/// <summary> /// Draws a "Cone" gizmo /// </summary> /// <param name="component">The target component</param> /// <param name="alpha">The base opacity</param> private static void DrawCone(AuraVolume component, float alpha) { float fadeFactor = GetFadeFactor(0); Color color = component.gizmoColor; color.r *= fadeFactor; color.g *= fadeFactor; color.b *= fadeFactor; color.a *= alpha; CustomGizmo.DrawCone(component.transform.localToWorldMatrix, color, GetThickness(component.transform.position)); fadeFactor = GetFadeFactor(0.5f); color = component.gizmoColor; color.r *= fadeFactor; color.g *= fadeFactor; color.b *= fadeFactor; color.a *= alpha; float z = 1.0f - component.volumeShape.fading.distanceConeFade; float xy = Mathf.Lerp(0, 1.0f - component.volumeShape.fading.angularConeFade, z); CustomGizmo.DrawLineSegment(new Vector3(0.0f, 0.5f, 1), new Vector3(0, xy * 0.5f, z), component.transform.localToWorldMatrix, color, GetThickness(component.transform.position)); CustomGizmo.DrawLineSegment(new Vector3(0.0f, -0.5f, 1), new Vector3(0, -xy * 0.5f, z), component.transform.localToWorldMatrix, color, GetThickness(component.transform.position)); CustomGizmo.DrawLineSegment(new Vector3(0.5f, 0.0f, 1), new Vector3(xy * 0.5f, 0.0f, z), component.transform.localToWorldMatrix, color, GetThickness(component.transform.position)); CustomGizmo.DrawLineSegment(new Vector3(-0.5f, 0.0f, 1), new Vector3(-xy * 0.5f, 0.0f, z), component.transform.localToWorldMatrix, color, GetThickness(component.transform.position)); color = component.gizmoColor; color.a *= alpha; CustomGizmo.DrawCone(component.transform.localToWorldMatrix, Vector3.zero, Quaternion.identity, new Vector3(xy, xy, z), color, GetThickness(component.transform.position)); }
/// <summary> /// Draws a "Sphere" gizmo /// </summary> /// <param name="component">The target component</param> /// <param name="alpha">The base opacity</param> private static void DrawSphere(AuraVolume component, float alpha) { float fadeFactor = GetFadeFactor(0); Color color = component.gizmoColor; color.r *= fadeFactor; color.g *= fadeFactor; color.b *= fadeFactor; color.a *= alpha; CustomGizmo.DrawSphere(component.transform.localToWorldMatrix, color, GetThickness(component.transform.position) * 0.6666666666666f); fadeFactor = GetFadeFactor(0.5f); color = component.gizmoColor; color.r *= fadeFactor; color.g *= fadeFactor; color.b *= fadeFactor; color.a *= alpha; float x = 1.0f - component.volumeShape.fading.distanceSphereFade; CustomGizmo.DrawLineSegment(Vector3.up * 0.5f, Vector3.up * x * 0.5f, component.transform.localToWorldMatrix, color, GetThickness(component.transform.position)); CustomGizmo.DrawLineSegment(Vector3.down * 0.5f, Vector3.down * x * 0.5f, component.transform.localToWorldMatrix, color, GetThickness(component.transform.position)); CustomGizmo.DrawLineSegment(Vector3.left * 0.5f, Vector3.left * x * 0.5f, component.transform.localToWorldMatrix, color, GetThickness(component.transform.position)); CustomGizmo.DrawLineSegment(Vector3.right * 0.5f, Vector3.right * x * 0.5f, component.transform.localToWorldMatrix, color, GetThickness(component.transform.position)); CustomGizmo.DrawLineSegment(Vector3.back * 0.5f, Vector3.back * x * 0.5f, component.transform.localToWorldMatrix, color, GetThickness(component.transform.position)); CustomGizmo.DrawLineSegment(Vector3.forward * 0.5f, Vector3.forward * x * 0.5f, component.transform.localToWorldMatrix, color, GetThickness(component.transform.position)); color = component.gizmoColor; color.a *= alpha; CustomGizmo.DrawSphere(component.transform.localToWorldMatrix, Vector3.zero, Quaternion.identity, Vector3.one * x, color, GetThickness(component.transform.position) * 0.6666666666666f); }
/// <summary> /// Draws a "Cylinder" gizmo /// </summary> /// <param name="component">The target component</param> /// <param name="alpha">The base opacity</param> private static void DrawCylinder(AuraVolume component, float alpha) { float fadeFactor = GetFadeFactor(0); Color color = component.gizmoColor; color.r *= fadeFactor; color.g *= fadeFactor; color.b *= fadeFactor; color.a *= alpha; CustomGizmo.DrawCylinder(component.transform.localToWorldMatrix, color, GetThickness(component.transform.position)); fadeFactor = GetFadeFactor(0.5f); color = component.gizmoColor; color.r *= fadeFactor; color.g *= fadeFactor; color.b *= fadeFactor; color.a *= alpha; float x = 1.0f - component.volumeShape.fading.widthCylinderFade; float yPos = (1.0f - component.volumeShape.fading.yPositiveCylinderFade) * 2 - 1; float yNeg = component.volumeShape.fading.yNegativeCylinderFade * 2 - 1; CustomGizmo.DrawLineSegment(new Vector3(0.5f, 0.5f, 0), new Vector3(x, yPos, 0) * 0.5f, component.transform.localToWorldMatrix, color, GetThickness(component.transform.position)); CustomGizmo.DrawLineSegment(new Vector3(-0.5f, 0.5f, 0), new Vector3(-x, yPos, 0) * 0.5f, component.transform.localToWorldMatrix, color, GetThickness(component.transform.position)); CustomGizmo.DrawLineSegment(new Vector3(0.5f, -0.5f, 0), new Vector3(x, yNeg, 0) * 0.5f, component.transform.localToWorldMatrix, color, GetThickness(component.transform.position)); CustomGizmo.DrawLineSegment(new Vector3(-0.5f, -0.5f, 0), new Vector3(-x, yNeg, 0) * 0.5f, component.transform.localToWorldMatrix, color, GetThickness(component.transform.position)); CustomGizmo.DrawLineSegment(new Vector3(0.0f, 0.5f, 0.5f), new Vector3(0, yPos, x) * 0.5f, component.transform.localToWorldMatrix, color, GetThickness(component.transform.position)); CustomGizmo.DrawLineSegment(new Vector3(0.0f, 0.5f, -0.5f), new Vector3(0, yPos, -x) * 0.5f, component.transform.localToWorldMatrix, color, GetThickness(component.transform.position)); CustomGizmo.DrawLineSegment(new Vector3(0.0f, -0.5f, 0.5f), new Vector3(0, yNeg, x) * 0.5f, component.transform.localToWorldMatrix, color, GetThickness(component.transform.position)); CustomGizmo.DrawLineSegment(new Vector3(0.0f, -0.5f, -0.5f), new Vector3(0, yNeg, -x) * 0.5f, component.transform.localToWorldMatrix, color, GetThickness(component.transform.position)); color = component.gizmoColor; color.a *= alpha; CustomGizmo.DrawCylinder(component.transform.localToWorldMatrix, (Vector3.up * ((1.0f - component.volumeShape.fading.yPositiveCylinderFade) + component.volumeShape.fading.yNegativeCylinderFade) * 0.5f) - Vector3.up * 0.5f, Quaternion.identity, new Vector3(x, 1.0f - component.volumeShape.fading.yPositiveCylinderFade - component.volumeShape.fading.yNegativeCylinderFade, x), color, GetThickness(component.transform.position)); }
/// <summary> /// Draws a "Global" gizmo /// </summary> /// <param name="component">The target component</param> /// <param name="alpha">The base opacity</param> private static void DrawGlobal(AuraVolume component, float alpha) { Color color = component.gizmoColor; color.a = component.gizmoColor.a * alpha; CustomGizmo.DrawCircle(component.transform.localToWorldMatrix, Matrix4x4.TRS(Vector3.zero, Quaternion.identity, Vector3.one * 0.25f), color, GetThickness(component.transform.position)); color.a = component.gizmoColor.a * 0.9f * alpha; CustomGizmo.DrawCircle(component.transform.localToWorldMatrix, color, GetThickness(component.transform.position)); color.a = component.gizmoColor.a * 0.8f * alpha; CustomGizmo.DrawCircle(component.transform.localToWorldMatrix, Matrix4x4.TRS(Vector3.zero, Quaternion.identity, Vector3.one * 2.25f), color, GetThickness(component.transform.position)); color.a = component.gizmoColor.a * 0.7f * alpha; CustomGizmo.DrawCircle(component.transform.localToWorldMatrix, Matrix4x4.TRS(Vector3.zero, Quaternion.identity, Vector3.one * 4.0f), color, GetThickness(component.transform.position)); color.a = component.gizmoColor.a * 0.6f * alpha; CustomGizmo.DrawCircle(component.transform.localToWorldMatrix, Matrix4x4.TRS(Vector3.zero, Quaternion.identity, Vector3.one * 6.25f), color, GetThickness(component.transform.position)); color.a = component.gizmoColor.a * 0.5f * alpha; CustomGizmo.DrawCircle(component.transform.localToWorldMatrix, Matrix4x4.TRS(Vector3.zero, Quaternion.identity, Vector3.one * 9.0f), color, GetThickness(component.transform.position)); color.a = component.gizmoColor.a * 0.4f * alpha; CustomGizmo.DrawCircle(component.transform.localToWorldMatrix, Matrix4x4.TRS(Vector3.zero, Quaternion.identity, Vector3.one * 12.25f), color, GetThickness(component.transform.position)); color.a = component.gizmoColor.a * 0.3f * alpha; CustomGizmo.DrawCircle(component.transform.localToWorldMatrix, Matrix4x4.TRS(Vector3.zero, Quaternion.identity, Vector3.one * 16.0f), color, GetThickness(component.transform.position)); color.a = component.gizmoColor.a * 0.2f * alpha; CustomGizmo.DrawCircle(component.transform.localToWorldMatrix, Matrix4x4.TRS(Vector3.zero, Quaternion.identity, Vector3.one * 20.25f), color, GetThickness(component.transform.position)); color.a = component.gizmoColor.a * 0.1f * alpha; CustomGizmo.DrawCircle(component.transform.localToWorldMatrix, Matrix4x4.TRS(Vector3.zero, Quaternion.identity, Vector3.one * 25.0f), color, GetThickness(component.transform.position)); }
/// <summary> /// Draws a "Box" gizmo /// </summary> /// <param name="component">The target component</param> /// <param name="alpha">The base opacity</param> private static void DrawBox(AuraVolume component, float alpha) { float fadeFactor = GetFadeFactor(0); Color color = component.gizmoColor; color.r *= fadeFactor; color.g *= fadeFactor; color.b *= fadeFactor; color.a *= alpha; CustomGizmo.DrawCube(component.transform.localToWorldMatrix, color, GetThickness(component.transform.position)); fadeFactor = GetFadeFactor(0.5f); color = component.gizmoColor; color.r *= fadeFactor; color.g *= fadeFactor; color.b *= fadeFactor; color.a *= alpha; float xPos = (1.0f - component.volumeShape.fading.xPositiveCubeFade) * 2 - 1; float xNeg = component.volumeShape.fading.xNegativeCubeFade * 2 - 1; float yPos = (1.0f - component.volumeShape.fading.yPositiveCubeFade) * 2 - 1; float yNeg = component.volumeShape.fading.yNegativeCubeFade * 2 - 1; float zPos = (1.0f - component.volumeShape.fading.zPositiveCubeFade) * 2 - 1; float zNeg = component.volumeShape.fading.zNegativeCubeFade * 2 - 1; Vector3 customPointA = new Vector3(xNeg, yPos, zNeg) * 0.5f; Vector3 customPointB = new Vector3(xPos, yPos, zNeg) * 0.5f; Vector3 customPointC = new Vector3(xPos, yNeg, zNeg) * 0.5f; Vector3 customPointD = new Vector3(xNeg, yNeg, zNeg) * 0.5f; Vector3 customPointE = new Vector3(xNeg, yPos, zPos) * 0.5f; Vector3 customPointF = new Vector3(xPos, yPos, zPos) * 0.5f; Vector3 customPointG = new Vector3(xPos, yNeg, zPos) * 0.5f; Vector3 customPointH = new Vector3(xNeg, yNeg, zPos) * 0.5f; CustomGizmo.DrawLineSegment(CustomGizmo.cubeCornerA, new Vector3(xNeg, yPos, zNeg) * 0.5f, component.transform.localToWorldMatrix, color, GetThickness(component.transform.position)); CustomGizmo.DrawLineSegment(CustomGizmo.cubeCornerB, new Vector3(xPos, yPos, zNeg) * 0.5f, component.transform.localToWorldMatrix, color, GetThickness(component.transform.position)); CustomGizmo.DrawLineSegment(CustomGizmo.cubeCornerC, new Vector3(xPos, yNeg, zNeg) * 0.5f, component.transform.localToWorldMatrix, color, GetThickness(component.transform.position)); CustomGizmo.DrawLineSegment(CustomGizmo.cubeCornerD, new Vector3(xNeg, yNeg, zNeg) * 0.5f, component.transform.localToWorldMatrix, color, GetThickness(component.transform.position)); CustomGizmo.DrawLineSegment(CustomGizmo.cubeCornerE, new Vector3(xNeg, yPos, zPos) * 0.5f, component.transform.localToWorldMatrix, color, GetThickness(component.transform.position)); CustomGizmo.DrawLineSegment(CustomGizmo.cubeCornerF, new Vector3(xPos, yPos, zPos) * 0.5f, component.transform.localToWorldMatrix, color, GetThickness(component.transform.position)); CustomGizmo.DrawLineSegment(CustomGizmo.cubeCornerG, new Vector3(xPos, yNeg, zPos) * 0.5f, component.transform.localToWorldMatrix, color, GetThickness(component.transform.position)); CustomGizmo.DrawLineSegment(CustomGizmo.cubeCornerH, new Vector3(xNeg, yNeg, zPos) * 0.5f, component.transform.localToWorldMatrix, color, GetThickness(component.transform.position)); CustomGizmo.DrawLineSegment(customPointA, customPointB, component.transform.localToWorldMatrix, color, GetThickness(component.transform.position)); CustomGizmo.DrawLineSegment(customPointB, customPointC, component.transform.localToWorldMatrix, color, GetThickness(component.transform.position)); CustomGizmo.DrawLineSegment(customPointC, customPointD, component.transform.localToWorldMatrix, color, GetThickness(component.transform.position)); CustomGizmo.DrawLineSegment(customPointD, customPointA, component.transform.localToWorldMatrix, color, GetThickness(component.transform.position)); CustomGizmo.DrawLineSegment(customPointE, customPointF, component.transform.localToWorldMatrix, color, GetThickness(component.transform.position)); CustomGizmo.DrawLineSegment(customPointF, customPointG, component.transform.localToWorldMatrix, color, GetThickness(component.transform.position)); CustomGizmo.DrawLineSegment(customPointG, customPointH, component.transform.localToWorldMatrix, color, GetThickness(component.transform.position)); CustomGizmo.DrawLineSegment(customPointH, customPointE, component.transform.localToWorldMatrix, color, GetThickness(component.transform.position)); CustomGizmo.DrawLineSegment(customPointE, customPointF, component.transform.localToWorldMatrix, color, GetThickness(component.transform.position)); CustomGizmo.DrawLineSegment(customPointA, customPointE, component.transform.localToWorldMatrix, color, GetThickness(component.transform.position)); CustomGizmo.DrawLineSegment(customPointB, customPointF, component.transform.localToWorldMatrix, color, GetThickness(component.transform.position)); CustomGizmo.DrawLineSegment(customPointC, customPointG, component.transform.localToWorldMatrix, color, GetThickness(component.transform.position)); CustomGizmo.DrawLineSegment(customPointD, customPointH, component.transform.localToWorldMatrix, color, GetThickness(component.transform.position)); }
/// <summary> /// Unregisters a volume from the manager /// </summary> /// <param name="volume">The volume to remove</param> public void Unregister(AuraVolume volume) { _culler.Unregister(volume); if (_registredVolumes.Contains(volume)) { _registredVolumes.Remove(volume); volume.OnTextureMaskStateChanged -= Volume_onTextureMaskStateChanged; volume.OnTextureMaskChanged -= Volume_onTextureMaskChanged; } }
/// <summary> /// Registers a new volume to the manager /// </summary> /// <param name="volume">The volume to add</param> public void Register(AuraVolume volume) { _culler.Register(volume); if (!_registredVolumes.Contains(volume)) { _registredVolumes.Add(volume); volume.OnTextureMaskStateChanged += Volume_onTextureMaskStateChanged; volume.OnTextureMaskChanged += Volume_onTextureMaskChanged; } }
static void DrawGizmoForAuraVolume(AuraVolume component, GizmoType gizmoType) { bool isFaded = (int)gizmoType == (int)GizmoType.NonSelected || (int)gizmoType == (int)GizmoType.NotInSelectionHierarchy || (int)gizmoType == (int)GizmoType.NonSelected + (int)GizmoType.NotInSelectionHierarchy; float opacity = isFaded ? 0.5f : 1.0f; // Draws the gizmo only if depth > pixel's Handles.zTest = UnityEngine.Rendering.CompareFunction.Greater; DrawGizmo(component, opacity * 0.25f); // Then draws the gizmo only if depth <= pixel's Handles.zTest = UnityEngine.Rendering.CompareFunction.LessEqual; DrawGizmo(component, opacity); }
static void DrawGizmoForAuraVolume(AuraVolume component, GizmoType gizmoType) { bool isFaded = (int)gizmoType == (int)GizmoType.NonSelected || (int)gizmoType == (int)GizmoType.NotInSelectionHierarchy || (int)gizmoType == (int)GizmoType.NonSelected + (int)GizmoType.NotInSelectionHierarchy; float opacity = isFaded ? 0.25f : 1.0f; switch (component.volumeShape.shape) { case VolumeTypeEnum.Global: { DrawGlobal(component, opacity); } break; case VolumeTypeEnum.Planar: { DrawPlanar(component, opacity); } break; case VolumeTypeEnum.Box: { DrawBox(component, opacity); } break; case VolumeTypeEnum.Sphere: { DrawSphere(component, opacity); } break; case VolumeTypeEnum.Cylinder: { DrawCylinder(component, opacity); } break; case VolumeTypeEnum.Cone: { DrawCone(component, opacity); } break; } }
/// <summary> /// Draws the gizmo /// </summary> /// <param name="component">The target component</param> /// <param name="opacity">The gizmo opacity</param> private static void DrawGizmo(AuraVolume component, float opacity) { switch (component.volumeShape.shape) { case VolumeTypeEnum.Global: { DrawGlobal(component, opacity); } break; case VolumeTypeEnum.Planar: { DrawPlanar(component, opacity); } break; case VolumeTypeEnum.Box: { DrawBox(component, opacity); } break; case VolumeTypeEnum.Sphere: { DrawSphere(component, opacity); } break; case VolumeTypeEnum.Cylinder: { DrawCylinder(component, opacity); } break; case VolumeTypeEnum.Cone: { DrawCone(component, opacity); } break; } }
/// <summary> /// Draws a "Planar" gizmo /// </summary> /// <param name="component">The target component</param> /// <param name="alpha">The base opacity</param> private static void DrawPlanar(AuraVolume component, float alpha) { float y = component.volumeShape.fading.heightPlaneFade; Color color = component.gizmoColor; color.a *= alpha; CustomGizmo.DrawSquare(component.transform.localToWorldMatrix, color, GetThickness(component.transform.position)); int count = 10; for (int i = 0; i < count; ++i) { float scaledFactor = i * 1.0f / (float)count; float fadeFactor = GetFadeFactor(scaledFactor); color = component.gizmoColor; color.r *= fadeFactor; color.g *= fadeFactor; color.b *= fadeFactor; color.a *= alpha; CustomGizmo.DrawSquare(component.transform.localToWorldMatrix, Matrix4x4.TRS(Vector3.up * y * (1.0f - scaledFactor), Quaternion.identity, Vector3.one), color, GetThickness(component.transform.position)); } }
/// <summary> /// Called when a volume has changes on its texture mask texture /// </summary> /// <param name="volume">The volume in which the texture mask texture has changed</param> private void Volume_onTextureMaskChanged(AuraVolume volume) { ResetCandidateTexturesAndGenerateVolumeTexture(); }