public Asteroid(int posX, int posY, int size, float speed, Vector2 direction, ContentManager content) { this.posX = posX; this.posY = posY; this.size = size; this.speed = speed; this.direction = direction; this.content = content; largeAstSpriteLoader = new SpritesheetLoader("LAExplosion", false, 2, content); medAstSpriteLoader = new SpritesheetLoader("MAExplosion", false, 2, content); smallAstSpriteLoader = new SpritesheetLoader("SAExplosion", false, 2, content); }
public void Load(ContentManager content) { playerTextureMoving = content.Load<Texture2D>("RocketFlying"); defaultTexture = content.Load<Texture2D>("RocketIdle"); playerTextureIdle = defaultTexture; bulletTexture = content.Load<Texture2D>("RocketBulllet"); //test = content.Load<Texture2D>("placeholderas"); sound = content.Load<SoundEffect>("SoundPlaceHolder"); origin.X = playerTextureIdle.Width / 2; origin.Y = playerTextureIdle.Height / 2; rocketExplodeSprite = new SpritesheetLoader("RocketExplosion", false, 10, content); }