public override void addAuction(Auction newAuc) { newAuc = new Auction(" "); myAuctions.Add(newAuc); }
public override void addAuction(Auction newAuc) { // Console.WriteLine("Buyer cannot create auction"); }
public void placeAuction(Auction newAuc) { Auctions.Add(newAuc); }
//-------PUBLIC METHODS--------------------- /// <summary> /// This function is used to run our auction. /// </summary> /// <remarks> /// Run the application loop /// </remarks> public void run() { //variables to hold our user menu choice string userInput; int choice; int exit = 5; // --------------- Sample Auctions ------------------------------------------ Auction test; test = new Auction("Test"); placeAuction(test); test.setCurrentPrice(99.99); test.setReservePrice(250); test.setCloseDate(DateTime.Now.AddSeconds(30)); test.setIsRunning(true); Auction car; car = new Auction("car"); car.setCurrentPrice(2000.99); car.setCloseDate(DateTime.Now.AddMinutes(7)); car.setIsRunning(true); car.setReservePrice(3000); placeAuction(car); Auction laptop; laptop = new Auction("Laptop", 100, 300); laptop.setCloseDate(DateTime.Now.AddMinutes(2)); laptop.setIsRunning(true); laptop.setCurrentPrice(laptop.getStartPrice()); placeAuction(laptop); Auction ipad; ipad = new Auction("ipad", 150, 300, DateTime.Now.AddMinutes(3), true); ipad.setCurrentPrice(ipad.getStartPrice()); placeAuction(ipad); //create a thread to automatically close auctions Thread checkAuctions = new Thread(threadedCheckAucClose); checkAuctions.Start(); //------------------------------------------------------ do { //load the menu and sample data and wait for user response Console.ResetColor(); //Console.Clear(); currentUser(); createSampleUser(); displayMenu(); userInput = Console.ReadLine(); //Handles format exception if user enters invalid characters if (!Int32.TryParse(userInput, out choice) || choice > 6) { Console.WriteLine("Please enter valid input."); } else { choice = Int32.Parse(userInput); } switch (choice) { case 1: logIn(); break; case 2: createUser(); break; case 3: browseAuction(); break; case 4: if (tcurrent == null) { break; } if (tcurrent.isLoggedIn() == true) // only show this menu if user is logged in { createAuction(); } break; case 5: Environment.Exit(0); break; case 6: if (tcurrent.isLoggedIn() == true) // log off user { tcurrent.setLoggedIn(false); } break; } } while (choice != exit); }
public abstract void addAuction(Auction newAuc);