/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); SpriteManager.LoadSpritesFromContent(Content); ViewPortManager.Load(GraphicsDevice.Viewport); ViewPortManager.graphicsDevice = GraphicsDevice; SoundManager.Load(Content); // Create a new SpriteBatch, which can be used to draw textures. App.LoadContent(Content, GraphicsDevice); Menu.LoadContent(GraphicsDevice, App.MenuFont); SoundManager.Play(SoundManager.LoopSong, 0.5f); }
void Window_ClientSizeChanged(object sender, EventArgs e) { ViewPortManager.Load(GraphicsDevice.Viewport); ViewPortManager.graphicsDevice = GraphicsDevice; }