コード例 #1
0
 public override void Draw(GameTime gameTime, BaseGame game)
 {
     SpriteBatch.Begin();
     SpriteBatch.Draw(BaseGame.Pixel, Game.Bounds, Color);
     MainMenu.DrawLines(SpriteBatch, Width, Height, (Color == Color.Black) ? Color.White : Color.Black, new[]
     {
         "Scissors Paper Rock",
         "Top play when the game starts",
         "Touch or Hold Top for Scissors",
         "Middle for Paper and Bottom for Rock",
     });
     SpriteBatch.End();
 }
コード例 #2
0
 public override void Draw(GameTime gameTime, BaseGame game)
 {
     SpriteBatch.Begin();
     SpriteBatch.Draw(BaseGame.Pixel, Game.Bounds, Color);
     MainMenu.DrawLines(SpriteBatch, Width, Height, (Color == Color.Black) ? Color.White : Color.Black, new[]
     {
         "Bug Hunt",
         "Pesky bugs won't leave us along",
         "Swat the bugs by listening to the",
         "Audio Pan from Left and Right",
         "High Freqency indicates your close",
         "Low frequency means the bug is further",
         "Away"
     });
     SpriteBatch.End();
 }
コード例 #3
0
 public override void Draw(GameTime gameTime, BaseGame game)
 {
     SpriteBatch.Begin();
     SpriteBatch.Draw(BaseGame.Pixel, Game.Bounds, Color);
     MainMenu.DrawLines(SpriteBatch, Width, Height, (Color == Color.Black) ? Color.White : Color.Black, new[]
     {
         "Marco Polo",
         "Try to Find Me by tapping the screen",
         "I will say frozen, cold, cooler, warm",
         "warmer, hot or hotter until you catch me",
         "It get harder the closer you get",
         "Listen for the audio cues such as",
         "Audio Pan Left or Right"
     });
     SpriteBatch.End();
 }
コード例 #4
0
 public override void Draw(GameTime gameTime, BaseGame game)
 {
     SpriteBatch.Begin();
     SpriteBatch.Draw(BaseGame.Pixel, Game.Bounds, Color);
     MainMenu.DrawLines(SpriteBatch, Width, Height, (Color == Color.Black) ? Color.White : Color.Black, new[]
     {
         "Pong",
         "You can play 1 player using mouse, touch",
         "P an L Keys for up and down",
         "Two Players using either Touch and or Q and A keys",
         "for up and down",
         "Player 1 is to the Right and Player 2 to the Left",
         "The Audio Que's are Audio Pan left or Right",
         "To determin ball location horizontally",
         "Volume to determin Distance from center",
         "High frequency to Low Frequency indicates distance",
         "From the top of the screen"
     });
     SpriteBatch.End();
 }