/// <summary> /// Broadcasts SitDown in range of creature. /// </summary> /// <remarks> /// The byte parameter is the rest post to use, 0 being the default. /// To keep sitting in that position for others, even if they run /// out of range, CreatureStateEx is required to be set (see Rest). /// It's unknown which state is the one for Rest R1 though, /// it might not be implemented at all yet. /// </remarks> /// <param name="creature"></param> public static void SitDown(Creature creature) { var packet = new Packet(Op.SitDown, creature.EntityId); packet.PutByte(creature.GetRestPose()); creature.Region.Broadcast(packet, creature); }