/// <summary> /// Create a new league_adjustment object. /// </summary> /// <param name="league">Initial value of the league property.</param> /// <param name="season">Initial value of the season property.</param> /// <param name="event_code">Initial value of the event_code property.</param> public static league_adjustment Createleague_adjustment(global::System.String league, global::System.Int32 season, global::System.String event_code) { league_adjustment league_adjustment = new league_adjustment(); league_adjustment.league = league; league_adjustment.season = season; league_adjustment.event_code = event_code; return(league_adjustment); }
/// <summary> /// Create a new league_adjustment object. /// </summary> /// <param name="league">Initial value of the league property.</param> /// <param name="season">Initial value of the season property.</param> /// <param name="event_code">Initial value of the event_code property.</param> public static league_adjustment Createleague_adjustment(global::System.String league, global::System.Int32 season, global::System.String event_code) { league_adjustment league_adjustment = new league_adjustment(); league_adjustment.league = league; league_adjustment.season = season; league_adjustment.event_code = event_code; return league_adjustment; }
/// <summary> /// Deprecated Method for adding a new object to the league_adjustment EntitySet. Consider using the .Add method of the associated ObjectSet<T> property instead. /// </summary> public void AddToleague_adjustment(league_adjustment league_adjustment) { base.AddObject("league_adjustment", league_adjustment); }