Zilean") { abilitySequence = new int[] { 1, 2, 1, 3, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 } } ; else if (Player.BaseSkinName == "Zyra") { abilitySequence = new int[] { 1, 2, 3, 1, 1, 4, 3, 3, 3, 3, 4, 1, 1, 2, 2, 4, 2, 2 } } ; Game.OnUpdate += Game_OnUpdate; Game.PrintChat("<font color='#ff9a00'>AutoLevelUp Updated by ILuvBananas (6.6) & Barragek0 (6.23)</font>"); Game.PrintChat("<font color='#7f0e47'>Now you can freely eat a Banana!</font>"); Game.PrintChat(Player.BaseSkinName + tipo + " Sequence Loaded"); }