コード例 #1
0
ファイル: float2x2.cs プロジェクト: xposure/Atma.Math
 /// <summary>
 /// Constructs this matrix from a float3x4. Non-overwritten fields are from an Identity matrix.
 /// </summary>
 public float2x2(float3x4 m)
 {
     this.m00 = m.m00;
     this.m01 = m.m01;
     this.m10 = m.m10;
     this.m11 = m.m11;
 }
コード例 #2
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ファイル: float2x3.cs プロジェクト: xposure/Atma.Math
 /// <summary>
 /// Constructs this matrix from a float3x4. Non-overwritten fields are from an Identity matrix.
 /// </summary>
 public float2x3(float3x4 m)
 {
     this.m00 = m.m00;
     this.m01 = m.m01;
     this.m02 = m.m02;
     this.m10 = m.m10;
     this.m11 = m.m11;
     this.m12 = m.m12;
 }
コード例 #3
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ファイル: float2x4.cs プロジェクト: xposure/Atma.Math
 /// <summary>
 /// Constructs this matrix from a float3x4. Non-overwritten fields are from an Identity matrix.
 /// </summary>
 public float2x4(float3x4 m)
 {
     this.m00 = m.m00;
     this.m01 = m.m01;
     this.m02 = m.m02;
     this.m03 = m.m03;
     this.m10 = m.m10;
     this.m11 = m.m11;
     this.m12 = m.m12;
     this.m13 = m.m13;
 }
コード例 #4
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ファイル: float4x2.cs プロジェクト: xposure/Atma.Math
 /// <summary>
 /// Constructs this matrix from a float3x4. Non-overwritten fields are from an Identity matrix.
 /// </summary>
 public float4x2(float3x4 m)
 {
     this.m00 = m.m00;
     this.m01 = m.m01;
     this.m10 = m.m10;
     this.m11 = m.m11;
     this.m20 = m.m20;
     this.m21 = m.m21;
     this.m30 = 0f;
     this.m31 = 0f;
 }
コード例 #5
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 /// <summary>
 /// Constructs this matrix from a float3x4. Non-overwritten fields are from an Identity matrix.
 /// </summary>
 public float3x3(float3x4 m)
 {
     this.m00 = m.m00;
     this.m01 = m.m01;
     this.m02 = m.m02;
     this.m10 = m.m10;
     this.m11 = m.m11;
     this.m12 = m.m12;
     this.m20 = m.m20;
     this.m21 = m.m21;
     this.m22 = m.m22;
 }
コード例 #6
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ファイル: float3x4.cs プロジェクト: xposure/Atma.Math
 /// <summary>
 /// Constructs this matrix from a float3x4. Non-overwritten fields are from an Identity matrix.
 /// </summary>
 public float3x4(float3x4 m)
 {
     this.m00 = m.m00;
     this.m01 = m.m01;
     this.m02 = m.m02;
     this.m03 = m.m03;
     this.m10 = m.m10;
     this.m11 = m.m11;
     this.m12 = m.m12;
     this.m13 = m.m13;
     this.m20 = m.m20;
     this.m21 = m.m21;
     this.m22 = m.m22;
     this.m23 = m.m23;
 }
コード例 #7
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ファイル: float4x3.cs プロジェクト: xposure/Atma.Math
 /// <summary>
 /// Constructs this matrix from a float3x4. Non-overwritten fields are from an Identity matrix.
 /// </summary>
 public float4x3(float3x4 m)
 {
     this.m00 = m.m00;
     this.m01 = m.m01;
     this.m02 = m.m02;
     this.m10 = m.m10;
     this.m11 = m.m11;
     this.m12 = m.m12;
     this.m20 = m.m20;
     this.m21 = m.m21;
     this.m22 = m.m22;
     this.m30 = 0f;
     this.m31 = 0f;
     this.m32 = 0f;
 }
コード例 #8
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ファイル: float3x4.cs プロジェクト: xposure/Atma.Math
 /// <summary>
 /// Executes a component-wise - (subtract).
 /// </summary>
 public static float3x4 CompSub(float3x4 A, float3x4 B) => new float3x4(A.m00 - B.m00, A.m01 - B.m01, A.m02 - B.m02, A.m03 - B.m03, A.m10 - B.m10, A.m11 - B.m11, A.m12 - B.m12, A.m13 - B.m13, A.m20 - B.m20, A.m21 - B.m21, A.m22 - B.m22, A.m23 - B.m23);
コード例 #9
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ファイル: float3x4.cs プロジェクト: xposure/Atma.Math
 /// <summary>
 /// Executes a component-wise + (add).
 /// </summary>
 public static float3x4 CompAdd(float3x4 A, float3x4 B) => new float3x4(A.m00 + B.m00, A.m01 + B.m01, A.m02 + B.m02, A.m03 + B.m03, A.m10 + B.m10, A.m11 + B.m11, A.m12 + B.m12, A.m13 + B.m13, A.m20 + B.m20, A.m21 + B.m21, A.m22 + B.m22, A.m23 + B.m23);
コード例 #10
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ファイル: float3x4.cs プロジェクト: xposure/Atma.Math
 /// <summary>
 /// Executes a component-wise / (divide).
 /// </summary>
 public static float3x4 CompDiv(float3x4 A, float3x4 B) => new float3x4(A.m00 / B.m00, A.m01 / B.m01, A.m02 / B.m02, A.m03 / B.m03, A.m10 / B.m10, A.m11 / B.m11, A.m12 / B.m12, A.m13 / B.m13, A.m20 / B.m20, A.m21 / B.m21, A.m22 / B.m22, A.m23 / B.m23);
コード例 #11
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ファイル: float3x4.cs プロジェクト: xposure/Atma.Math
 /// <summary>
 /// Executes a component-wise * (multiply).
 /// </summary>
 public static float3x4 CompMul(float3x4 A, float3x4 B) => new float3x4(A.m00 * B.m00, A.m01 * B.m01, A.m02 * B.m02, A.m03 * B.m03, A.m10 * B.m10, A.m11 * B.m11, A.m12 * B.m12, A.m13 * B.m13, A.m20 * B.m20, A.m21 * B.m21, A.m22 * B.m22, A.m23 * B.m23);
コード例 #12
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ファイル: float3x4.cs プロジェクト: xposure/Atma.Math
 /// <summary>
 /// Returns true iff this equals rhs component-wise.
 /// </summary>
 public bool Equals(float3x4 rhs) => ((((m00.Equals(rhs.m00) && m01.Equals(rhs.m01)) && m02.Equals(rhs.m02)) && ((m03.Equals(rhs.m03) && m10.Equals(rhs.m10)) && m11.Equals(rhs.m11))) && (((m12.Equals(rhs.m12) && m13.Equals(rhs.m13)) && m20.Equals(rhs.m20)) && ((m21.Equals(rhs.m21) && m22.Equals(rhs.m22)) && m23.Equals(rhs.m23))));
コード例 #13
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 /// <summary>
 /// Returns an enumerator that iterates through all fields.
 /// </summary>
 public static IEnumerator <float> GetEnumerator(float3x4 m) => m.GetEnumerator();
コード例 #14
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 /// <summary>
 /// Creates a 1D array with all values (internal order)
 /// </summary>
 public static float[] Values1D(float3x4 m) => m.Values1D;
コード例 #15
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 /// <summary>
 /// Creates a 2D array with all values (address: Values[x, y])
 /// </summary>
 public static float[,] Values(float3x4 m) => m.Values;