internal static void Remove(ref UnloadInfo unloadInfo) { Monitor.Enter(unloaderLock); unloaders.Remove(unloadInfo); Monitor.Exit(unloaderLock); unloadInfo.Unload = null; }
internal static void Add(object unload, Type type) { UnloadInfo unloadInfo = new UnloadInfo { Unload = unload, Type = type }; Add(ref unloadInfo); }
internal static bool Remove(object unload, Type type, bool isRun) { UnloadInfo unloadInfo = new UnloadInfo { Unload = unload, Type = type }; Monitor.Enter(unloaderLock); bool isRemove = unloaders.Remove(unloadInfo); Monitor.Exit(unloaderLock); if (isRemove && isRun) { unloadInfo.Call(); } return(isRemove); }
internal static void Add(ref UnloadInfo unloadInfo) { Monitor.Enter(unloaderLock); try { if (State == State.Run || State == State.WaitTransaction) { unloaders.Add(unloadInfo); unloadInfo.Type = Type.None; } } finally { Monitor.Exit(unloaderLock); unloadInfo.Call(); } }
/// <summary> /// 添加应用程序卸载处理 /// </summary> /// <param name="unload">卸载处理函数</param> /// <param name="type"></param> internal static void AddLast(object unload, Type type) { UnloadInfo unloadInfo = new UnloadInfo { Unload = unload, Type = type }; Monitor.Enter(unloaderLock); try { if (State == State.Run || State == State.WaitTransaction) { lastUnloaders.Add(unloadInfo); unloadInfo.Type = Type.None; } } finally { Monitor.Exit(unloaderLock); unloadInfo.Call(); } }