public void AddAbility(SupportMateria s) { _addedAbilities.Add(s.GetAbility()); if (s.ID == "all") _allCount = Math.Min(s.Level + 1, 5); if (s.ID == "quadramagic") _qmagicCount = Math.Min(s.Level + 1, 5); if (s.ID == "mpturbo") _mpTurboFactor = Math.Min(s.Level + 1, 5); }
public void AddAbility(SupportMateria s) { _addedAbilities.Add(s.GetAbility()); if (s.ID == "all") { _allCount = s.Level + 1; } if (s.ID == "quadramagic") { if (_name == "Knights of Round") { _addedAbilities.Remove(s.GetAbility()); } else { _qmagicCount = s.Level + 1; } } }
public void AddAbility(SupportMateria s) { _addedAbilities.Add(s.GetAbility()); if (s.ID == "all") { _allCount = Math.Min(s.Level + 1, 5); } if (s.ID == "quadramagic") { _qmagicCount = Math.Min(s.Level + 1, 5); } if (s.ID == "mpturbo") { _mpTurboFactor = Math.Min(s.Level + 1, 5); } }
public void AddAbility(SupportMateria s) { _addedAbilities.Add(s.GetAbility()); if (s.ID == "all") _allCount = s.Level + 1; if (s.ID == "quadramagic") if (_name == "Knights of Round") _addedAbilities.Remove(s.GetAbility()); else _qmagicCount = s.Level + 1; }