コード例 #1
0
ファイル: Menu.cs プロジェクト: Wiles/sgd_assign_3
        /// <summary>
        /// Updates the Entity.
        /// </summary>
        /// <param name="graphics">The graphics.</param>
        /// <param name="input">The input.</param>
        /// <param name="delta">The delta.</param>
        public void Update(GraphicsDevice graphics, Input input, long delta)
        {
            MenuScreen screen = Screens[SelectedMenuScreen];
            int        max    = (Screens[SelectedMenuScreen] == Screens[MainMenuIndex])
                          ? screen.Elements.Count
                          : screen.Elements.Count + 1;

            if (input.Down())
            {
                if (_down == false)
                {
                    _down = true;
                    _menuMove.Play();
                    screen.SelectedIndex += 1;
                    if (screen.SelectedIndex >= max)
                    {
                        screen.SelectedIndex = 0;
                    }
                }
            }
            else
            {
                _down = false;
            }
            if (input.Up())
            {
                if (_up == false)
                {
                    _up = true;
                    _menuMove.Play();
                    screen.SelectedIndex -= 1;
                    if (screen.SelectedIndex < 0)
                    {
                        screen.SelectedIndex = max - 1;
                    }
                }
            }
            else
            {
                _up = false;
            }
            if (input.Fire())
            {
                if (_enter == false)
                {
                    _enter = true;
                    Action[] actions = screen.Elements.Values.ToArray();
                    if (screen.SelectedIndex == actions.Count())
                    {
                        _menuBack.Play();
                        SelectedMenuScreen = screen.Parent == null ? MainMenuIndex : Screens.IndexOf(screen.Parent);
                    }
                    else
                    {
                        Action action = screen.Elements.Values.ToArray()[screen.SelectedIndex];
                        if (action != null)
                        {
                            _menuSelect.Play();
                            action();
                        }
                    }
                }
            }
            else
            {
                _enter = false;
            }

            if (input.Escape())
            {
                if (_escape == false)
                {
                    _escape = true;
                    if (screen.Parent != null)
                    {
                        _menuBack.Play();

                        SelectedMenuScreen = Screens.IndexOf(screen.Parent);
                    }
                    else if (screen != Screens[MainMenuIndex])
                    {
                        _menuBack.Play();
                        SelectedMenuScreen = MainMenuIndex;
                    }
                }
            }
            else
            {
                _escape = false;
            }
        }
コード例 #2
0
ファイル: Game1.cs プロジェクト: Wiles/sgd_assign_3
        /// <summary>
        /// Reference page contains links to related conceptual articles.
        /// </summary>
        /// <param name="gameTime">Time passed since the last call to Update.</param>
        protected override void Update(GameTime gameTime)
        {
            long delta      = gameTime.ElapsedGameTime.Milliseconds;
            var  inputState = new Input(Keyboard.GetState(), GamePad.GetState(PlayerIndex.One));

            if (_running)
            {
                if (inputState.Escape())
                {
                    _running = false;
                    _menu.SelectedMenuScreen = _menu.MainMenuIndex;
                    return;
                }

                _player.Update(GraphicsDevice, inputState, delta);

                _lastFire += delta;

                if (inputState.Fire())
                {
                    if (_lastFire > _fireTime.Milliseconds)
                    {
                        _lastFire = 0;
                        _shootSound.Play();
                        AddProjectile();
                    }
                }

                UpdateCollisions();
                for (int i = _projectiles.Count - 1; i >= 0; i--)
                {
                    _projectiles[i].Update(GraphicsDevice, inputState, delta);

                    if (_projectiles[i].Active == false)
                    {
                        _projectiles.RemoveAt(i);
                    }
                }


                for (int i = _explosions.Count - 1; i >= 0; i--)
                {
                    _explosions[i].Update(GraphicsDevice, inputState, delta);

                    if (_explosions[i].Active == false)
                    {
                        _explosions.RemoveAt(i);
                    }
                }

                for (int i = _enemies.Count - 1; i >= 0; i--)
                {
                    _enemies[i].Update(GraphicsDevice, inputState, delta);

                    if (_enemies[i].Active == false)
                    {
                        _enemies.RemoveAt(i);
                    }
                    else
                    {
                        if (_enemies[i].LastFired > _fireTime.Milliseconds)
                        {
                            _enemies[i].LastFired = 0;
                            double angle;
                            if (_enemies[i].Accurate)
                            {
                                angle = Math.Atan2(_player.Position.Y - _enemies[i].Position.Y,
                                                   _player.Position.X - _enemies[i].Position.X);
                            }
                            else
                            {
                                angle = _rand.NextDouble() * MathHelper.TwoPi;
                            }

                            Vector2 position = _enemies[i].Position +
                                               new Vector2((float)(32 * Math.Cos(angle)), (float)(32 * Math.Sin(angle)));

                            var projectile = new Projectile();
                            projectile.Initialize(GraphicsDevice.Viewport, _projectileTexture, position, angle,
                                                  ProjectileMoveSpeed, true);
                            _projectiles.Add(projectile);
                        }
                    }
                }

                UpdateAsteroids(delta, inputState);
                base.Update(gameTime);
            }
            else
            {
                _menu.Update(GraphicsDevice, inputState, delta);
            }
        }