/// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Black); // TODO: Add your drawing code here spriteBatch.Begin(); if (gameState == GameStates.TitleScreen) { spriteBatch.Draw(titleScreen, new Rectangle(0, 0, this.Window.ClientBounds.Width, this.Window.ClientBounds.Height), Color.White); } if ((gameState == GameStates.Playing) || (gameState == GameStates.PlayerDead) || (gameState == GameStates.GameOver)) { starField.Draw(spriteBatch); asteroidManager.Draw(spriteBatch); playerManager.Draw(spriteBatch); enemyManager.Draw(spriteBatch); } if ((gameState == GameStates.GameOver)) { } spriteBatch.End(); base.Draw(gameTime); }
/// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Black); spriteBatch.Begin(); if (gameState == GameStates.TitleScreen) { spriteBatch.Draw(titleScreen, new Rectangle(0, 0, this.Window.ClientBounds.Width, this.Window.ClientBounds.Height), Color.White); } if ((gameState == GameStates.Playing) || (gameState == GameStates.PlayerDead) || (gameState == GameStates.GameOver)) { starField.Draw(spriteBatch); asteroidManager.Draw(spriteBatch); playerManager.Draw(spriteBatch); enemyManager.Draw(spriteBatch); explosionManager.Draw(spriteBatch); spriteBatch.DrawString( pericles14, "Score: " + playerManager.PlayerScore.ToString(), scoreLocation, Color.White); if (playerManager.LivesRemaining >= 0) { spriteBatch.DrawString( pericles14, "Ships Remaining: " + playerManager.LivesRemaining.ToString(), livesLocation, Color.White); } } if ((gameState == GameStates.GameOver)) { spriteBatch.DrawString( pericles14, "G A M E O V E R !", new Vector2( this.Window.ClientBounds.Width / 2 - pericles14.MeasureString("G A M E O V E R !").X / 2, 50), Color.White); } spriteBatch.End(); EffectManager.Draw(); base.Draw(gameTime); }
/// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Black); spriteBatch.Begin(); if (gameState == GameStates.TitleScreen) { spriteBatch.Draw(titleScreen, new Rectangle(0, 0, this.Window.ClientBounds.Width, this.Window.ClientBounds.Height), Color.White); } if (gameState == GameStates.DifficultySelect) { spriteBatch.Draw(levelScreen, new Rectangle(0, 0, this.Window.ClientBounds.Width, this.Window.ClientBounds.Height), Color.White); } if (gameState == GameStates.ccViewer) { spriteBatch.Draw(ccViewer, new Rectangle(0, 0, this.Window.ClientBounds.Width, this.Window.ClientBounds.Height), Color.White); } if (gameState == GameStates.CreditsScreen) { spriteBatch.Draw(credits, new Rectangle(0, 0, this.Window.ClientBounds.Width, this.Window.ClientBounds.Height), Color.White); } if ((gameState == GameStates.Playing) || (gameState == GameStates.PlayerDead) || (gameState == GameStates.GameOver)) { starField.Draw(spriteBatch); planetManager.Draw(spriteBatch); asteroidManager.Draw(spriteBatch); playerManager.Draw(spriteBatch); enemyManager.Draw(spriteBatch); explosionManager.Draw(spriteBatch); if (difficultyLevel != 9) { spriteBatch.DrawString( pericles14, "Score: " + playerManager.PlayerScore.ToString(), scoreLocation, Color.White); } if (playerManager.LivesRemaining >= 0) { spriteBatch.DrawString( pericles14, "Ships Remaining: " + (playerManager.LivesRemaining + 1).ToString(), livesLocation, Color.White); } if (difficultyLevel == 9) { //Added a timer playerTimePlayed += (float)gameTime.ElapsedGameTime.TotalSeconds; spriteBatch.DrawString( pericles14, "Score: " + ((int)playerTimePlayed * 100).ToString(), timerLocation, Color.White); } } if ((gameState == GameStates.GameOver)) { spriteBatch.DrawString( pericles14, "G A M E O V E R ! \nY O U A R E B A D!", new Vector2( this.Window.ClientBounds.Width / 2 - pericles14.MeasureString("G A M E O V E R !").X / 2, 50), Color.White); } spriteBatch.End(); EffectManager.Draw(); base.Draw(gameTime); }
/// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Black); spriteBatch.Begin(); if (gameState == GameStates.TitleScreen) { spriteBatch.Draw(titleScreen, new Rectangle(0, 0, this.Window.ClientBounds.Width, this.Window.ClientBounds.Height), Color.White); } if ((gameState == GameStates.Playing) || (gameState == GameStates.PlayerDead) || (gameState == GameStates.GameOver) || (gameState == GameStates.LevelUp)) { starField.Draw(spriteBatch); planetManager.Draw(spriteBatch); asteroidManager.Draw(spriteBatch); playerManager.Draw(spriteBatch); enemyManager.Draw(spriteBatch); explosionManager.Draw(spriteBatch); spriteBatch.DrawString( pericles14, "Level: " + playerManager.CurrentLevel.ToString(), levelLocation, Color.White); spriteBatch.DrawString( pericles14, "Score: " + playerManager.PlayerScore.ToString(), scoreLocation, Color.White); spriteBatch.DrawString( pericles14, "Health: " + playerManager.healthRemaining.ToString(), healthLocation, Color.White); if (playerManager.healthRemaining <= 0) { playerManager.Destroyed = true; } if (playerManager.LivesRemaining >= 0) { spriteBatch.DrawString( pericles14, "Ships Remaining: " + playerManager.LivesRemaining.ToString(), livesLocation, Color.White); } } if (playerManager.PlayerScore == 20000) { playerManager.LivesRemaining = +3; } if ((gameState == GameStates.PlayerDead)) { spriteBatch.DrawString( pericles14, "Y O U D I E D", new Vector2( this.Window.ClientBounds.Width / 2 - pericles14.MeasureString("Y O U D I E D").X / 2, 50), Color.White); } if ((gameState == GameStates.GameOver)) { spriteBatch.DrawString( pericles14, "G I T G U D", new Vector2( this.Window.ClientBounds.Width / 2 - pericles14.MeasureString("G I T G U D").X / 2, 50), Color.White); } if ((gameState == GameStates.LevelUp)) { spriteBatch.DrawString( pericles14, "L E V E L U P", new Vector2( this.Window.ClientBounds.Width / 2 - pericles14.MeasureString("L E V E L U P").X / 2, 50), Color.White); } if ((gameState == GameStates.Win)) { spriteBatch.DrawString( pericles14, "Y O U W I N", new Vector2( this.Window.ClientBounds.Width / 2 - pericles14.MeasureString("L E V E L U P").X / 2, 50), Color.White); } spriteBatch.End(); base.Draw(gameTime); }
/// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Black); spriteBatch.Begin(); if (gameState == GameStates.TitleScreen) { spriteBatch.Draw(titleScreen, new Rectangle(0, 0, this.Window.ClientBounds.Width, this.Window.ClientBounds.Height), Color.White); } if ((gameState == GameStates.Playing) || (gameState == GameStates.PlayerDead) || (gameState == GameStates.GameOver) || gameState == GameStates.BossBattle) { for (int i = 0; i < starFields.Count; i++) { starFields[i].Draw(spriteBatch); } planetManager.Draw(spriteBatch); if (gameState != GameStates.BossBattle) { asteroidManager.Draw(spriteBatch); enemyManager.Draw(spriteBatch); } else { bossManager.Draw(spriteBatch); } playerManager.Draw(spriteBatch); explosionManager.Draw(spriteBatch); spriteBatch.DrawString( pericles14, "Score: " + playerManager.PlayerScore.ToString(), scoreLocation, Color.White); spriteBatch.DrawString( pericles14, "Health: " + playerManager.HealthRemaining.ToString(), healthLocation, Color.White); if (playerManager.LivesRemaining >= 0) { spriteBatch.DrawString( pericles14, "Ships Remaining: " + playerManager.LivesRemaining.ToString(), livesLocation, Color.White); } if (playerManager.HealthRemaining <= 0) { playerManager.Destroyed = true; } } if ((playerManager.Destroyed == true)) { spriteBatch.DrawString( pericles14, "Y O U D I E D !", new Vector2( this.Window.ClientBounds.Width / 2 - pericles14.MeasureString("Y O U D I E D !").X / 2, 50), Color.White); } if ((gameState == GameStates.GameOver)) { spriteBatch.DrawString( pericles14, "G A M E O V E R !", new Vector2( this.Window.ClientBounds.Width / 2 - pericles14.MeasureString("G A M E O V E R !").X / 2, 50), Color.White); } if (gameState == GameStates.YouWin) { spriteBatch.Draw(Winner, new Rectangle(0, 0, this.Window.ClientBounds.Width, this.Window.ClientBounds.Height), Color.White); } spriteBatch.End(); base.Draw(gameTime); }
/// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Black); spriteBatch.Begin(); if (gameState == GameStates.TitleScreen) { spriteBatch.Draw(titleScreen, new Rectangle(0, 0, this.Window.ClientBounds.Width, this.Window.ClientBounds.Height), Color.White); } if ((gameState == GameStates.Playing) || (gameState == GameStates.PlayerDead) || (gameState == GameStates.GameOver)) { foreach (StarField sf in starField) { sf.Draw(spriteBatch); } spriteBatch.Draw(planetsmash, new Rectangle(-50, this.Window.ClientBounds.Height - planetsmash.Height + 50, planetsmash.Width, planetsmash.Height), Color.White); asteroidManager.Draw(spriteBatch); playerManager.Draw(spriteBatch); enemyManager.Draw(spriteBatch); explosionManager.Draw(spriteBatch); spriteBatch.DrawString( pericles14, "Score: " + playerManager.PlayerScore.ToString(), scoreLocation, Color.White); if (playerManager.LivesRemaining >= 0) { spriteBatch.DrawString( pericles14, "Ships Remaining: " + playerManager.LivesRemaining.ToString(), livesLocation, Color.White); } MouseState ms = Mouse.GetState(); Vector2 click = new Vector2(ms.X, ms.Y); spriteBatch.Draw(spriteSheet, new Rectangle(ms.X - 19, ms.Y - 19, 38, 38), new Rectangle(0, 356, 38, 38), Color.White); } if ((gameState == GameStates.GameOver)) { spriteBatch.DrawString( pericles14, "G A M E O V E R !", new Vector2( this.Window.ClientBounds.Width / 2 - pericles14.MeasureString("G A M E O V E R !").X / 2, 50), Color.White); } spriteBatch.End(); base.Draw(gameTime); }