protected override void UnloadContent() { GlobalTextures.UnloadContent(); Globals.startMenuesManager.UnloadContent(); Globals.loadingScreenManager.UnloadContent(); Globals.gameplayManager.UnloadContent(); Globals.songManager.UnloadContent(); Globals.soundEffectsManager.UnloadContent(); }
protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); viewport = GraphicsDevice.Viewport; GlobalTextures.LoadContent(); Globals.startMenuesManager.LoadContent(); Globals.loadingScreenManager.LoadContent(); Globals.songManager.LoadContent(); Globals.soundEffectsManager.LoadContent(); }