private Texture2D RenderTex(IModule module) { switch((MAPTYPE)popMapTypes) { case MAPTYPE.Cylindirical: NoiseMapBuilderCylinder buildCylindirical = new NoiseMapBuilderCylinder(textureWidth, textureHeight); buildCylindirical.SetBounds(lowerXBound, upperXBound, lowerZBound, upperZBound); buildCylindirical.Build(module); render.SourceNoiseMap = buildCylindirical.Map; break; case MAPTYPE.Spherical: NoiseMapBuilderSphere buildSpherical = new NoiseMapBuilderSphere(textureWidth, textureHeight); buildSpherical.SetBounds(lowerXBound, upperXBound, lowerZBound, upperZBound); buildSpherical.Build(module); render.SourceNoiseMap = buildSpherical.Map; break; case MAPTYPE.Planar: NoiseMapBuilderPlane buildPlanar = new NoiseMapBuilderPlane(textureWidth, textureHeight); buildPlanar.SetBounds(lowerXBound, upperXBound, lowerZBound, upperZBound); buildPlanar.IsSeamless = seamlessEnabled; buildPlanar.Build(module); render.SourceNoiseMap = buildPlanar.Map; break; default: break; } ImageMap backMap = null; if(backgroundTexture != null) backMap = new ImageMap(backgroundTexture, Color.gray); if(backMap != null) render.BackgroundImage = backMap; render.IsWrapEnabled = wrapEnabled; render.IsLightEnabled = lightEnabled; render.LightContrast = lightContrast; render.LightAzimuth = lightAzimuth; render.LightBrightness = lightBrightness; render.LightColor = lightColor; render.LightContrast = lightContrast; render.LightElev = lightElevation; render.LightIntensity = lightIntensity; render.Render(); return render.GetTexture(); }
private Texture2D RenderNorm(IModule module) { RendererNormal render = new RendererNormal(); switch((MAPTYPE)popMapTypes) { case MAPTYPE.Cylindirical: NoiseMapBuilderCylinder buildCylindirical = new NoiseMapBuilderCylinder(textureWidth, textureHeight); buildCylindirical.SetBounds(lowerXBound, upperXBound, lowerZBound, upperZBound); buildCylindirical.Build(module); render.SourceNoiseMap = buildCylindirical.Map; break; case MAPTYPE.Spherical: NoiseMapBuilderSphere buildSpherical = new NoiseMapBuilderSphere(textureWidth, textureHeight); buildSpherical.SetBounds(lowerXBound, upperXBound, lowerZBound, upperZBound); buildSpherical.Build(module); render.SourceNoiseMap = buildSpherical.Map; break; case MAPTYPE.Planar: NoiseMapBuilderPlane buildPlanar = new NoiseMapBuilderPlane(textureWidth, textureHeight); buildPlanar.SetBounds(lowerXBound, upperXBound, lowerZBound, upperZBound); buildPlanar.Build(module); render.SourceNoiseMap = buildPlanar.Map; break; default: break; } render.BumpHeight = bumpHeight; render.Render(); return render.GetTexture(); }