コード例 #1
0
        public BlockBehaviour InstantiateWith(Block block, Transform parent)
        {
            BlockBehaviour behaviour = Instantiate(this, PositionToVector(block.Position), Quaternion.identity, parent);

            behaviour.block = block;
            return(behaviour);
        }
コード例 #2
0
        public void Awake()
        {
            instantiator = GetComponent <BlockInstantiator>();
            groups       = new List <BlockGroup>();
            core         = new CoreGroupBuilder(new Position(0, 0), GetComponent <Axis>(), groups)
                           .ForEachBlock(block => {
                BlockBehaviour behaviour = instantiator.InstantiateBlock(block);
                if (block.Position.Equals(new Position(0, 0)))
                {
                    config.follower.Follow(behaviour.gameObject);
                }
            })
                           .Build();

            groups.Add(new SquareBuilder(new Position(0, -7), core)
                       .ForEachBlock(block => instantiator.InstantiateBlock(block))
                       .Build());

            heartbeat = new Heartbeat(config.heartbeat);
        }