コード例 #1
0
ファイル: Send.cs プロジェクト: aura-project/aura
		/// <summary>
		/// Sends server/channel status update to all connected channels.
		/// </summary>
		public static void Internal_ChannelStatus(ICollection<ServerInfo> serverList)
		{
			var packet = new Packet(Op.Internal.ChannelStatus, MabiId.Login);
			packet.AddServerList(serverList, ServerInfoType.Internal);

			LoginServer.Instance.BroadcastChannels(packet);
		}
コード例 #2
0
ファイル: Send.cs プロジェクト: aura-project/aura
		/// <summary>
		/// Sends positive response to login.
		/// </summary>
		/// <param name="client"></param>
		/// <param name="account"></param>
		/// <param name="sessionKey"></param>
		/// <param name="serverList"></param>
		public static void LoginR(LoginClient client, Account account, long sessionKey, ICollection<ServerInfo> serverList)
		{
			var packet = new Packet(Op.LoginR, MabiId.Login);
			packet.PutByte((byte)LoginResult.Success);
			packet.PutString(account.Name);
			// [160XXX] Double account name
			{
				packet.PutString(account.Name);
			}
			packet.PutLong(sessionKey);
			packet.PutByte(0);

			// Servers
			// --------------------------------------------------------------
			packet.AddServerList(serverList, ServerInfoType.Client);

			// Account Info
			// --------------------------------------------------------------
			packet.Add(account);

			client.Send(packet);
		}
コード例 #3
0
ファイル: Send.cs プロジェクト: aura-project/aura
		/// <summary>
		/// Sends server/channel status update to all connected players.
		/// </summary>
		public static void ChannelStatus(ICollection<ServerInfo> serverList)
		{
			var packet = new Packet(Op.ChannelStatus, MabiId.Login);
			packet.AddServerList(serverList, ServerInfoType.Client);

			LoginServer.Instance.BroadcastPlayers(packet);
		}