public Mob() { m_room_key = new RoomKey(); m_mob_id = -1; m_position = new Point3d(); m_angle = 0f; m_mob_type = null; m_health = 0; m_energy = 0; m_ai_data = null; }
public Mob() { m_room_key = new RoomKey(); m_mob_id= -1; m_position = new Point3d(); m_angle = 0f; m_mob_type = null; m_health= 0; m_energy= 0; m_ai_data = null; }
public static MobAIState ParseJsonAIData(string json_ai_data) { MobAIState ai_data = null; if (json_ai_data.Length > 0) { ai_data = JsonMapper.ToObject <MobAIState>(json_ai_data); } return(ai_data); }
public static string SerializeAIData(MobAIState ai_state) { return(JsonMapper.ToJson(ai_state)); }
public static string SerializeAIData(MobAIState ai_state) { return JsonMapper.ToJson(ai_state); }