public UniTask Initialize() { _gameSignals = DIResolver.GetObject <GameSignals>(); _asteroidSpawnerSystem = DIResolver.GetObject <AsteroidSpawnerSystem>(); _asteroidAssetSource = DIResolver.GetObject <AsteroidGameAssetSource>(); _gameSignals.AsteroidDespawnedSignal.Listen(HandleAsteroidDespawned).AddTo(disposables); return(UniTask.CompletedTask); }
public UniTask Initialize() { _gameSignals = DIResolver.GetObject <GameSignals>(); _asteroidSpawnerSystem = DIResolver.GetObject <AsteroidSpawnerSystem>(); _asteroidAssetSource = DIResolver.GetObject <AsteroidGameAssetSource>(); _bookKeepingInGameData = DIResolver.GetObject <BookKeepingInGameData>(); _gameSignals.GameStartSignal.Listen(HandleGameStartSignal, GameStartPrioritySignal.PRIORITY_SPAWN_WAVE).AddTo(disposables); _gameSignals.AsteroidSpawnedSignal.Listen(HandleAsteroidSpawned).AddTo(disposables); _gameSignals.AsteroidDespawnedSignal.Listen(HandleAsteroidDespawned).AddTo(disposables); return(UniTask.CompletedTask); }
public UniTask Initialize() { _multiplePrefabMemoryPool = DIResolver.GetObject <MultiplePrefabMemoryPool>(); _asteroidGameSettings = DIResolver.GetObject <AsteroidGameSettings>(); _asteroidAssetSource = DIResolver.GetObject <AsteroidGameAssetSource>(); _gameSignals = DIResolver.GetObject <GameSignals>(); Camera mainCamera = Camera.main; minWorldPos = mainCamera.ViewportToWorldPoint(Vector2.zero); maxWorldPos = mainCamera.ViewportToWorldPoint(Vector2.one); minAdditionalWorldPos = mainCamera.ViewportToWorldPoint(_asteroidGameSettings.minAsteroidSpawnAdditionalViewportPosition); minAdditionalWorldPos -= minWorldPos; maxAdditionalWorldPos = mainCamera.ViewportToWorldPoint(_asteroidGameSettings.maxAsteroidSpawnAdditionalViewportPosition); maxAdditionalWorldPos -= minWorldPos; _gameSignals.GameEntityDespawnedSignal.Listen(HandleGameEntityDespawned).AddTo(disposables); return(UniTask.CompletedTask); }
public UniTask Initialize() { _asteroidGameSettings = DIResolver.GetObject <AsteroidGameSettings>(); _asteroidGameAssetSource = DIResolver.GetObject <AsteroidGameAssetSource>(); _gameSignals = DIResolver.GetObject <GameSignals>(); _enemySaucerSpawnerSystem = DIResolver.GetObject <EnemySaucerSpawnerSystem>(); _gameSignals.GameStartSignal.Listen(HandleGameStart, GameStartPrioritySignal.PRIORITY_SETUP_SPAWN_ENEMY).AddTo(disposables); _gameSignals.GameOverSignal.Listen(HandleGameOver).AddTo(disposables); Camera mainCamera = Camera.main; minWorldPos = mainCamera.ViewportToWorldPoint(Vector2.zero); maxWorldPos = mainCamera.ViewportToWorldPoint(Vector2.one); minAdditionalWorldPos = mainCamera.ViewportToWorldPoint(_asteroidGameSettings.minEnemySpawnAdditionalViewportPosition); minAdditionalWorldPos -= minWorldPos; maxAdditionalWorldPos = mainCamera.ViewportToWorldPoint(_asteroidGameSettings.maxEnemySpawnAdditionalViewportPosition); maxAdditionalWorldPos -= minWorldPos; return(UniTask.CompletedTask); }