/// <summary> /// Create a scene and its initial base structures. /// </summary> /// <param name="regionInfo"></param> /// <returns></returns> public IScene CreateScene(ISimulationDataStore dataStore, RegionInfo regionInfo) { AgentCircuitManager circuitManager = new AgentCircuitManager(); List<IClientNetworkServer> clientServers = AuroraModuleLoader.PickupModules<IClientNetworkServer>(); List<IClientNetworkServer> allClientServers = new List<IClientNetworkServer>(); foreach (IClientNetworkServer clientServer in clientServers) { clientServer.Initialise((uint)regionInfo.RegionPort, m_configSource, circuitManager); allClientServers.Add(clientServer); } Scene scene = new Scene(); scene.AddModuleInterfaces(m_openSimBase.ApplicationRegistry.GetInterfaces()); scene.Initialize(regionInfo, dataStore, circuitManager, allClientServers); return scene; }
/// <summary> /// Create a scene and its initial base structures. /// </summary> /// <param name="regionInfo"></param> /// <returns></returns> public IScene CreateScene(ISimulationDataStore dataStore, RegionInfo regionInfo) { AgentCircuitManager circuitManager = new AgentCircuitManager(); List <IClientNetworkServer> clientServers = AuroraModuleLoader.PickupModules <IClientNetworkServer>(); List <IClientNetworkServer> allClientServers = new List <IClientNetworkServer>(); foreach (IClientNetworkServer clientServer in clientServers) { clientServer.Initialise((uint)regionInfo.RegionPort, m_configSource, circuitManager); allClientServers.Add(clientServer); } Scene scene = new Scene(); scene.AddModuleInterfaces(m_simBase.ApplicationRegistry.GetInterfaces()); scene.Initialize(regionInfo, dataStore, circuitManager, allClientServers); return(scene); }
/// <summary> /// Create a scene and its initial base structures. /// </summary> /// <param name="regionInfo"></param> /// <param name="configSource"></param> /// <returns></returns> protected IScene SetupScene(RegionInfo regionInfo, IConfigSource configSource) { AgentCircuitManager circuitManager = new AgentCircuitManager(); List <IClientNetworkServer> clientServers = AuroraModuleLoader.PickupModules <IClientNetworkServer>(); List <IClientNetworkServer> allClientServers = new List <IClientNetworkServer>(); foreach (IClientNetworkServer clientServer in clientServers) { clientServer.Initialise(MainServer.Instance.Port, m_configSource, circuitManager); allClientServers.Add(clientServer); } Scene scene = new Scene(); scene.AddModuleInterfaces(m_openSimBase.ApplicationRegistry.GetInterfaces()); scene.Initialize(regionInfo, circuitManager, allClientServers); return(scene); }
/// <summary> /// Use the asset set information at path to load assets /// </summary> /// <param name="iarFileName"></param> protected void LoadLibraries(string iarFileName) { RegionInfo regInfo = new RegionInfo(); IScene m_MockScene = null; //Make the scene for the IAR loader if (m_registry is IScene) m_MockScene = (IScene) m_registry; else { m_MockScene = new Scene(); m_MockScene.Initialize(regInfo); m_MockScene.AddModuleInterfaces(m_registry.GetInterfaces()); } UserAccount uinfo = m_MockScene.UserAccountService.GetUserAccount(null, m_service.LibraryOwner); //Make the user account for the default IAR if (uinfo == null) { MainConsole.Instance.Warn("Creating user " + m_service.LibraryOwnerName); m_MockScene.UserAccountService.CreateUser(m_service.LibraryOwner, UUID.Zero, m_service.LibraryOwnerName, "", ""); uinfo = m_MockScene.UserAccountService.GetUserAccount(null, m_service.LibraryOwner); m_MockScene.InventoryService.CreateUserInventory(uinfo.PrincipalID, false); } if (m_MockScene.InventoryService.GetRootFolder(m_service.LibraryOwner) == null) m_MockScene.InventoryService.CreateUserInventory(uinfo.PrincipalID, false); List<InventoryFolderBase> rootFolders = m_MockScene.InventoryService.GetFolderFolders(uinfo.PrincipalID, UUID.Zero); bool alreadyExists = rootFolders.Any(folder => folder.Name == iarFileName); if (alreadyExists) { MainConsole.Instance.InfoFormat("[LIBRARY INVENTORY]: Found previously loaded iar file {0}, ignoring.", iarFileName); return; } MainConsole.Instance.InfoFormat("[LIBRARY INVENTORY]: Loading iar file {0}", iarFileName); InventoryFolderBase rootFolder = m_MockScene.InventoryService.GetRootFolder(uinfo.PrincipalID); if (null == rootFolder) { //We need to create the root folder, otherwise the IAR freaks m_MockScene.InventoryService.CreateUserInventory(uinfo.PrincipalID, false); } InventoryArchiveReadRequest archread = new InventoryArchiveReadRequest(m_MockScene, uinfo, "/", iarFileName, false, m_service.LibraryOwner); try { archread.ReplaceAssets = true; //Replace any old assets List<InventoryNodeBase> nodes = new List<InventoryNodeBase>(archread.Execute(true)); if (nodes.Count == 0) return; InventoryFolderBase f = (InventoryFolderBase) nodes[0]; UUID IARRootID = f.ID; TraverseFolders(IARRootID, m_MockScene); FixParent(IARRootID, m_MockScene, m_service.LibraryRootFolderID); f.Name = iarFileName; f.ParentID = UUID.Zero; f.ID = m_service.LibraryRootFolderID; f.Type = (int) AssetType.RootFolder; f.Version = 1; m_MockScene.InventoryService.UpdateFolder(f); } catch (Exception e) { MainConsole.Instance.DebugFormat("[LIBRARY MODULE]: Exception when processing archive {0}: {1}", iarFileName, e.StackTrace); } finally { archread.Close(); } }
public void FinishedStartup() { string IARName = "DefaultInventory.iar"; IniConfigSource iniSource = null; try { iniSource = new IniConfigSource("DefaultInventory/Inventory.ini", Nini.Ini.IniFileType.AuroraStyle); } catch { } IConfig libConfig = m_config.Configs["DefaultAssetsIARCreator"]; if (libConfig == null) libConfig = iniSource.Configs["DefaultAssetsIARCreator"]; if (libConfig != null) { if (!libConfig.GetBoolean("Enabled", false)) return; IARName = libConfig.GetString("NameOfIAR", IARName); } else return; m_service = m_registry.RequestModuleInterface<ILibraryService>(); RegionInfo regInfo = new RegionInfo(); IScene m_MockScene = null; //Make the scene for the IAR loader if (m_registry is IScene) m_MockScene = (IScene)m_registry; else { m_MockScene = new Scene(); m_MockScene.Initialize(regInfo); m_MockScene.AddModuleInterfaces(m_registry.GetInterfaces()); } UserAccount uinfo = m_MockScene.UserAccountService.GetUserAccount(null, m_service.LibraryOwner); //Make the user account for the default IAR if (uinfo == null) { uinfo = new UserAccount(m_service.LibraryOwner); uinfo.Name = m_service.LibraryOwnerName; //m_MockScene.InventoryService.CreateUserInventory(m_service.LibraryOwner, false); MainConsole.Instance.InfoFormat("[DefaultInventoryToIARConverter]: 1,1"); InventoryFolderBase newFolder = new InventoryFolderBase { Name = "My Inventory", Type = 9, Version = 1, ID = new UUID("00000112-000f-0000-0000-000100bba000"), Owner = m_service.LibraryOwner, ParentID = UUID.Zero }; MainConsole.Instance.InfoFormat("[DefaultInventoryToIARConverter]: 1,3"); } MainConsole.Instance.InfoFormat("[DefaultInventoryToIARConverter]: 1,4"); List<AssetBase> assets = new List<AssetBase> (); if (m_MockScene.InventoryService != null) { //Add the folders to the user's inventory InventoryCollection i = m_MockScene.InventoryService.GetFolderContent (m_service.LibraryOwner, UUID.Zero); if (i != null) { foreach (InventoryItemBase item in i.Items) { AssetBase asset = m_MockScene.RequestModuleInterface<IAssetService> ().Get (item.AssetID.ToString ()); if (asset != null) assets.Add (asset); } } } InventoryFolderBase rootFolder = null; List<InventoryFolderBase> rootFolders = m_MockScene.InventoryService.GetRootFolders (m_service.LibraryOwner); foreach (InventoryFolderBase folder in rootFolders) { if (folder.Name == "My Inventory") continue; rootFolder = folder; break; } if (rootFolder != null) { //Save the IAR of the default assets InventoryArchiveWriteRequest write = new InventoryArchiveWriteRequest (Guid.NewGuid (), null, m_MockScene, uinfo, "/", new GZipStream (new FileStream (IARName, FileMode.Create), CompressionMode.Compress), true, rootFolder, assets); write.Execute (); } }
/// <summary> /// Create a scene and its initial base structures. /// </summary> /// <param name="regionInfo"></param> /// <param name="configSource"></param> /// <returns></returns> protected IScene SetupScene(RegionInfo regionInfo, IConfigSource configSource) { AgentCircuitManager circuitManager = new AgentCircuitManager(); List<IClientNetworkServer> clientServers = AuroraModuleLoader.PickupModules<IClientNetworkServer>(); List<IClientNetworkServer> allClientServers = new List<IClientNetworkServer>(); foreach (IClientNetworkServer clientServer in clientServers) { clientServer.Initialise(MainServer.Instance.Port, m_configSource, circuitManager); allClientServers.Add(clientServer); } Scene scene = new Scene(); scene.AddModuleInterfaces(m_openSimBase.ApplicationRegistry.GetInterfaces()); scene.Initialize(regionInfo, circuitManager, allClientServers); return scene; }