private void AdjustRowReferencesForTree(int min) { for (int i = min; i < rows.Count; i++) { TreeItemElement element = rows [i] as TreeItemElement; if (element != null) { element.row = i; } } }
private void SetParentCell () { Relation [] relations = accessible.RelationSet; foreach (Relation relation in relations) { if (relation.Type == RelationType.NodeChildOf) { parentCell = Element.GetElement (relation.Targets [0]) as TreeItemElement; break; } } ancestors = new List<TreeItemElement> (); for (TreeItemElement ancestor = parentCell; ancestor != null; ancestor = ancestor.parentCell) ancestors.Add (ancestor); }
internal static Element GetElement(Accessible accessible, TableElement parent, int row) { if (accessible == null) { return(null); } if (elements.ContainsKey(accessible)) { return(elements [accessible]); } elements [accessible] = new TreeItemElement(accessible, parent, row); return(elements [accessible]); }
internal TreeItemElement GetTreeItemElement(int row) { EnsureRowsSize(row); if (rows [row] != null) { return(rows [row] as TreeItemElement); } Accessible cell = table.GetAccessibleAt(row, 0); TreeItemElement e = Element.GetElement(cell, this, row) as TreeItemElement; rows [row] = e; return(e); }
private void SetParentCell() { Relation [] relations = accessible.RelationSet; foreach (Relation relation in relations) { if (relation.Type == RelationType.NodeChildOf) { parentCell = Element.GetElement(relation.Targets [0]) as TreeItemElement; break; } } ancestors = new List <TreeItemElement> (); for (TreeItemElement ancestor = parentCell; ancestor != null; ancestor = ancestor.parentCell) { ancestors.Add(ancestor); } }
internal static Element GetElement(Accessible accessible, bool create) { if (accessible == null) { return(null); } // We expose the children of Applications as top-level, // to be more like UIA if (accessible.Role == Role.Application) { return(null); } if (elements.ContainsKey(accessible)) { return(elements [accessible]); } if (!create) { return(null); } Element element; if (IsTable(accessible)) { element = new TableElement(accessible); } else if (IsTableHeaderItem(accessible)) { element = new TableHeaderItemElement(accessible); } else if (IsTreeItem(accessible)) { element = new TreeItemElement(accessible); } else { element = new Element(accessible); } return(element); }
internal static Element GetElement (Accessible accessible, TableElement parent, int row) { if (accessible == null) return null; if (elements.ContainsKey (accessible)) return elements [accessible]; elements [accessible] = new TreeItemElement (accessible, parent, row); return elements [accessible]; }
internal static Element GetElement (Accessible accessible, bool create) { if (accessible == null) return null; // We expose the children of Applications as top-level, // to be more like UIA if (accessible.Role == Role.Application) return null; if (elements.ContainsKey (accessible)) return elements [accessible]; if (!create) return null; Element element; if (IsTable (accessible)) element = new TableElement (accessible); else if (IsTableHeaderItem (accessible)) element = new TableHeaderItemElement (accessible); else if (IsTreeItem (accessible)) element = new TreeItemElement (accessible); else element = new Element (accessible); return element; }