protected override void OnEnable() { ClientComponentLightingRenderer.AdditionalAmbientLight += AdditionalAmbientLight; ClientComponentLightingRenderer.AdditionalAmbightLightAdditiveFraction += AdditionalAmbientLightAdditiveFraction; this.postEffectNightVision = ClientPostEffectsManager.Add <NightVisionPostEffect>(); this.postEffectNightVision.Order = PostEffectsOrder.Devices; this.postEffectBloom = ClientPostEffectsManager.Add <BloomPostEffect>(); this.postEffectBloom.Setup(BloomSettings); this.postEffectBloom.Order = this.postEffectNightVision.Order - 1; }
protected override void OnEnable() { this.postEffectNightVision = ClientPostEffectsManager.Add <NightVisionPostEffect>(); this.postEffectNightVision.Order = PostEffectsOrder.Devices; this.postEffectNightVision.EffectResource = this.EffectResource; this.postEffectBloom = ClientPostEffectsManager.Add <BloomPostEffect>(); this.postEffectBloom.Setup(BloomSettings); this.postEffectBloom.Order = this.postEffectNightVision.Order - 1; this.postEffectNightVision.IsSuppressed = true; this.postEffectBloom.IsSuppressed = true; }