private void OnTarget( bool location, Serial serial, Point3D loc, ushort gfx ) { Engine.MainWindow.ShowMe(); if ( !location && serial.IsItem ) { m_Items.Add( serial ); Item item = World.FindItem( serial ); if ( item != null ) { ClientCommunication.SendToClient( new ContainerItem( item ) ); m_SubList.Items.Add( item.ToString() ); } else { m_SubList.Items.Add( serial.ToString() ); } World.Player.SendMessage( MsgLevel.Force, LocString.ItemAdded ); } }