コード例 #1
0
ファイル: CardHalo2D.cs プロジェクト: Deneyr/Metempsychoid
        public CardHalo2D(IObject2DFactory factory, ALayer2D parentLayer, CardEntity2D parentCard) :
            base(parentLayer, factory, false)
        {
            Shader shader = new Shader(null, null, @"Assets\Graphics\Shaders\CardHalo.frag");

            Texture distortionMap = factory.GetTextureById("distorsionTexture");

            distortionMap.Repeated = true;
            distortionMap.Smooth   = true;
            shader.SetUniform("currentTexture", new Shader.CurrentTextureType());
            shader.SetUniform("distortionMapTexture", distortionMap);

            render        = new RenderStates(BlendMode.Alpha);
            render.Shader = shader;

            this.isFocused = true;

            this.SpriteColor          = Color.Yellow;
            this.ObjectSprite.Texture = factory.GetTextureById("starHaloTexture");

            this.ObjectSprite.Origin = new SFML.System.Vector2f(this.ObjectSprite.TextureRect.Width / 2, this.ObjectSprite.TextureRect.Height / 2);

            // Active animation
            SequenceAnimation sequence = new SequenceAnimation(Time.FromSeconds(4), AnimationType.LOOP);

            IAnimation anim = new ZoomAnimation(ZOOM_AWAKENED, ZOOM_AWAKENED + .5f, Time.FromSeconds(2), AnimationType.ONETIME, InterpolationMethod.LINEAR);

            sequence.AddAnimation(0, anim);

            anim = new ZoomAnimation(ZOOM_AWAKENED + .5f, ZOOM_AWAKENED, Time.FromSeconds(2), AnimationType.ONETIME, InterpolationMethod.LINEAR);
            sequence.AddAnimation(2, anim);

            this.animationsList.Add(sequence);

            this.Initialize(parentCard);
        }
コード例 #2
0
ファイル: CardHalo2D.cs プロジェクト: Deneyr/Metempsychoid
 private void Initialize(CardEntity2D entity)
 {
     this.HaloState = CardHaloState.NOT_ACTIVE;
     this.Position  = entity.Position;
     this.IsFocused = false;
 }