public void Draw(SpriteBatch spriteBatch) { EnemyShotManager.Draw(spriteBatch); foreach (Enemy enemy in Enemies) { enemy.Draw(spriteBatch); } }
public void Draw(SpriteBatch spriteBatch) { PlayerShotManager.Draw(spriteBatch); if (!Destroyed) { playerSprite.Draw(spriteBatch); } }
public void Draw(SpriteBatch spriteBatch) { PlayerShotManager.Draw(spriteBatch); if (!Destroyed) { //EffectManager.Effect("ShieldsUp").Trigger(playerSprite.Center + new Vector2(8, 0)); EffectManager.Effect("ShipSmokeTrail").Trigger(playerSprite.Center + new Vector2(8, 28)); playerSprite.Draw(spriteBatch); } }
public void Draw(SpriteBatch spriteBatch) { PlayerShotManager.Draw(spriteBatch); if (SheildVisible) { Sheild.Draw(spriteBatch); Sheildbar.Draw(spriteBatch); if (rand.Next(0, 50) == 1) { EffectManager.Effect("ShieldBounce").Trigger(playerSprite.Center); } EffectManager.Effect("ShieldsUp").Trigger(playerSprite.Center); } SheildPowerUP.Draw(spriteBatch); if (!Destroyed) { playerSprite.Draw(spriteBatch); } }