/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { camera = new FreeCamera(new Vector3(0.0f, 0.0f, 0.0f)); camera.NearPlane = 1.0f; camera.FarPlane = 10000f; camera.Speed = 500f; camera.TurnSpeed = 15; camera.Angle = new Vector3(0.0f, 0.0f, 0.0f); stat = Status.Automatic; base.Initialize(); }
public SkyDome(Game game, ref FreeCamera camera) : base(game) { this.game = game; this.camera = camera; this.domeModel = game.Content.Load<Model>("Content/Models/skydome"); domeEffect = game.Content.Load<Effect>("Content/Effects/Sky"); this.day = game.Content.Load<Texture2D>("content/Textures/SkyDay"); this.sunset = game.Content.Load<Texture2D>("content/Textures/Sunset"); this.night = game.Content.Load<Texture2D>("content/Textures/SkyNight"); domeEffect.CurrentTechnique = domeEffect.Techniques["SkyDome"]; RemapModel(domeModel, domeEffect); realTime = false; parameters = new SkyDomeParameters(); }