private void WriteAsset(string id, AssetBase asset, TarArchiveWriter writer) { if (asset != null) writer.WriteFile("assets/" + asset.ID, OSDParser.SerializeJsonString(asset.ToOSD())); else MainConsole.Instance.WarnFormat("[FileBasedSimulationData]: Could not find asset {0} to save.", id); }
private void WriteAsset(string id, AssetBase asset, TarArchiveWriter writer) { if (asset != null) // Found it so write it -VS writer.WriteFile("assets/" + asset.ID, OSDParser.SerializeJsonString(asset.ToOSD())); else MainConsole.Instance.WarnFormat("[FileBasedSimulationData]: Could not find asset in DataBase {0} to save.", asset.ID); return; //Nothing can be done about this anyway so no point in the spam -VS }