コード例 #1
0
ファイル: Schematic.cs プロジェクト: tremblestarman/MineAudio
 /// <summary>
 /// 序列化Schmeatic序列
 /// </summary>
 /// <param name="commandLine"></param>
 /// <param name="SettingParam"></param>
 /// <returns></returns>
 public NbtCompound Serialize(CommandLine commandLine, ExportSetting SettingParam)
 {
     try
     {
         var Schematic = new NbtCompound("Schematic");
         //CommandLine -> BlockInfo
         var blockInfo = CommandLine2SchematicInfo(commandLine, SettingParam, (SettingParam.Type == ExportSetting.ExportType.WorldEdit_113) ? "1.13" : "");
         //BlockInfo -> Schematic
         Schematic.Add(blockInfo.Height);
         Schematic.Add(blockInfo.Length);
         Schematic.Add(blockInfo.Width);
         Schematic.Add(new NbtList("Entities", NbtTagType.Compound));
         Schematic.Add(blockInfo.Data);
         Schematic.Add(blockInfo.Blocks);
         Schematic.Add(blockInfo.TileEntities);
         if (SettingParam.Type == ExportSetting.ExportType.WorldEdit)
         {
             var weInfo = BlockInfo2WorldEditBlockInfo(blockInfo, SettingParam.Direction);
             Schematic.Remove("Entities");
             Schematic.Add(weInfo.Materials);
             Schematic.Add(weInfo.WEOriginX);
             Schematic.Add(weInfo.WEOriginY);
             Schematic.Add(weInfo.WEOriginZ);
             Schematic.Add(weInfo.WEOffsetX);
             Schematic.Add(weInfo.WEOffsetY);
             Schematic.Add(weInfo.WEOffsetZ);
         }
         else if (SettingParam.Type == ExportSetting.ExportType.WorldEdit_113) //1.13
         {
             var schem = BlockInfo2Schema113Info(blockInfo, SettingParam.Direction);
             Schematic.Remove(blockInfo.Data);
             Schematic.Remove(blockInfo.Blocks);
             Schematic.Remove("Entities");
             Schematic.Add(schem.Metadata);
             Schematic.Add(schem.Palette);
             Schematic.Add(schem.PaletteMax);
             Schematic.Add(schem.Version);
             Schematic.Add(schem.BlockData);
             Schematic.Add(schem.Offset);
         }
         return(Schematic);
     }
     catch
     {
         return(null);
     }
 }
コード例 #2
0
ファイル: Schematic.cs プロジェクト: tremblestarman/MineAudio
 /// <summary>
 /// 通过命令序列导出schmeatic
 /// </summary>
 /// <param name="commandLine">命令序列</param>
 /// <param name="SettingParam">导出设置</param>
 /// <param name="ExportPath">导出路径</param>
 public void ExportSchematic(CommandLine commandLine, ExportSetting SettingParam, string ExportPath = "C:\\MyAudioRiptide.schematic")
 {
     try
     {
         var Schematic = Serialize(commandLine, SettingParam);
         //Export Schematic
         if (SettingParam.Type == ExportSetting.ExportType.Universal)
         {
             new NbtFile(Schematic).SaveToFile(ExportPath, NbtCompression.None);
         }
         else if (SettingParam.Type == ExportSetting.ExportType.WorldEdit || SettingParam.Type == ExportSetting.ExportType.WorldEdit_113)
         {
             new NbtFile(Schematic).SaveToFile(ExportPath, NbtCompression.GZip);
         }
     }
     catch { }
 }
コード例 #3
0
ファイル: Schematic.cs プロジェクト: tremblestarman/MineAudio
        private BlockInfo CommandLine2SchematicInfo(CommandLine commandLine, ExportSetting SettingParam, string mode)
        {
            //Setblock Command
            var redstone_block = "minecraft:redstone_block 0";

            if (mode == "1.13")
            {
                redstone_block = "minecraft:redstone_block";
            }
            try
            {
                var blockInfo = new BlockInfo();
                var count     = commandLine.Keyframe.Count + 4;
                /* Define the region size */
                var n = SettingParam.Width; var l = (count % n == 0) ? count / n : count / n + 1; var h = 0;
                /* Define a block position , data */
                var x = 0; var y = 0; var z = 0; var r = 0;//0: down, 1: up, 2: north, 3: south, 4: west, 5: east,
                #region General & End (impulse)
                var general = new Command();
                var end     = new Command();
                var dot     = new Command();
                dot.Commands = new List <string>();
                //general
                general.Commands = commandLine.Start;
                commandLine.Keyframe.Insert(0, general);
                commandLine.Keyframe.Insert(1, dot);
                //end
                end.Commands = commandLine.End;
                commandLine.Keyframe.Add(dot);
                commandLine.Keyframe.Add(end);
                #endregion
                #region KeyFrames (line)
                /* Get Y_max */
                for (int i = 0; i < count; i++)
                {
                    if (SettingParam.AutoTeleport && commandLine.Keyframe[i].Commands.Count > 0) //Add AutoTp
                    {
                        var tpdir = new List <double[]>()
                        {
                            new double[] { (double)1 / SettingParam.Width, 0 },
                            new double[] { (double)-1 / SettingParam.Width, 0 },
                            new double[] { 0, (double)1 / SettingParam.Width },
                            new double[] { 0, (double)-1 / SettingParam.Width },
                        };
                        commandLine.Keyframe[i].Commands.Add("tp @p ~" + tpdir[SettingParam.Direction][0].ToString("0.0000") + " ~ ~" + tpdir[SettingParam.Direction][1].ToString("0.0000"));
                    }
                    if (commandLine.Keyframe[i].Commands.Count > h)
                    {
                        h = commandLine.Keyframe[i].Commands.Count;
                    }
                }
                /* Create Arrays for block storing */
                var blocks = new byte[0]; var datas = new byte[0];
                if (SettingParam.Direction == 0 || SettingParam.Direction == 1)
                {
                    blockInfo.Height.Value = (short)h; blockInfo.Length.Value = (short)n; blockInfo.Width.Value = (short)l;
                    //blocks = new byte[((h - 1) * l + (n - 1)) * n + (l - 1) + 1]; datas = new byte[((h - 1) * l + (n - 1)) * n + (l - 1) + 1];
                }
                if (SettingParam.Direction == 2 || SettingParam.Direction == 3)
                {
                    blockInfo.Height.Value = (short)h; blockInfo.Length.Value = (short)l; blockInfo.Width.Value = (short)n;
                    //blocks = new byte[((h - 1) * n + (l - 1)) * l + (n - 1) + 1]; datas = new byte[((h - 1) * n + (l - 1)) * l + (n - 1) + 1];
                }
                blocks = new byte[h * n * l]; datas = new byte[h * n * l];
                /* Write in position */
                for (int i = 0; i < count; i++)
                {
                    #region get (X & Z & Rotation) -> x y r
                    //X+
                    if (SettingParam.Direction == 0)
                    {
                        x = i / n;
                        z = i % n;
                        if (x % 2 == 0)
                        {
                            if (z == n - 1)
                            {
                                r = 5;
                            }                                   /*x++*/
                            else
                            {
                                r = 3;
                            }                                                      /*z++*/
                        }
                        else
                        {
                            z = n - z - 1; if (z == 0)
                            {
                                r = 5;
                            }                                    /*x++*/
                            else
                            {
                                r = 2;
                            }                                                       /*z--*/
                        }
                    }
                    //X-
                    if (SettingParam.Direction == 1)
                    {
                        x = i / n;
                        z = i % n;
                        if (x % 2 == 0)
                        {
                            if (z == n - 1)
                            {
                                r = 4;
                            }                                   /*x--*/
                            else
                            {
                                r = 3;
                            }                                                      /*z++*/
                        }
                        else
                        {
                            z = n - z - 1; if (z == 0)
                            {
                                r = 4;
                            }                                    /*x--*/
                            else
                            {
                                r = 2;
                            }                                                       /*z--*/
                        }
                        x = l - x - 1;
                    }
                    //Z+
                    if (SettingParam.Direction == 2)
                    {
                        x = i % n;
                        z = i / n;
                        if (z % 2 == 0)
                        {
                            if (x == n - 1)
                            {
                                r = 3;
                            }                                   /*z++*/
                            else
                            {
                                r = 5;
                            }                                                      /*x++*/
                        }
                        else
                        {
                            x = n - x - 1; if (x == 0)
                            {
                                r = 3;
                            }                                    /*z++*/
                            else
                            {
                                r = 4;
                            }                                                       /*x--*/
                        }
                    }
                    //Z-
                    if (SettingParam.Direction == 3)
                    {
                        x = i % n;
                        z = i / n;
                        if (z % 2 == 0)
                        {
                            if (x == n - 1)
                            {
                                r = 2;
                            }                                   /*z--*/
                            else
                            {
                                r = 5;
                            }                                                      /*x++*/
                        }
                        else
                        {
                            x = n - x - 1; if (x == 0)
                            {
                                r = 2;
                            }                                    /*z--*/
                            else
                            {
                                r = 4;
                            }                                                       /*x--*/
                        }
                        z = l - z - 1;
                    }
                    #endregion
                    var vector2 = new int[] { 0, 0 };
                    #region Rotation
                    switch (r)
                    {
                    case 2: vector2[0] = 0; vector2[1] = -1; break;

                    case 3: vector2[0] = 0; vector2[1] = 1; break;

                    case 4: vector2[0] = -1; vector2[1] = 0; break;

                    case 5: vector2[0] = 1; vector2[1] = 0; break;
                    }
                    #endregion
                    //Options about command
                    if (!SettingParam.AlwaysActive)
                    {
                        commandLine.Keyframe[i].Commands.Remove("setworldspawn ~ ~ ~");
                    }
                    if (!SettingParam.AlwaysLoadEntities)
                    {
                        commandLine.Keyframe[i].Commands.Remove("tp @e[tag=Tracks] @p");
                    }
                    //WriteIn Commands
                    for (y = 0; y < commandLine.Keyframe[i].Commands.Count; y++)
                    {
                        //X+ X-
                        if (SettingParam.Direction == 0 || SettingParam.Direction == 1)
                        {
                            var index = (y * n + z) * l + x;
                            if (y == 0)
                            {
                                blocks[index] = 137;
                                datas[index]  = 1;
                                if (commandLine.Keyframe[i].Commands[0] == "$setblock")
                                {
                                    blockInfo.TileEntities.Add(AddCommand("setblock ~" + vector2[0].ToString() + " ~-1 ~" + vector2[1].ToString() + " " + redstone_block + " keep", x, y, z, false, mode));
                                }
                                else
                                {
                                    blockInfo.TileEntities.Add(AddCommand(commandLine.Keyframe[i].Commands[y], x, y, z, false, mode));
                                }
                            }
                            else
                            {
                                blocks[index] = 211;
                                datas[index]  = 1;
                                blockInfo.TileEntities.Add(AddCommand(commandLine.Keyframe[i].Commands[y], x, y, z, true, mode));
                            }
                        }
                        //Z+ Z-
                        else if (SettingParam.Direction == 2 || SettingParam.Direction == 3)
                        {
                            var index = (y * l + z) * n + x;
                            if (y == 0 && commandLine.Keyframe[i].Commands[0] == "$setblock")
                            {
                                blocks[index] = 137;
                                datas[index]  = 1;
                                if (commandLine.Keyframe[i].Commands[0] == "$setblock")
                                {
                                    blockInfo.TileEntities.Add(AddCommand("setblock ~" + vector2[0].ToString() + " ~-1 ~" + vector2[1].ToString() + " " + redstone_block + " 0 keep", x, y, z, false, mode));
                                }
                                else
                                {
                                    blockInfo.TileEntities.Add(AddCommand(commandLine.Keyframe[i].Commands[y], x, y, z, false, mode));
                                }
                            }
                            else
                            {
                                blocks[index] = 211;
                                datas[index]  = 1;
                                blockInfo.TileEntities.Add(AddCommand(commandLine.Keyframe[i].Commands[y], x, y, z, true, mode));
                            }
                        }
                    }
                }
                blockInfo.Blocks.Value = blocks;
                blockInfo.Data.Value   = datas;
                #endregion
                return(blockInfo);
            }
            catch
            {
                return(null);
            }
        }