/** * Agent-related communications */ public bool CreateAgent(GridRegion destination, AgentCircuitData aCircuit, uint teleportFlags, out CreateAgentResponse response) { response = new CreateAgentResponse(); IScene Scene = destination == null ? null : GetScene(destination.RegionID); if (destination == null || Scene == null) { response.Reason = "Given destination was null"; response.Success = false; return false; } if (Scene.RegionInfo.RegionID != destination.RegionID) { response.Reason = "Did not find region " + destination.RegionName;; response.Success = false; return false; } IEntityTransferModule transferModule = Scene.RequestModuleInterface<IEntityTransferModule>(); if (transferModule != null) return transferModule.NewUserConnection(Scene, aCircuit, teleportFlags, out response); response.Reason = "Did not find region " + destination.RegionName; response.Success = false; return false; }
public bool CreateAgent(GridRegion destination, AgentCircuitData aCircuit, uint teleportFlags, out CreateAgentResponse response) { response = null; CreateAgentRequest request = new CreateAgentRequest(); request.CircuitData = aCircuit; request.Destination = destination; request.TeleportFlags = teleportFlags; AutoResetEvent resetEvent = new AutoResetEvent(false); OSDMap result = null; m_syncMessagePoster.Get(destination.ServerURI, request.ToOSD(), (osdresp) => { result = osdresp; resetEvent.Set(); }); bool success = resetEvent.WaitOne(10000); if (!success || result == null) { response = new CreateAgentResponse(); response.Reason = "Could not connect to destination"; response.Success = false; return false; } response = new CreateAgentResponse(); response.FromOSD(result); if (!response.Success) return false; return response.Success; }
OSDMap LocalSimulationServiceConnector_OnMessageReceived(OSDMap message) { if (!message.ContainsKey("Method")) return null; switch (message["Method"].AsString()) { case "CreateAgentRequest": CreateAgentRequest createAgentRequest = new CreateAgentRequest(); createAgentRequest.FromOSD(message); CreateAgentResponse createAgentResponse = new CreateAgentResponse(); createAgentResponse.Success = CreateAgent(createAgentRequest.Destination, createAgentRequest.CircuitData, createAgentRequest.TeleportFlags, out createAgentResponse); return createAgentResponse.ToOSD(); case "UpdateAgentPositionRequest": UpdateAgentPositionRequest updateAgentPositionRequest = new UpdateAgentPositionRequest(); updateAgentPositionRequest.FromOSD(message); return new OSDMap() { new KeyValuePair<string, OSD>("Success", UpdateAgent(updateAgentPositionRequest.Destination, updateAgentPositionRequest.Update)) }; case "UpdateAgentDataRequest": UpdateAgentDataRequest updateAgentDataRequest = new UpdateAgentDataRequest(); updateAgentDataRequest.FromOSD(message); return new OSDMap() { new KeyValuePair<string, OSD>("Success", UpdateAgent(updateAgentDataRequest.Destination, updateAgentDataRequest.Update)) }; case "FailedToMoveAgentIntoNewRegionRequest": FailedToMoveAgentIntoNewRegionRequest failedToMoveAgentIntoNewRegionRequest = new FailedToMoveAgentIntoNewRegionRequest(); failedToMoveAgentIntoNewRegionRequest.FromOSD(message); FailedToMoveAgentIntoNewRegion(failedToMoveAgentIntoNewRegionRequest.AgentID, failedToMoveAgentIntoNewRegionRequest.RegionID); break; case "CloseAgentRequest": CloseAgentRequest closeAgentRequest = new CloseAgentRequest(); closeAgentRequest.FromOSD(message); CloseAgent(closeAgentRequest.Destination, closeAgentRequest.AgentID); break; case "MakeChildAgentRequest": MakeChildAgentRequest makeChildAgentRequest = new MakeChildAgentRequest(); makeChildAgentRequest.FromOSD(message); MakeChildAgent(makeChildAgentRequest.AgentID, makeChildAgentRequest.Destination, makeChildAgentRequest.IsCrossing); break; case "FailedToTeleportAgentRequest": FailedToTeleportAgentRequest failedToTeleportAgentRequest = new FailedToTeleportAgentRequest(); failedToTeleportAgentRequest.FromOSD(message); FailedToTeleportAgent(failedToTeleportAgentRequest.Destination, failedToTeleportAgentRequest.FailedRegionID, failedToTeleportAgentRequest.AgentID, failedToTeleportAgentRequest.Reason, failedToTeleportAgentRequest.IsCrossing); break; case "RetrieveAgentRequest": RetrieveAgentRequest retrieveAgentRequest = new RetrieveAgentRequest(); retrieveAgentRequest.FromOSD(message); RetrieveAgentResponse retrieveAgentResponse = new RetrieveAgentResponse(); retrieveAgentResponse.Success = RetrieveAgent(retrieveAgentRequest.Destination, retrieveAgentRequest.AgentID, retrieveAgentRequest.AgentIsLeaving, out retrieveAgentResponse.AgentData, out retrieveAgentResponse.CircuitData); return retrieveAgentResponse.ToOSD(); case "CreateObjectRequest": CreateObjectRequest createObjectRequest = new CreateObjectRequest(); createObjectRequest.Scene = Scene; createObjectRequest.FromOSD(message); return new OSDMap() { new KeyValuePair<string, OSD>("Success", CreateObject(createObjectRequest.Destination, createObjectRequest.Object)) }; } return null; }
/// <summary> /// Do the work necessary to initiate a new user connection for a particular scene. /// At the moment, this consists of setting up the caps infrastructure /// The return bool should allow for connections to be refused, but as not all calling paths /// take proper notice of it let, we allowed banned users in still. /// </summary> /// <param name="scene"></param> /// <param name="agent">CircuitData of the agent who is connecting</param> /// <param name="UDPPort"></param> /// <param name="reason"> /// Outputs the reason for the false response on this string, /// If the agent was accepted, this will be the Caps SEED for the region /// </param> /// <param name="teleportFlags"></param> /// <returns> /// True if the region accepts this agent. False if it does not. False will /// also return a reason. /// </returns> public bool NewUserConnection(IScene scene, AgentCircuitData agent, uint teleportFlags, out CreateAgentResponse response) { response = new CreateAgentResponse(); response.RequestedUDPPort = (int)MainServer.Instance.Port; IScenePresence sp = scene.GetScenePresence(agent.AgentID); // Don't disable this log message - it's too helpful MainConsole.Instance.TraceFormat( "[ConnectionBegin]: Region {0} told of incoming {1} agent {2} (circuit code {3}, teleportflags {4})", scene.RegionInfo.RegionName, agent.IsChildAgent ? "child" : "root", agent.AgentID, agent.CircuitCode, teleportFlags); CacheUserInfo(scene, agent.CachedUserInfo); string reason; if (!AuthorizeUser(scene, agent, out reason)) { OSDMap map = new OSDMap(); response.Reason = reason; response.Success = false; return false; } if (sp != null && !sp.IsChildAgent) { // We have a zombie from a crashed session. // Or the same user is trying to be root twice here, won't work. // Kill it. MainConsole.Instance.InfoFormat("[Scene]: Zombie scene presence detected for {0} in {1}", agent.AgentID, scene.RegionInfo.RegionName); //Tell everyone about it scene.AuroraEventManager.FireGenericEventHandler("AgentIsAZombie", sp.UUID); //Send the killing message (DisableSimulator) scene.RemoveAgent(sp, true); sp = null; } response.CapsURIs = scene.EventManager.TriggerOnRegisterCaps(agent.AgentID); response.OurIPForClient = MainServer.Instance.HostName; scene.AuroraEventManager.FireGenericEventHandler("NewUserConnection", agent); //Add the circuit at the end scene.AuthenticateHandler.AddNewCircuit(agent.CircuitCode, agent); MainConsole.Instance.InfoFormat( "[ConnectionBegin]: Region {0} authenticated and authorized incoming {1} agent {2} (circuit code {3})", scene.RegionInfo.RegionName, agent.IsChildAgent ? "child" : "root", agent.AgentID, agent.CircuitCode); response.Success = true; return true; }
private bool CreateAgent(GridRegion region, IRegionClientCapsService regionCaps, ref AgentCircuitData aCircuit, ISimulationService SimulationService, List<UUID> friendsToInform, out CreateAgentResponse response) { CachedUserInfo info = new CachedUserInfo(); IAgentConnector con = Framework.Utilities.DataManager.RequestPlugin<IAgentConnector>(); if (con != null) info.AgentInfo = con.GetAgent(aCircuit.AgentID); info.UserAccount = regionCaps.ClientCaps.AccountInfo; IGroupsServiceConnector groupsConn = Framework.Utilities.DataManager.RequestPlugin<IGroupsServiceConnector>(); if (groupsConn != null) { info.ActiveGroup = groupsConn.GetGroupMembershipData(aCircuit.AgentID, UUID.Zero, aCircuit.AgentID); info.GroupMemberships = groupsConn.GetAgentGroupMemberships(aCircuit.AgentID, aCircuit.AgentID); } IOfflineMessagesConnector offlineMessConn = Framework.Utilities.DataManager.RequestPlugin<IOfflineMessagesConnector>(); if (offlineMessConn != null) info.OfflineMessages = offlineMessConn.GetOfflineMessages(aCircuit.AgentID); IMuteListConnector muteConn = Framework.Utilities.DataManager.RequestPlugin<IMuteListConnector>(); if (muteConn != null) info.MuteList = muteConn.GetMuteList(aCircuit.AgentID); IAvatarService avatarService = m_registry.RequestModuleInterface<IAvatarService>(); if (avatarService != null) info.Appearance = avatarService.GetAppearance(aCircuit.AgentID); info.FriendOnlineStatuses = friendsToInform; IFriendsService friendsService = m_registry.RequestModuleInterface<IFriendsService>(); if (friendsService != null) info.Friends = friendsService.GetFriends(aCircuit.AgentID); aCircuit.CachedUserInfo = info; return SimulationService.CreateAgent(region, aCircuit, aCircuit.TeleportFlags, out response); }