/// <summary> /// This method is called by establishAppearance to do a copy all inventory items /// worn or attached to the Clothing inventory folder of the receiving avatar. /// In parallel the avatar wearables and attachments are updated. /// </summary> private void CopyWearablesAndAttachments(UUID destination, UUID source, AvatarAppearance avatarAppearance) { IInventoryService inventoryService = manager.CurrentOrFirstScene.InventoryService; // Get Clothing folder of receiver InventoryFolderBase destinationFolder = inventoryService.GetFolderForType (destination, InventoryType.Wearable, AssetType.Clothing); if (destinationFolder == null) throw new Exception("Cannot locate folder(s)"); // Missing destination folder? This should *never* be the case if (destinationFolder.Type != (short)AssetType.Clothing) { destinationFolder = new InventoryFolderBase { ID = UUID.Random(), Name = "Clothing", Owner = destination, Type = (short) AssetType.Clothing, ParentID = inventoryService.GetRootFolder(destination).ID, Version = 1 }; inventoryService.AddFolder(destinationFolder); // store base record MainConsole.Instance.ErrorFormat("[RADMIN] Created folder for destination {0}", source); } // Wearables AvatarWearable[] wearables = avatarAppearance.Wearables; for (int i = 0; i < wearables.Length; i++) { AvatarWearable wearable = wearables[i]; if (wearable[0].ItemID != UUID.Zero) { // Get inventory item and copy it InventoryItemBase item = new InventoryItemBase(wearable[0].ItemID, source); item = inventoryService.GetItem(item); if (item != null) { InventoryItemBase destinationItem = new InventoryItemBase(UUID.Random(), destination) { Name = item.Name, Description = item.Description, InvType = item.InvType, CreatorId = item.CreatorId, CreatorData = item.CreatorData, CreatorIdAsUuid = item.CreatorIdAsUuid, NextPermissions = item.NextPermissions, CurrentPermissions = item.CurrentPermissions, BasePermissions = item.BasePermissions, EveryOnePermissions = item.EveryOnePermissions, GroupPermissions = item.GroupPermissions, AssetType = item.AssetType, AssetID = item.AssetID, GroupID = item.GroupID, GroupOwned = item.GroupOwned, SalePrice = item.SalePrice, SaleType = item.SaleType, Flags = item.Flags, CreationDate = item.CreationDate, Folder = destinationFolder.ID }; ILLClientInventory inventoryModule = manager.CurrentOrFirstScene.RequestModuleInterface<ILLClientInventory>(); if (inventoryModule != null) inventoryModule.AddInventoryItem(destinationItem); MainConsole.Instance.DebugFormat("[RADMIN]: Added item {0} to folder {1}", destinationItem.ID, destinationFolder.ID); // Wear item AvatarWearable newWearable = new AvatarWearable(); newWearable.Wear(destinationItem.ID, wearable[0].AssetID); avatarAppearance.SetWearable(i, newWearable); } else { MainConsole.Instance.WarnFormat("[RADMIN]: Error transferring {0} to folder {1}", wearable[0].ItemID, destinationFolder.ID); } } } // Attachments List<AvatarAttachment> attachments = avatarAppearance.GetAttachments(); foreach (AvatarAttachment attachment in attachments) { int attachpoint = attachment.AttachPoint; UUID itemID = attachment.ItemID; if (itemID != UUID.Zero) { // Get inventory item and copy it InventoryItemBase item = new InventoryItemBase(itemID, source); item = inventoryService.GetItem(item); if (item != null) { InventoryItemBase destinationItem = new InventoryItemBase(UUID.Random(), destination) { Name = item.Name, Description = item.Description, InvType = item.InvType, CreatorId = item.CreatorId, CreatorData = item.CreatorData, CreatorIdAsUuid = item.CreatorIdAsUuid, NextPermissions = item.NextPermissions, CurrentPermissions = item.CurrentPermissions, BasePermissions = item.BasePermissions, EveryOnePermissions = item.EveryOnePermissions, GroupPermissions = item.GroupPermissions, AssetType = item.AssetType, AssetID = item.AssetID, GroupID = item.GroupID, GroupOwned = item.GroupOwned, SalePrice = item.SalePrice, SaleType = item.SaleType, Flags = item.Flags, CreationDate = item.CreationDate, Folder = destinationFolder.ID }; ILLClientInventory inventoryModule = manager.CurrentOrFirstScene.RequestModuleInterface<ILLClientInventory>(); if (inventoryModule != null) inventoryModule.AddInventoryItem(destinationItem); MainConsole.Instance.DebugFormat("[RADMIN]: Added item {0} to folder {1}", destinationItem.ID, destinationFolder.ID); // Attach item avatarAppearance.SetAttachment(attachpoint, destinationItem.ID, destinationItem.AssetID); MainConsole.Instance.DebugFormat("[RADMIN]: Attached {0}", destinationItem.ID); } else { MainConsole.Instance.WarnFormat("[RADMIN]: Error transferring {0} to folder {1}", itemID, destinationFolder.ID); } } } }
private AvatarAppearance CopyWearablesAndAttachments(UUID destination, UUID source, AvatarAppearance avatarAppearance, InventoryFolderBase destinationFolder) { if (destinationFolder == null) throw new Exception("Cannot locate folder(s)"); // Wearables AvatarWearable[] wearables = avatarAppearance.Wearables; for (int i = 0; i < wearables.Length; i++) { AvatarWearable wearable = wearables[i]; for (int ii = 0; ii < wearable.Count; ii++) { if (wearable[ii].ItemID != UUID.Zero) { // Get inventory item and copy it InventoryItemBase item = new InventoryItemBase(wearable[ii].ItemID); item = InventoryService.GetItem(item); if (item != null) { InventoryItemBase destinationItem = new InventoryItemBase(UUID.Random(), destination) { Name = item.Name, Description = item.Description, InvType = item.InvType, CreatorId = item.CreatorId, CreatorData = item.CreatorData, CreatorIdAsUuid = item.CreatorIdAsUuid, NextPermissions = item.NextPermissions, CurrentPermissions = item.CurrentPermissions, BasePermissions = item.BasePermissions, EveryOnePermissions = item.EveryOnePermissions, GroupPermissions = item.GroupPermissions, AssetType = item.AssetType, AssetID = item.AssetID, GroupID = item.GroupID, GroupOwned = item.GroupOwned, SalePrice = item.SalePrice, SaleType = item.SaleType, Flags = item.Flags, CreationDate = item.CreationDate, Folder = destinationFolder.ID }; if (InventoryService != null) InventoryService.AddItem(destinationItem); MainConsole.Instance.DebugFormat("[RADMIN]: Added item {0} to folder {1}", destinationItem.ID, destinationFolder.ID); // Wear item AvatarWearable newWearable = new AvatarWearable(); newWearable.Wear(destinationItem.ID, wearable[ii].AssetID); avatarAppearance.SetWearable(i, newWearable); } else { MainConsole.Instance.WarnFormat("[RADMIN]: Error transferring {0} to folder {1}", wearable[ii].ItemID, destinationFolder.ID); } } } } // Attachments List<AvatarAttachment> attachments = avatarAppearance.GetAttachments(); foreach (AvatarAttachment attachment in attachments) { int attachpoint = attachment.AttachPoint; UUID itemID = attachment.ItemID; if (itemID != UUID.Zero) { // Get inventory item and copy it InventoryItemBase item = new InventoryItemBase(itemID, source); item = InventoryService.GetItem(item); if (item != null) { InventoryItemBase destinationItem = new InventoryItemBase(UUID.Random(), destination) { Name = item.Name, Description = item.Description, InvType = item.InvType, CreatorId = item.CreatorId, CreatorData = item.CreatorData, CreatorIdAsUuid = item.CreatorIdAsUuid, NextPermissions = item.NextPermissions, CurrentPermissions = item.CurrentPermissions, BasePermissions = item.BasePermissions, EveryOnePermissions = item.EveryOnePermissions, GroupPermissions = item.GroupPermissions, AssetType = item.AssetType, AssetID = item.AssetID, GroupID = item.GroupID, GroupOwned = item.GroupOwned, SalePrice = item.SalePrice, SaleType = item.SaleType, Flags = item.Flags, CreationDate = item.CreationDate, Folder = destinationFolder.ID }; if (InventoryService != null) InventoryService.AddItem(destinationItem); MainConsole.Instance.DebugFormat("[RADMIN]: Added item {0} to folder {1}", destinationItem.ID, destinationFolder.ID); // Attach item avatarAppearance.SetAttachment(attachpoint, destinationItem.ID, destinationItem.AssetID); MainConsole.Instance.DebugFormat("[RADMIN]: Attached {0}", destinationItem.ID); } else { MainConsole.Instance.WarnFormat("[RADMIN]: Error transferring {0} to folder {1}", itemID, destinationFolder.ID); } } } return avatarAppearance; }
public LoginResponse Login(UUID AgentID, string Name, string authType, string passwd, string startLocation, UUID scopeID, string clientVersion, string channel, string mac, string id0, IPEndPoint clientIP, Hashtable requestData) { LoginResponse response; UUID session = UUID.Random(); UUID secureSession = UUID.Zero; UserAccount account = AgentID != UUID.Zero ? m_UserAccountService.GetUserAccount(scopeID, AgentID) : m_UserAccountService.GetUserAccount(scopeID, Name); if (account == null && m_AllowAnonymousLogin) { m_UserAccountService.CreateUser(Name, passwd.StartsWith("$1$") ? passwd.Remove(0, 3):passwd, ""); account = m_UserAccountService.GetUserAccount(scopeID, Name); } if (account == null) { MainConsole.Instance.InfoFormat("[LLOGIN SERVICE]: Login failed for user {0}: no account found", Name); return LLFailedLoginResponse.AccountProblem; } if (account.UserLevel < 0)//No allowing anyone less than 0 return LLFailedLoginResponse.PermanentBannedProblem; if (account.UserLevel < m_MinLoginLevel) { MainConsole.Instance.InfoFormat("[LLOGIN SERVICE]: Login failed for user {1}, reason: login is blocked for user level {0}", account.UserLevel, account.Name); return LLFailedLoginResponse.LoginBlockedProblem; } IAgentInfo agent = null; IAgentConnector agentData = DataManager.RequestPlugin<IAgentConnector>(); if (agentData != null) agent = agentData.GetAgent(account.PrincipalID); if (agent == null) { agentData.CreateNewAgent(account.PrincipalID); agent = agentData.GetAgent(account.PrincipalID); } requestData["ip"] = clientIP.ToString(); foreach (ILoginModule module in LoginModules) { object data; if ((response = module.Login(requestData, account, agent, authType, passwd, out data)) != null) return response; if (data != null) secureSession = (UUID)data;//TODO: NEED TO FIND BETTER WAY TO GET THIS DATA } MainConsole.Instance.InfoFormat("[LLOGIN SERVICE]: Login request for {0} from {1} with user agent {2} starting in {3}", Name, clientIP.Address, clientVersion, startLocation); try { string DisplayName = account.Name; AvatarAppearance avappearance = null; bool newAvatar = false; IProfileConnector profileData = DataManager.RequestPlugin<IProfileConnector>(); // // Get the user's inventory // if (m_RequireInventory && m_InventoryService == null) { MainConsole.Instance.WarnFormat("[LLOGIN SERVICE]: Login failed for user {0}, reason: inventory service not set up", account.Name); return LLFailedLoginResponse.InventoryProblem; } List<InventoryFolderBase> inventorySkel = m_InventoryService.GetInventorySkeleton(account.PrincipalID); if (m_RequireInventory && ((inventorySkel == null) || (inventorySkel.Count == 0))) { List<InventoryItemBase> defaultItems; m_InventoryService.CreateUserInventory(account.PrincipalID, m_DefaultUserAvatarArchive == "", out defaultItems); inventorySkel = m_InventoryService.GetInventorySkeleton(account.PrincipalID); if (m_RequireInventory && ((inventorySkel == null) || (inventorySkel.Count == 0))) { MainConsole.Instance.InfoFormat("[LLOGIN SERVICE]: Login failed for user {0}, reason: unable to retrieve user inventory", account.Name); return LLFailedLoginResponse.InventoryProblem; } if (defaultItems.Count > 0) { avappearance = new AvatarAppearance(account.PrincipalID); avappearance.SetWearable((int)WearableType.Shape, new AvatarWearable(defaultItems[0].ID, defaultItems[0].AssetID)); avappearance.SetWearable((int)WearableType.Skin, new AvatarWearable(defaultItems[1].ID, defaultItems[1].AssetID)); avappearance.SetWearable((int)WearableType.Hair, new AvatarWearable(defaultItems[2].ID, defaultItems[2].AssetID)); avappearance.SetWearable((int)WearableType.Eyes, new AvatarWearable(defaultItems[3].ID, defaultItems[3].AssetID)); avappearance.SetWearable((int)WearableType.Shirt, new AvatarWearable(defaultItems[4].ID, defaultItems[4].AssetID)); avappearance.SetWearable((int)WearableType.Pants, new AvatarWearable(defaultItems[5].ID, defaultItems[5].AssetID)); m_AvatarService.SetAvatar(account.PrincipalID, new AvatarData(avappearance)); newAvatar = true; } } if (profileData != null) { IUserProfileInfo UPI = profileData.GetUserProfile(account.PrincipalID); if (UPI == null) { profileData.CreateNewProfile(account.PrincipalID); UPI = profileData.GetUserProfile(account.PrincipalID); UPI.AArchiveName = m_DefaultUserAvatarArchive; UPI.IsNewUser = true; //profileData.UpdateUserProfile(UPI); //It gets hit later by the next thing } //Find which is set, if any string archiveName = (UPI.AArchiveName != "" && UPI.AArchiveName != " ") ? UPI.AArchiveName : m_DefaultUserAvatarArchive; if (UPI.IsNewUser && archiveName != "") { AvatarAppearance appearance = m_ArchiveService.LoadAvatarArchive(archiveName, account.Name); UPI.AArchiveName = ""; AvatarData adata = new AvatarData(appearance); m_AvatarService.SetAppearance(account.PrincipalID, appearance); } if (UPI.IsNewUser) { UPI.IsNewUser = false; profileData.UpdateUserProfile(UPI); } if (UPI.DisplayName != "") DisplayName = UPI.DisplayName; } // Get active gestures List<InventoryItemBase> gestures = m_InventoryService.GetActiveGestures(account.PrincipalID); //MainConsole.Instance.DebugFormat("[LLOGIN SERVICE]: {0} active gestures", gestures.Count); //Reset logged in to true if the user was crashed, but don't fire the logged in event yet m_agentInfoService.SetLoggedIn(account.PrincipalID.ToString(), true, false, UUID.Zero); //Lock it as well m_agentInfoService.LockLoggedInStatus(account.PrincipalID.ToString(), true); //Now get the logged in status, then below make sure to kill the previous agent if we crashed before UserInfo guinfo = m_agentInfoService.GetUserInfo(account.PrincipalID.ToString()); // // Clear out any existing CAPS the user may have // if (m_CapsService != null) { IAgentProcessing agentProcessor = m_registry.RequestModuleInterface<IAgentProcessing>(); if (agentProcessor != null) { IClientCapsService clientCaps = m_CapsService.GetClientCapsService(account.PrincipalID); if (clientCaps != null) { IRegionClientCapsService rootRegionCaps = clientCaps.GetRootCapsService(); if (rootRegionCaps != null) agentProcessor.LogoutAgent(rootRegionCaps, !m_AllowDuplicateLogin); } } else m_CapsService.RemoveCAPS(account.PrincipalID); } // // Change Online status and get the home region // GridRegion home = null; if (guinfo != null && (guinfo.HomeRegionID != UUID.Zero) && m_GridService != null) home = m_GridService.GetRegionByUUID(scopeID, guinfo.HomeRegionID); if (guinfo == null || guinfo.HomeRegionID == UUID.Zero) //Give them a default home and last { if(guinfo == null) guinfo = new UserInfo { UserID = account.PrincipalID.ToString() }; GridRegion DefaultRegion = null; if (m_GridService != null) { if (m_DefaultHomeRegion != "") { DefaultRegion = m_GridService.GetRegionByName(account.ScopeID, m_DefaultHomeRegion); if (DefaultRegion != null) guinfo.HomeRegionID = guinfo.CurrentRegionID = DefaultRegion.RegionID; } if (guinfo.HomeRegionID == UUID.Zero) { List<GridRegion> DefaultRegions = m_GridService.GetDefaultRegions(account.ScopeID); DefaultRegion = DefaultRegions.Count == 0 ? null : DefaultRegions[0]; if (DefaultRegion != null) guinfo.HomeRegionID = guinfo.CurrentRegionID = DefaultRegion.RegionID; } } guinfo.CurrentPosition = guinfo.HomePosition = new Vector3(128, 128, 25); guinfo.HomeLookAt = guinfo.CurrentLookAt = new Vector3(0, 0, 0); m_agentInfoService.SetLastPosition(guinfo.UserID, guinfo.CurrentRegionID, guinfo.CurrentPosition, guinfo.CurrentLookAt); m_agentInfoService.SetHomePosition(guinfo.UserID, guinfo.HomeRegionID, guinfo.HomePosition, guinfo.HomeLookAt); MainConsole.Instance.Info("[LLLoginService]: User did not have a home, set to " + (DefaultRegion == null ? "(no region found)" : DefaultRegion.RegionName)); } // // Find the destination region/grid // string where = string.Empty; Vector3 position = Vector3.Zero; Vector3 lookAt = Vector3.Zero; TeleportFlags tpFlags = TeleportFlags.ViaLogin; GridRegion destination = FindDestination(account, scopeID, guinfo, session, startLocation, home, out tpFlags, out where, out position, out lookAt); if (destination == null) { MainConsole.Instance.InfoFormat("[LLOGIN SERVICE]: Login failed for user {0}, reason: destination not found", account.Name); return LLFailedLoginResponse.DeadRegionProblem; } // // Get the avatar // if (m_AvatarService != null) { if(avappearance == null) avappearance = m_AvatarService.GetAppearance(account.PrincipalID); if (avappearance == null) { //Create an appearance for the user if one doesn't exist if (m_DefaultUserAvatarArchive != "") { MainConsole.Instance.Error("[LLoginService]: Cannot find an appearance for user " + account.Name + ", loading the default avatar from " + m_DefaultUserAvatarArchive + "."); avappearance = m_ArchiveService.LoadAvatarArchive(m_DefaultUserAvatarArchive, account.Name); m_AvatarService.SetAvatar(account.PrincipalID, new AvatarData(avappearance)); } else { MainConsole.Instance.Error("[LLoginService]: Cannot find an appearance for user " + account.Name + ", setting to the default avatar."); avappearance = new AvatarAppearance(account.PrincipalID); m_AvatarService.SetAvatar(account.PrincipalID, new AvatarData(avappearance)); } } else { //Verify that all assets exist now for (int i = 0; i < avappearance.Wearables.Length; i++) { bool messedUp = false; foreach (KeyValuePair<UUID, UUID> item in avappearance.Wearables[i].GetItems()) { AssetBase asset = m_AssetService.Get(item.Value.ToString()); if (asset == null) { InventoryItemBase invItem = m_InventoryService.GetItem(new InventoryItemBase(item.Value)); if (invItem == null) { MainConsole.Instance.Warn("[LLOGIN SERVICE]: Missing avatar appearance asset for user " + account.Name + " for item " + item.Value + ", asset should be " + item.Key + "!"); messedUp = true; } } } if (messedUp) avappearance.Wearables[i] = AvatarWearable.DefaultWearables[i]; } if (!newAvatar) { //Also verify that all baked texture indices exist foreach (byte BakedTextureIndex in AvatarAppearance.BAKE_INDICES) { if (BakedTextureIndex == 19) //Skirt isn't used unless you have a skirt continue; if (avappearance.Texture.GetFace(BakedTextureIndex).TextureID == AppearanceManager.DEFAULT_AVATAR_TEXTURE) { MainConsole.Instance.Warn("[LLOGIN SERVICE]: Bad texture index for user " + account.Name + " for " + BakedTextureIndex + "!"); avappearance = new AvatarAppearance(account.PrincipalID); m_AvatarService.SetAvatar(account.PrincipalID, new AvatarData(avappearance)); break; } } } } } else avappearance = new AvatarAppearance(account.PrincipalID); if ((m_forceUserToWearFolderName != "") && (m_forceUserToWearFolderOwnerUUID.Length == 36)) { UUID userThatOwnersFolder; if (UUID.TryParse(m_forceUserToWearFolderOwnerUUID, out userThatOwnersFolder)) { avappearance = WearFolder(avappearance, account.PrincipalID, userThatOwnersFolder); } } avappearance = FixCurrentOutFitFolder(account.PrincipalID, avappearance); // // Instantiate/get the simulation interface and launch an agent at the destination // string reason = string.Empty; AgentCircuitData aCircuit = LaunchAgentAtGrid(destination, tpFlags, account, avappearance, session, secureSession, position, where, clientIP, out where, out reason, out destination); if (aCircuit == null) { MainConsole.Instance.InfoFormat("[LLOGIN SERVICE]: Login failed for user {1}, reason: {0}", reason, account.Name); return new LLFailedLoginResponse(LoginResponseEnum.InternalError, reason, false); } // Get Friends list List<FriendInfo> friendsList = new List<FriendInfo>(); if (m_FriendsService != null) friendsList = m_FriendsService.GetFriends(account.PrincipalID); //Set them as logged in now, they are ready, and fire the logged in event now, as we're all done m_agentInfoService.SetLastPosition(account.PrincipalID.ToString(), destination.RegionID, position, lookAt); m_agentInfoService.LockLoggedInStatus(account.PrincipalID.ToString(), false); //Unlock it now m_agentInfoService.SetLoggedIn(account.PrincipalID.ToString(), true, true, destination.RegionID); // // Finally, fill out the response and return it // string MaturityRating = "A"; string MaxMaturity = "A"; if (agent != null) { MaturityRating = agent.MaturityRating == 0 ? "P" : agent.MaturityRating == 1 ? "M" : "A"; MaxMaturity = agent.MaxMaturity == 0 ? "P" : agent.MaxMaturity == 1 ? "M" : "A"; } response = new LLLoginResponse(account, aCircuit, guinfo, destination, inventorySkel, friendsList.ToArray(), m_InventoryService, m_LibraryService, where, startLocation, position, lookAt, gestures, home, clientIP, MaxMaturity, MaturityRating, eventCategories, classifiedCategories, FillOutSeedCap(aCircuit, destination, clientIP, account.PrincipalID), m_config, DisplayName, m_registry); MainConsole.Instance.InfoFormat("[LLOGIN SERVICE]: All clear. Sending login response to client to login to region " + destination.RegionName + ", tried to login to " + startLocation + " at " + position.ToString() + "."); AddLoginSuccessNotification(account); return response; } catch (Exception e) { MainConsole.Instance.WarnFormat("[LLOGIN SERVICE]: Exception processing login for {0} : {1}", Name, e); if (account != null) { //Revert their logged in status if we got that far m_agentInfoService.LockLoggedInStatus(account.PrincipalID.ToString(), false); //Unlock it now m_agentInfoService.SetLoggedIn(account.PrincipalID.ToString(), false, false, UUID.Zero); } return LLFailedLoginResponse.InternalError; } }
private AvatarAppearance CopyWearablesAndAttachments(UUID destination, UUID source, AvatarAppearance avatarAppearance, InventoryFolderBase destinationFolder, UUID agentid, out List<InventoryItemBase> items) { if (destinationFolder == null) throw new Exception("Cannot locate folder(s)"); items = new List<InventoryItemBase>(); // Wearables AvatarWearable[] wearables = avatarAppearance.Wearables; for (int i = 0; i < wearables.Length; i++) { AvatarWearable wearable = wearables[i]; for (int ii = 0; ii < wearable.Count; ii++) { if (wearable[ii].ItemID != UUID.Zero) { // Get inventory item and copy it InventoryItemBase item = new InventoryItemBase(wearable[ii].ItemID); item = InventoryService.GetItem(item); if (item != null) { InventoryItemBase destinationItem = InventoryService.InnerGiveInventoryItem(destination, destination, item, destinationFolder.ID, false); items.Add(destinationItem); MainConsole.Instance.DebugFormat("[RADMIN]: Added item {0} to folder {1}", destinationItem.ID, destinationFolder.ID); // Wear item AvatarWearable newWearable = new AvatarWearable(); newWearable.Wear(destinationItem.ID, wearable[ii].AssetID); avatarAppearance.SetWearable(i, newWearable); } else { MainConsole.Instance.WarnFormat("[RADMIN]: Error transferring {0} to folder {1}", wearable[ii].ItemID, destinationFolder.ID); } } } } // Attachments List<AvatarAttachment> attachments = avatarAppearance.GetAttachments(); foreach (AvatarAttachment attachment in attachments) { int attachpoint = attachment.AttachPoint; UUID itemID = attachment.ItemID; if (itemID != UUID.Zero) { // Get inventory item and copy it InventoryItemBase item = new InventoryItemBase(itemID, source); item = InventoryService.GetItem(item); if (item != null) { InventoryItemBase destinationItem = InventoryService.InnerGiveInventoryItem(destination, destination, item, destinationFolder.ID, false); items.Add(destinationItem); MainConsole.Instance.DebugFormat("[RADMIN]: Added item {0} to folder {1}", destinationItem.ID, destinationFolder.ID); // Attach item avatarAppearance.SetAttachment(attachpoint, destinationItem.ID, destinationItem.AssetID); MainConsole.Instance.DebugFormat("[RADMIN]: Attached {0}", destinationItem.ID); } else { MainConsole.Instance.WarnFormat("[RADMIN]: Error transferring {0} to folder {1}", itemID, destinationFolder.ID); } } } return avatarAppearance; }