コード例 #1
0
        public override void Initialize()
        {
            if (AutoEquipSettings.ChosenWeightSet == null)
            {
                AutoEquipSettings.LoadDefaultSet();
            }

            BotEvents.OnBotStart       += BotEvents_OnBotStart;
            BotEvents.Player.OnLevelUp += Player_OnLevelUp;
            Lua.Events.AttachEvent("UNIT_INVENTORY_CHANGED", HandleLootClosed);
            Lua.Events.AttachEvent("LOOT_CLOSED", HandleLootClosed);
            Lua.Events.AttachEvent("AUTOEQUIP_BIND_CONFIRM", HandleBindConfirm);
            Lua.Events.AttachEvent("EQUIP_BIND_CONFIRM", HandleBindConfirm);
            Lua.Events.AttachEvent("LOOT_BIND_CONFIRM", HandleBindConfirm);
            _initialized = true;
        }
コード例 #2
0
 public AutoEquip()
 {
     AutoEquipSettings.InitializeSettings();
     // If this is because of a recompile, we will be able to find the default set right now. Else we will do it again in the first pulse. :)
     AutoEquipSettings.LoadDefaultSet();
 }