public RegionMapper() { regionsMap = new Dictionary <string, string[]>(); alteredRegions = new List <string>(); string converterInfo = ImportantPaths.conversionInfoPath(); string regionMapFile = converterInfo + "\\region\\regionsMap.csv"; using (var regionsMapReader = new StreamReader(regionMapFile)) { while (!regionsMapReader.EndOfStream) { string[] kvPair = regionsMapReader.ReadLine().Split(','); string key = kvPair[0]; string[] values = kvPair[1].Split(';'); regionsMap.Add(key, values); alteredRegions.AddRange(values); } } alteredRegions.Sort(); /*for (int i = 0; i < alteredRegions.Count - 1; i++) { * if (alteredRegions[i] == alteredRegions[i + 1]) { * bool trouble = true; * } * }*/ }
public static void move() { string searchDir = ImportantPaths.conversionInfoPath() + "\\cultures\\cultureFiles"; string destDir = ImportantPaths.getOutputPath() + "\\common\\cultures"; string[] searchFiles = Directory.GetFiles(searchDir, "*.txt"); foreach (string searchFile in searchFiles) { string absoluteFilename = Path.GetFileName(searchFile); string destFile = destDir + "\\" + absoluteFilename; File.Copy(searchFile, destFile, true); } }
public ReligionsInfo() { religions = new Dictionary <string, ReligionInfo>(); string converterInfo = ImportantPaths.conversionInfoPath(); string religionFile = converterInfo + "\\religion\\religions.csv"; using (var religionsReader = new StreamReader(@religionFile)) { while (!religionsReader.EndOfStream) { ReligionInfo religion = new ReligionInfo(religionsReader.ReadLine()); religions.Add(religion.getAttilaName(), religion); } } }
public CK2CountyRegionsInfo(RegionMapper map) { counties = new Dictionary <string, CK2CountyRegionInfo>(); string provinceHistoryPath = ImportantPaths.conversionInfoPath() + "\\region\\provinceHistory"; string[] histories = Directory.GetFiles(provinceHistoryPath); foreach (string historyPath in histories) { CK2CountyRegionInfo county = new CK2CountyRegionInfo(map, historyPath); if (county.countyShallBeAltered()) { counties.Add(county.getID(), county); } } }
private Dictionary <String, String> generateNameIDMap() { string nameMapFile = ImportantPaths.conversionInfoPath() + "\\characters\\namesMap.csv"; Dictionary <String, String> nameIDMap = new Dictionary <String, String>(); using (var nameMapReader = new StreamReader(nameMapFile)) { while (!nameMapReader.EndOfStream) { var line = nameMapReader.ReadLine(); var lineValues = line.Split(','); nameIDMap.Add(lineValues[0], lineValues[1]); } } return(nameIDMap); }
private Dictionary <string, string> buildCultureMap() { Dictionary <string, string> map = new Dictionary <string, string>(); string cultureMapFilename = ImportantPaths.conversionInfoPath() + "\\cultures\\factionCultureMap.csv"; using (var cultureMapReader = new StreamReader(cultureMapFilename)) { while (!cultureMapReader.EndOfStream) { string[] pair = cultureMapReader.ReadLine().Split(','); string faction = pair[0]; string culture = pair[1]; map.Add(faction, culture); } } return(map); }
public void readCultureMaps() { cultureMaps = new Dictionary <string, List <string> >(); string converterInfo = ImportantPaths.conversionInfoPath(); string CMFile = converterInfo + "\\cultures\\cultureNameMap.csv"; using (var CGReader = new StreamReader(CMFile)) { while (!CGReader.EndOfStream) { string[] items = CGReader.ReadLine().Split(','); string cultureTag = items[0]; List <String> localisation = new List <string>(); for (int i = 1; i < items.Length; i++) { localisation.Add(items[i]); } cultureGroupMaps.Add(cultureTag, localisation); } } }
private void searchForFactionDynasty() { string conversionInfoPath = ImportantPaths.conversionInfoPath(); string factionDynastiesPath = conversionInfoPath + "\\factions\\ck2Titles\\titlesDynastiesMap.csv"; using (var factionDynastiesReader = new StreamReader(@factionDynastiesPath)) { while (!factionDynastiesReader.EndOfStream) { var line = factionDynastiesReader.ReadLine(); var lineValues = line.Split(','); string faction = lineValues[0]; string dynastyStr = lineValues[1]; if (faction == id) { CK2Dynasty dynasty = new CK2Dynasty(dynastyStr); this.dynasty = dynasty; } } } }
private List <Tuple <string, string, bool> > readFactionCK2Equivalent() { string conversionInfoPath = ImportantPaths.conversionInfoPath(); string factionEquivalentsPath = conversionInfoPath + "\\factions\\ck2Titles\\titlesFactionMap.csv"; List <Tuple <string, string, bool> > factionEquivalents = new List <Tuple <string, string, bool> >(); using (var factionEquivalentsReader = new StreamReader(@factionEquivalentsPath)) { while (!factionEquivalentsReader.EndOfStream) { var line = factionEquivalentsReader.ReadLine(); var lineValues = line.Split(','); string faction = lineValues[0]; string ck2Title = lineValues[1]; bool isNewTitle = (Int32.Parse(lineValues[2]) == 1); Tuple <string, string, bool> mapping = Tuple.Create <string, string, bool>(faction, ck2Title, isNewTitle); factionEquivalents.Add(mapping); } } return(factionEquivalents); }
public ProjectSettingsReader() { string settingsLoc = ImportantPaths.conversionInfoPath() + "\\settings.xml"; XmlDocument doc = new XmlDocument(); try { doc.Load(settingsLoc); } catch (Exception) { return; } XmlNode root = doc.DocumentElement; for (XmlNode node = root.FirstChild; node != null; node = node.NextSibling) { if (node.Name == "savegameXMLLocation") { this.savegameXMLLocation = node.InnerText; } } }
private static int deriveFirstDynastyID() { string settingsLoc = ImportantPaths.conversionInfoPath() + "\\settings.xml"; XmlDocument doc = new XmlDocument(); try { doc.Load(settingsLoc); } catch (Exception) { return(1000001); } XmlNode root = doc.DocumentElement; for (XmlNode node = root.FirstChild; node != null; node = node.NextSibling) { if (node.Name == "firstDynastyID") { return(Int32.Parse(node.InnerText)); } } return(1000001); }
private List <Tuple <string, string> > readFactionAdjectives() { string conversionInfoPath = ImportantPaths.conversionInfoPath(); string factionAdjectivesPath = conversionInfoPath + "\\factions\\faction_adjectives.csv"; List <Tuple <string, string> > factionAdjectives = new List <Tuple <string, string> >(); using (var factionAdjectivesReader = new StreamReader(@factionAdjectivesPath)) { while (!factionAdjectivesReader.EndOfStream) { var line = factionAdjectivesReader.ReadLine(); var lineValues = line.Split(','); string a = lineValues[0]; //att_fact_* if (a.Substring(0, 3) != "att") { continue; } string b = lineValues[1]; //Adjective Tuple <string, string> mapping = Tuple.Create <string, string>(a, b); factionAdjectives.Add(mapping); } } return(factionAdjectives); }
public static void move(FactionsInfo factions) { string searchDir = ImportantPaths.conversionInfoPath() + "\\factions\\flags"; string destDir = ImportantPaths.getOutputPath() + "\\gfx\\flags"; foreach (FactionInfo faction in factions.getFactions()) { string ck2Title = faction.getCK2Title(); if (ck2Title == null) { continue; } string target = ck2Title.Substring(2) + ".tga"; target = searchDir + "\\" + target; bool flagExists = File.Exists(target); if (!flagExists) { continue; } string dest = destDir + "\\" + ck2Title + ".tga"; File.Copy(target, dest, true); } }