public void DrawMapInEditor() { if (colorMap) { textureData.ApplyToColorMaterial(colorTerrainMaterial); textureData.UpdateMeshHeights(colorTerrainMaterial, heightMapSettings.minHeight, heightMapSettings.maxHeight); meshRenderer.sharedMaterial = colorTerrainMaterial; } else { textureData.ApplyToTextureMaterial(textureTerrainMaterial); textureData.UpdateMeshHeights(textureTerrainMaterial, heightMapSettings.minHeight, heightMapSettings.maxHeight); meshRenderer.sharedMaterial = textureTerrainMaterial; } HeightMap heightMap = HeightMapGenerator.GenerateHeightMap( meshSettings.NumVertsPerLine, meshSettings.NumVertsPerLine, heightMapSettings, Vector2.zero); switch (drawMode) { case DrawMode.Noise: DrawTexture(TextureGenerator.TextureFromHeightMap(heightMap)); break; case DrawMode.FalloffMap: DrawTexture(TextureGenerator.TextureFromHeightMap(new HeightMap( FalloffGenerator.GenerateFalloffMap(meshSettings.NumVertsPerLine, heightMapSettings.falloffCurve), 0, 1))); break; case DrawMode.Mesh: DrawMesh(MeshGenerator.GenerateTerrainMesh( heightMap.values, meshSettings, editorPreviewLOD)); break; } }