public override void SharedUpdate(double deltaTime) { if (this.CharacterPublicState.SelectedItem != this.ItemConstructionTool) { this.AbortAction(); return; } if (!ConstructionSystem.SharedCheckCanInteract( this.Character, this.WorldObject, writeToLog: true)) { this.AbortAction(); return; } this.currentStageTimeRemainsSeconds -= deltaTime; if (this.currentStageTimeRemainsSeconds <= 0) { this.SharedOnStageCompleted(); } else if (Api.IsClient) { if (this.ObjectPublicState.StructurePointsCurrent >= this.structurePointsMax) { // apparently the building finished construction/repair before the client simulation was complete this.AbortAction(); } } this.UpdateProgress(); }
public override void SharedUpdate(double deltaTime) { if (this.CharacterPublicState.SelectedHotbarItem != this.ItemConstructionTool) { this.AbortAction(); return; } if (!ConstructionSystem.SharedCheckCanInteract( this.Character, this.WorldObject, writeToLog: true)) { this.AbortAction(); return; } this.currentStageTimeRemainsSeconds -= deltaTime; if (this.currentStageTimeRemainsSeconds <= 0) { this.SharedOnStageCompleted(); } this.UpdateProgress(); }