private static int SoreValue(AchievementInfo aItem, AchievementInfo bItem) { if (aItem.Value < bItem.Value) { return -1; } if (aItem.Value == bItem.Value) { return 0; } return 1; }
public override void Refresh(object _data) { AchievementDataEx achievementDataEx = (AchievementDataEx)_data; if (achievementDataEx == this.Data && this.CacheInfo == achievementDataEx.Info) { this.RefreshFinnishState(); return; } this.Data = achievementDataEx; this.CacheInfo = this.Data.Info; this.ShowAchievementData(); }
private void OnAchievementUpdateEvent(AchievementInfo info) { this.mAchievementTable[this.curSelectTab].repositionNow = true; LocalPlayer player = Globals.Instance.Player; if (info.Daily) { this.newFlag[0].SetActive(player.AchievementSystem.HasTakeReward(true) || GUIAchievementScene.HasNewScore()); } else { this.newFlag[1].SetActive(player.AchievementSystem.HasTakeReward(false)); } }
private void OnAchievementTakeRewardEvent(AchievementInfo info) { List<RewardData> list = new List<RewardData>(); for (int i = 0; i < info.RewardType.Count; i++) { if (info.RewardType[i] != 0 && info.RewardType[i] != 20) { list.Add(new RewardData { RewardType = info.RewardType[i], RewardValue1 = info.RewardValue1[i], RewardValue2 = info.RewardValue2[i] }); } } GUIRewardPanel.Show(list, string.Format("{0}{1}", Singleton<StringManager>.Instance.GetString("QuestFinish"), info.Name), false, true, null, false); this.OnTakeAchievementRewardChecked(null); this.mAchievementTable[this.curSelectTab].repositionNow = true; LocalPlayer player = Globals.Instance.Player; if (info.Daily) { this.newFlag[0].SetActive(player.AchievementSystem.HasTakeReward(true)); } else { this.newFlag[1].SetActive(player.AchievementSystem.HasTakeReward(false)); } }