コード例 #1
0
ファイル: FamilyTree.cs プロジェクト: ijedi1234/Attila2CK2
        public void updateDynasty(CK2Dynasty newDynasty, CK2Character character, bool canOverwrite)
        {
            associatedDynasties.Add(newDynasty);
            HashSet <int> processed = new HashSet <int>();

            updateDynastyForCharacter(character, newDynasty, canOverwrite, processed);
        }
コード例 #2
0
ファイル: FamilyTree.cs プロジェクト: ijedi1234/Attila2CK2
        private void updateDynastyForCharacter(CK2Character character, CK2Dynasty newDynasty, bool canOverwrite, HashSet <int> processed)
        {
            bool hasChar = !(processed.Add(character.getFamilyTreeID()));

            if (hasChar)
            {
                return;
            }
            if (character.getDynasty() == null || canOverwrite)
            {
                character.setDynasty(newDynasty);
            }
            CK2Character father = character.getFather();

            if (father != null)
            {
                //CK2Dynasty fatherDynasty = father.getDynasty();
                //if (fatherDynasty == null || fatherDynasty.getID() != newDynasty.getID())
                updateDynastyForCharacter(father, newDynasty, canOverwrite, processed);
            }
            List <CK2Character> children = character.getChildren();

            if (children != null)
            {
                foreach (CK2Character child in children)
                {
                    //CK2Dynasty childDynasty = child.getDynasty();
                    //if (childDynasty == null || childDynasty.getID() != newDynasty.getID())
                    updateDynastyForCharacter(child, newDynasty, canOverwrite, processed);
                }
            }
        }
コード例 #3
0
 public void readFamilyTrees(FamilyTrees trees)
 {
     foreach (FactionInfo faction in factionPreProcessMappings)
     {
         CK2Character character = new CK2Character();
         FamilyTree   tree      = trees.getTree(faction.getID());
         if (tree != null)
         {
             character = tree.getOwner();
         }
         CK2Dynasty dynasty = new CK2Dynasty();
         if (faction.getDynasty() != null)
         {
             dynasty = faction.getDynasty();
             if (tree != null)
             {
                 tree.updateDynasty(dynasty, character, true);
             }
         }
         else
         {
             if (tree != null)
             {
                 dynasty = tree.getDynasty();
             }
             faction.setDynasty(dynasty);
         }
         //character.setDynasty(dynasty);
         faction.setOwner(character);
     }
 }
コード例 #4
0
ファイル: FamilyTree.cs プロジェクト: ijedi1234/Attila2CK2
        private CK2Dynasty deriveDynasty(CK2Character character)
        {
            CK2Character curChar = character;

            while (curChar.getFather() != null)
            {
                curChar = curChar.getFather();
            }
            CK2Dynasty dynasty = new CK2Dynasty(curChar.getName());

            return(dynasty);
        }
コード例 #5
0
ファイル: FamilyTree.cs プロジェクト: ijedi1234/Attila2CK2
 public FamilyTree(CharInfoCreator charInfoCreator, List <CK2Character> factionCharacters, Dictionary <int, CK2Character> familyID2Characters, List <List <string> > esfFamilyTreeStructure)
 {
     this.associatedDynasties = new HashSet <CK2Dynasty>();
     this.localCharacters     = factionCharacters;
     this.fam2Char            = familyID2Characters;
     deriveJobs(charInfoCreator);
     if (this.root.getCulture() == "")
     {
         this.root.setCulture("english");
     }
     religion = this.root.getReligion();
     culture  = this.root.getCulture();
     discoverTree(this.root, familyID2Characters, esfFamilyTreeStructure);
     //dynasty = new CK2Dynasty("HolderTree");
     dynasty = this.deriveDynasty(root);
     updateDynasty(dynasty, root, true);
     updateReligion(root, true);
     updateCulture(root, true);
 }
コード例 #6
0
        private void searchForFactionDynasty()
        {
            string conversionInfoPath   = ImportantPaths.conversionInfoPath();
            string factionDynastiesPath = conversionInfoPath + "\\factions\\ck2Titles\\titlesDynastiesMap.csv";

            using (var factionDynastiesReader = new StreamReader(@factionDynastiesPath)) {
                while (!factionDynastiesReader.EndOfStream)
                {
                    var    line       = factionDynastiesReader.ReadLine();
                    var    lineValues = line.Split(',');
                    string faction    = lineValues[0];
                    string dynastyStr = lineValues[1];
                    if (faction == id)
                    {
                        CK2Dynasty dynasty = new CK2Dynasty(dynastyStr);
                        this.dynasty = dynasty;
                    }
                }
            }
        }
コード例 #7
0
ファイル: FamilyTree.cs プロジェクト: ijedi1234/Attila2CK2
        public void updateSpouses(CK2Character character, HashSet <int> processed, List <List <string> > esfFamilyTreeStructure)
        {
            bool hasChar = !(processed.Add(character.getID()));

            if (hasChar)
            {
                return;
            }
            CK2Character spouse = character.getSpouse();

            if (character.getSpouse() != null)
            {
                CK2Dynasty spouseDynasty = character.getSpouse().getDynasty();
                if (spouseDynasty == null)
                {
                    discoverTree(spouse, fam2Char, esfFamilyTreeStructure);
                    spouseDynasty = this.deriveDynasty(spouse);
                    associatedDynasties.Add(spouseDynasty);
                    updateDynasty(spouseDynasty, spouse, false);
                    updateReligion(spouse, false);
                    updateCulture(spouse, false);
                }
            }
            CK2Character father = character.getFather();

            if (father != null)
            {
                updateSpouses(father, processed, esfFamilyTreeStructure);
            }
            List <CK2Character> children = character.getChildren();

            if (children != null)
            {
                foreach (CK2Character child in children)
                {
                    updateSpouses(child, processed, esfFamilyTreeStructure);
                }
            }
        }
コード例 #8
0
        private static void writeCharacter(StreamWriter writer, CK2Character character)
        {
            CK2Dynasty dynasty   = character.getDynasty();
            int        dynastyID = 0;

            if (dynasty != null)
            {
                dynastyID = dynasty.getID();
            }
            string name   = character.getName();
            int    charID = character.getID();
            int    dob    = character.getBirthDay();
            int    mob    = character.getBirthMonth();
            int    yob    = character.getBirthYear();

            writer.WriteLine(charID + " = {");
            writer.WriteLine("\tname=\"" + name + "\"");
            if (dynastyID != 0)
            {
                writer.WriteLine("\tdynasty=" + dynastyID);
            }
            else
            {
                writer.WriteLine("\tdynasty=" + "NONE");
            }
            writer.WriteLine("\treligion=\"" + character.getReligion() + "\"");
            writer.WriteLine("\tculture=\"" + character.getCulture() + "\"");

            if (character.getIsMale() == false)
            {
                writer.WriteLine("\tfemale=yes");
            }

            if (character.getIsBastard())
            {
                writer.WriteLine("\tadd_trait=\"bastard\"");
            }

            if (character.getFather() != null)
            {
                writer.WriteLine("\tfather=" + character.getFather().getID());
            }

            writer.WriteLine("\t" + yob + "." + mob + "." + dob + "={");
            writer.WriteLine("\t\tbirth=yes");
            writer.WriteLine("\t}");

            if (character.getSpouse() != null)
            {
                DateTime maxBirthDT = maxBirth(character.getBirth(), character.getSpouse().getBirth());
                int      yom        = maxBirthDT.Year;
                int      mom        = maxBirthDT.Month + 1;
                int      dom        = maxBirthDT.Day + 1;
                writer.WriteLine("\t" + yom + "." + mom + "." + dom + "={");
                writer.WriteLine("\t\tadd_spouse=" + character.getSpouse().getID());
                writer.WriteLine("\t}");
            }

            if (character.getAlive() == false)
            {
                int dod = character.getDeathDay();
                int mod = character.getDeathMonth();
                int yod = character.getDeathYear();
                writer.WriteLine("\t" + yod + "." + mod + "." + dod + "={");
                writer.WriteLine("\t\tdeath=yes");
                writer.WriteLine("\t}");
            }

            writer.WriteLine("}");
        }
コード例 #9
0
 public void setDynasty(CK2Dynasty dynasty)
 {
     this.dynasty = dynasty;
 }