public static void RemoveStatusDisplays(ModifierType type, UpdateType updateType) { switch (updateType) { case UpdateType.All: StatusTextManager.RemovePopup(type); if (Integrations.scoreOverlayFound) { ScoreOverlay.RemoveOverlay(type); } break; case UpdateType.Ingame: StatusTextManager.RemovePopup(type); break; case UpdateType.ScoreOverlay: if (Integrations.scoreOverlayFound) { ScoreOverlay.RemoveOverlay(type); } break; } }