public void OnNotify(IntPtr notifyData) { //Since AUDIO_VOLUME_NOTIFICATION_DATA is dynamic in length based on the //number of audio channels available we cannot just call PtrToStructure //to get all data, thats why it is split up into two steps, first the static //data is marshalled into the data structure, then with some IntPtr math the //remaining floats are read from memory. // var data = (AudioVolumeNotificationDataStruct) Marshal.PtrToStructure(notifyData, typeof (AudioVolumeNotificationDataStruct)); //Determine offset in structure of the first float IntPtr offset = Marshal.OffsetOf(typeof (AudioVolumeNotificationDataStruct), "ChannelVolume"); //Determine offset in memory of the first float var firstFloatPtr = (IntPtr) ((long) notifyData + (long) offset); var voldata = new float[data.nChannels]; //Read all floats from memory. for (int i = 0; i < data.nChannels; i++) { voldata[i] = (float) Marshal.PtrToStructure(firstFloatPtr, typeof (float)); } //Create combined structure and Fire Event in parent class. var notificationData = new AudioVolumeNotificationData(data.guidEventContext, data.bMuted, data.fMasterVolume, voldata); _parent.FireNotification(notificationData); }
internal void FireNotification(AudioVolumeNotificationData notificationData) { AudioEndpointVolumeNotificationDelegate del = OnVolumeNotification; if (del != null) { del(notificationData); } }