コード例 #1
0
ファイル: WorldBuilder.cs プロジェクト: clock2255/awagas
        /// <summary>
        /// Handles the Claim Action Message from the server. Passes the data onto the voxel editor.
        /// </summary>
        /// <param name="props">Properties.</param>
        public void ClaimObjectMessage(Dictionary <string, object> props)
        {
            //  Debug.LogError("ClaimObjectMessage ");
            try
            {
                int        objectID   = (int)props["id"];
                int        templateID = (int)props["templateID"];
                string     prefabName = (string)props["gameObject"];
                Vector3    loc        = (Vector3)props["loc"];
                Quaternion orient     = (Quaternion)props["orient"];
                int        claimID    = (int)props["claimID"];
                //string state = (string)props["state"];

                AtavismLogger.LogDebugMessage("Got claim object: " + gameObject);
                //SpawnClaimObject(objectID, claimID, prefabName, loc, orient);
                ClaimObjectData objectData = new ClaimObjectData();
                objectData.objectID   = objectID;
                objectData.claimID    = claimID;
                objectData.templateID = templateID;
                objectData.prefabName = prefabName;
                objectData.loc        = loc;
                objectData.orient     = orient;
                objectData.state      = "";
                objectData.health     = (int)props["health"];
                objectData.maxHealth  = (int)props["maxHealth"];
                objectData.complete   = (bool)props["complete"];
                objectsToLoad.Add(objectData);
            }
            catch (System.Exception e)
            {
                Debug.LogError("ClaimObjectMessage Exception=" + e);
            }
            //  Debug.LogError("ClaimObjectMessage objectsToLoad=" + objectsToLoad.Count);
        }
コード例 #2
0
ファイル: WorldBuilder.cs プロジェクト: clock2255/awagas
        void SpawnClaimObject(ClaimObjectData objectData)
        {
            // Add the gameObject to the claim
            Claim claim = GetClaim(objectData.claimID);

            if (claim == null)
            {
                AtavismLogger.LogWarning("No Claim found for Claim Object");
                return;
            }

            if (claim.claimObjects.ContainsKey(objectData.objectID))
            {
                return;
            }
            // Spawn the object in the world
            string prefabName      = objectData.prefabName;
            int    resourcePathPos = prefabName.IndexOf("Resources/");

            prefabName = prefabName.Substring(resourcePathPos + 10);
            prefabName = prefabName.Remove(prefabName.Length - 7);
            GameObject prefab = (GameObject)Resources.Load(prefabName);

            if (prefab == null)
            {
                Debug.LogError("Builder prefab " + prefabName + " not found in the resources");
                return;
            }

            GameObject claimObject = (GameObject)UnityEngine.Object.Instantiate(prefab, objectData.loc + claim.loc, objectData.orient);

            // TEMP: set claim object to don't delete on load
            DontDestroyOnLoad(claimObject);
            // Get the Claim Object Component
            ClaimObject cObject = claimObject.GetComponentInChildren <ClaimObject>();

            if (cObject == null)
            {
                cObject = claimObject.AddComponent <ClaimObject>();
            }
            cObject.ClaimID = objectData.claimID;
            cObject.StateUpdated(objectData.state);
            cObject.ID         = objectData.objectID;
            cObject.TemplateID = objectData.templateID;
            cObject.Health     = objectData.health;
            cObject.MaxHealth  = objectData.maxHealth;
            cObject.Complete   = objectData.complete;
            //cObject.ItemReqs = objectData.
            claim.claimObjects.Add(objectData.objectID, cObject);

            if (cObject.ID == selectedID)
            {
                SelectedObject = cObject;
            }
        }
コード例 #3
0
ファイル: WorldBuilder.cs プロジェクト: clock2255/awagas
 /// <summary>
 /// Handles the Claim Action Bulk Message which is used to transfer large amounts of actions at once.
 /// </summary>
 /// <param name="props">Properties.</param>
 public void ClaimObjectBulkMessage(Dictionary <string, object> props)
 {
     //  Debug.LogError("ClaimObjectBulkMessage ");
     try
     {
         int numObjects = (int)props["numObjects"];
         AtavismLogger.LogDebugMessage("Got numObjects: " + numObjects);
         for (int i = 0; i < numObjects; i++)
         {
             string   actionString = (string)props["object_" + i];
             string[] actionData   = actionString.Split(';');
             string   objectID     = actionData[0];
             string   templateID   = actionData[1];
             string   gameObject   = actionData[2];
             string[] locData      = actionData[3].Split(',');
             //    Debug.LogError("ClaimObjectBulkMessage Loc=>"+string.Join("|",locData) +"< string="+ actionData[3]);
             Vector3  loc        = new Vector3(float.Parse(locData[0]), float.Parse(locData[1]), float.Parse(locData[2]));
             string[] normalData = actionData[4].Split(',');
             //   Debug.LogError("ClaimObjectBulkMessage Rot=>" + string.Join("|", normalData) + "< string=" + actionData[4]);
             Quaternion orient    = new Quaternion(float.Parse(normalData[0]), float.Parse(normalData[1]), float.Parse(normalData[2]), float.Parse(normalData[3]));
             string     state     = actionData[5];
             int        health    = int.Parse(actionData[6]);
             int        maxHealth = int.Parse(actionData[7]);
             bool       complete  = bool.Parse(actionData[8]);
             //SpawnClaimObject(int.Parse(objectID), int.Parse(claimID), gameObject, loc, orient);
             ClaimObjectData objectData = new ClaimObjectData();
             objectData.objectID   = int.Parse(objectID);
             objectData.templateID = int.Parse(templateID);
             objectData.claimID    = (int)props["claimID"];
             objectData.prefabName = gameObject;
             objectData.loc        = loc;
             objectData.orient     = orient;
             objectData.state      = state;
             objectData.health     = health;
             objectData.maxHealth  = maxHealth;
             objectData.complete   = complete;
             objectsToLoad.Add(objectData);
         }
     }
     catch (System.Exception e)
     {
         Debug.LogError("ClaimObjectBulkMessage Exception=" + e);
     }
     //   Debug.LogError("ClaimObjectBulkMessage objectsToLoad=" + objectsToLoad.Count);
 }