public void draw(DrawContext con) { float breite = con.getBreite(); #region höhen und tabs punktieren for (int i = 0; i < hohh.Length; i++) { hohh[i] += con.y; } for (int i = 0; i < tabb.Length; i++) { tabb[i] += con.x; } #endregion DrawContext con2 = con.createChild(tabb, hohh, con.x, con.y, con.zeit);//con.rahmenArt, con.variante, #region DEBUG #if DEBUG_CSTRING { for (int i = 0; i < hohh.Length; i++) { con.DrawLine(Pens.Red, con.x, hohh[i], con.x + breite, hohh[i]); } for (int i = 0; i < tabb.Length; i++) { con.DrawLine(Pens.Red, tabb[i], hohh.First(), tabb[i], hohh.Last()); } } #endif #endregion { float niveau = 0; IEnumerator<IDrawable> en = list.GetEnumerator(); while (en.MoveNext()) { if (en.Current.getBenutzteBreite(con2.getBreite()) + con2.x > tabb[con2.i + 1 + en.Current.getTabs()] + 1) { con2.y += niveau; niveau = 0;// Diese zeile fehlte! (Bug entdeckt: 06.06.2014) con2.x = tabb[con2.i]; } en.Current.draw(con2); niveau = Math.Max(niveau, en.Current.getHeight(con2.getBreite())); con2.x += en.Current.getBenutzteBreite(con2.getBreite()); if (en.Current.getTabs() > 0) { niveau = 0; con2.i += en.Current.getTabs(); con2.x = tabb[con2.i]; con2.y = hohh[con2.j]; } if (en.Current.neueZeile()) { niveau = 0; con2.i = 0; con2.j++; con2.y = con2.hohh[con2.j]; con2.x = con2.tabb[con2.i]; } } } }
public void draw(DrawContext con) { r.X = con.x; r.Y = con.y; DrawContext con2; for (int i = 0; i < p; i++) { con2 = con.createChild(new float[] { 0, r.Width - X[i] }, new float[] { 0, r.Height - Y[i] }, X[i] + r.X, Y[i] + r.Y, con.zeit); layer[i].draw(con2); } #if DEBUG_CSTRING con.DrawRectangle(r, Pens.Gray); #endif }