public override void initializeServer( ServerConfig config, IMsgProtocol protocol, IList<IConnectFilter> connectFilters, IList<IMsgFilter> requestFilters, IList<IMsgHandler> requestHandlers, ILogger logger) { base.initializeServer(config, protocol, connectFilters, requestFilters, requestHandlers, logger); bufferManager = new BufferManager(BufferSize * MaxSessionCount, BufferSize); m_ReadWritePool = new SocketAsyncEventArgsPool(MaxSessionCount); m_ReadWritePool.Initize(bufferManager); }
public override void initializeServer(ServerConfig config, IMsgProtocol protocol, IList<IConnectFilter> connectFilters, IList<IMsgFilter> requestFilters, IList<IMsgHandler> requestHandlers, ILogger logger) { base.initializeServer(config, protocol, connectFilters, requestFilters, requestHandlers, logger); m_ListenSocket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); //数据通讯socket m_DataSockeet = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); //随机生成数据端口 // ServerDataSocketPort = ServerPort + (new Random()).Next(1, 100); ServerDataSocketPort = ServerPort + 1; r_bufferManager = new BufferManager(BufferSize * MaxSessionCount, BufferSize); m_ReadPool = new SocketAsyncEventArgsPool(MaxSessionCount); m_ReadPool.Initize(r_bufferManager); m_bufferManager = new ConcurrentDictionary<string, UdpSocketAsyncBuffer>(); }