コード例 #1
0
        /// <summary>
        /// 播放加载完毕的歌曲
        /// </summary>
        internal static void PlayLoadFinishSong()
        {
            LogicDatas  logicDatas  = ModelManager.Instance.GetLogicDatas;
            ScenesDatas scenesDatas = ModelManager.Instance.GetScenesDatas;

            UILyricControl.InitLyric(scenesDatas.LyricItems, logicDatas.LyricInfo);
            scenesDatas.SongName.text        = System.IO.Path.GetFileNameWithoutExtension(logicDatas.SongsName[logicDatas.CurrentSongIndex]);
            scenesDatas.SongPlayingTime.text = "00:00";
            scenesDatas.SongTotalTime.text   = SongTimeTools.SongTimeToStringTime(scenesDatas.AudioSource.clip.length);
            scenesDatas.SongTimeSlide.value  = 0.0f;
            scenesDatas.AudioSource.time     = 0.0f;
            scenesDatas.AudioSource.Play();
            logicDatas.GameState = GameState.Playing;
        }
コード例 #2
0
        /// <summary>
        /// 当歌曲播放完毕时是单曲循环时
        /// </summary>
        private static void OnSingleCycle()
        {
            LogicDatas  logicDatas  = ModelManager.Instance.GetLogicDatas;
            ScenesDatas scenesDatas = ModelManager.Instance.GetScenesDatas;

            scenesDatas.AudioSource.time = 0.0f;
            scenesDatas.AudioSource.Play();
            scenesDatas.VideoPlayer.time = 0.0f;
            scenesDatas.VideoPlayer.Play();
            scenesDatas.SongPlayingTime.text = "00:00";
            scenesDatas.SongTimeSlide.value  = 0.0f;
            UILyricControl.ResetLyric(scenesDatas.LyricItems);
            UILyricControl.InitLyric(scenesDatas.LyricItems, logicDatas.LyricInfo);
            if (!string.IsNullOrEmpty(scenesDatas.VideoPlayer.url) && scenesDatas.VideoPlayer.isPrepared)
            {
                scenesDatas.VideoPlayer.Play();
            }
            logicDatas.Index = 0;
        }
コード例 #3
0
        /// <summary>
        /// 当歌曲播放完毕时是随机播放时
        /// </summary>
        private static void OnRandomPlay()
        {
            LogicDatas  logicDatas  = ModelManager.Instance.GetLogicDatas;
            ScenesDatas scenesDatas = ModelManager.Instance.GetScenesDatas;
            int         index       = UnityEngine.Random.Range(0, logicDatas.SongsName.Length);

            logicDatas.Index = 0;
            if (index == logicDatas.CurrentSongIndex)
            {
                scenesDatas.AudioSource.Play();
                if (string.IsNullOrEmpty(scenesDatas.VideoPlayer.url) && scenesDatas.VideoPlayer.isPrepared)
                {
                    scenesDatas.VideoPlayer.Play();
                }
                UILyricControl.InitLyric(scenesDatas.LyricItems, logicDatas.LyricInfo);
            }
            else
            {
                logicDatas.CurrentSongIndex = index;
                SongControl.ReleaseAudioRelatedResources();
                SongControl.LoadNextSong(logicDatas.SongsName[logicDatas.CurrentSongIndex]);
            }
        }