public abstract BulletShape BuildHullShapeFromMesh(BulletWorld world, BulletShape meshShape, HACDParams parms);
public abstract void SetLocalScaling(BulletShape shape, Vector3 scale);
public abstract void SetShapeCollisionMargin(BulletShape shape, float margin);
public abstract void RecalculateCompoundShapeLocalAabb(BulletShape cShape);
public abstract BulletShape RemoveChildShapeFromCompoundShapeIndex(BulletShape cShape, int indx);
public abstract bool IsNativeShape(BulletShape shape);
public abstract bool IsPolyhedral(BulletShape shape);
public abstract BulletShape DuplicateCollisionShape(BulletWorld sim, BulletShape srcShape, UInt32 id);
// ===================================================================================== // btCollisionShape entries public abstract float GetAngularMotionDisc(BulletShape shape);
public abstract bool DeleteCollisionShape(BulletWorld world, BulletShape shape);
public virtual void DumpCollisionShape(BulletWorld sim, BulletShape collisionShape) { }
public abstract BulletBody CreateGhostFromShape(BulletWorld sim, BulletShape shape, UInt32 id, Vector3 pos, Quaternion rot);
public abstract BulletBody CreateBodyWithDefaultMotionState(BulletShape shape, UInt32 id, Vector3 pos, Quaternion rot);
public abstract Vector3 CalculateLocalInertia(BulletShape shape, float mass);
public abstract bool IsConvex2d(BulletShape shape);
public abstract float GetContactBreakingThreshold(BulletShape shape, float defaultFactor);
public abstract bool IsInfinite(BulletShape shape);
public abstract Vector3 GetLocalScaling(BulletShape shape);
public abstract bool IsNonMoving(BulletShape shape);
public abstract float GetMargin(BulletShape shape);
public abstract bool IsSoftBody(BulletShape shape);
public abstract int GetNumberOfCompoundChildren(BulletShape cShape);
public abstract void RemoveChildShapeFromCompoundShape(BulletShape cShape, BulletShape removeShape);
public abstract int GetShapeType(BulletShape shape);
public abstract void SetCollisionShape(BulletWorld sim, BulletBody obj, BulletShape shape);
public abstract bool IsCompound(BulletShape shape);
public abstract void SetMargin(BulletShape shape, float val);
public abstract bool IsConcave(BulletShape shape);
public abstract void UpdateChildTransform(BulletShape pShape, int childIndex, Vector3 pos, Quaternion rot, bool shouldRecalculateLocalAabb);
public abstract void AddChildShapeToCompoundShape(BulletShape cShape, BulletShape addShape, Vector3 pos, Quaternion rot);