public MobileIncoming(Mobile m) : base(0x78) { int count = m.Contains.Count; EnsureCapacity(3 + 4 + 2 + 2 + 2 + 1 + 1 + 2 + 1 + 1 + 4 + count * (4 + 2 + 1 + 2)); Write((uint)m.Serial); Write((ushort)m.Body); Write((ushort)m.Position.X); Write((ushort)m.Position.Y); Write((sbyte)m.Position.Z); Write((byte)m.Direction); Write((ushort)(m.Hue)); Write((byte)m.GetPacketFlags()); Write((byte)m.Notoriety); for (int i = 0; i < count; ++i) { Item item = (Item)m.Contains[i]; int itemID = item.ItemID & 0x3FFF; bool writeHue = (item.Hue != 0); if (writeHue) { itemID |= 0x8000; } Write((uint)item.Serial); Write((ushort)itemID); Write((byte)item.Layer); Write((ushort)item.Hue); } Write((uint)0); // terminate }
public MobileUpdate(Mobile m) : base(0x20, 19) { Write((int)m.Serial); Write((short)m.Body); Write((byte)0); Write((short)m.Hue); Write((byte)m.GetPacketFlags()); Write((short)m.Position.X); Write((short)m.Position.Y); Write((short)0); Write((byte)m.Direction); Write((sbyte)m.Position.Z); }
public MobileIncoming(Mobile m) : base(0x78) { int count = m.Contains.Count; int ltHue = Config.GetInt("LTHilight"); bool isLT; if (ltHue != 0) { isLT = Targeting.IsLastTarget(m); } else { isLT = false; } EnsureCapacity(3 + 4 + 2 + 2 + 2 + 1 + 1 + 2 + 1 + 1 + 4 + count * (4 + 2 + 1 + 2)); Write((uint)m.Serial); Write((ushort)m.Body); Write((ushort)m.Position.X); Write((ushort)m.Position.Y); Write((sbyte)m.Position.Z); Write((byte)m.Direction); Write((ushort)(isLT ? ltHue | 0x8000 : m.Hue)); Write((byte)m.GetPacketFlags()); Write((byte)m.Notoriety); for (int i = 0; i < count; ++i) { Item item = (Item)m.Contains[i]; int itemID = item.ItemID & 0x3FFF; bool writeHue = (item.Hue != 0); if (writeHue || isLT) { itemID |= 0x8000; } Write((uint)item.Serial); Write((ushort)itemID); Write((byte)item.Layer); if (isLT) { Write((ushort)(ltHue & 0x3FFF)); } else if (writeHue) { Write((ushort)item.Hue); } } Write((uint)0); // terminate }
internal MobileUpdate(Mobile m) : base(0x20, 19) { Write((int)m.Serial); Write((short)m.Body); Write((byte)0); int ltHue = Engine.MainWindow.LTHilight; if (ltHue != 0 && Targeting.IsLastTarget(m)) { Write((short)(ltHue | 0x8000)); } else { Write((short)m.Hue); } Write((byte)m.GetPacketFlags()); Write((short)m.Position.X); Write((short)m.Position.Y); Write((short)0); Write((byte)m.Direction); Write((sbyte)m.Position.Z); }
public MobileUpdate(Mobile m) : base(0x20, 19) { Write((int)m.Serial); Write((short)m.Body); Write((byte)0); int ltHue = Config.GetInt("LTHilight"); if (ltHue != 0 && Targeting.IsLastTarget(m)) { Write((short)(ltHue | 0x8000)); } else { Write((short)m.Hue); } Write((byte)m.GetPacketFlags()); Write((short)m.Position.X); Write((short)m.Position.Y); Write((short)0); Write((byte)m.Direction); Write((sbyte)m.Position.Z); }
public MobileUpdate( Mobile m ) : base(0x20, 19) { Write( (int) m.Serial ); Write( (short) m.Body ); Write( (byte) 0 ); int ltHue = Config.GetInt( "LTHilight" ); if ( ltHue != 0 && Targeting.IsLastTarget( m ) ) Write( (short)(ltHue|0x8000) ); else Write( (short) m.Hue ); Write( (byte) m.GetPacketFlags() ); Write( (short) m.Position.X ); Write( (short) m.Position.Y ); Write( (short) 0 ); Write( (byte) m.Direction ); Write( (sbyte) m.Position.Z ); }
public MobileIncoming( Mobile m ) : base(0x78) { int count = m.Contains.Count; int ltHue = Config.GetInt( "LTHilight" ); bool isLT; if ( ltHue != 0 ) isLT = Targeting.IsLastTarget( m ); else isLT = false; EnsureCapacity( 3 + 4 + 2 + 2 + 2 + 1 + 1 + 2 + 1 + 1 + 4 + count*(4+2+1+2) ); Write( (uint) m.Serial ); Write( (ushort) m.Body ); Write( (ushort) m.Position.X ); Write( (ushort) m.Position.Y ); Write( (sbyte) m.Position.Z ); Write( (byte) m.Direction ); Write( (ushort)( isLT ? ltHue|0x8000 : m.Hue ) ); Write( (byte) m.GetPacketFlags() ); Write( (byte) m.Notoriety ); for ( int i = 0; i < count; ++i ) { Item item = (Item)m.Contains[i]; int itemID = item.ItemID & 0x3FFF; bool writeHue = ( item.Hue != 0 ); if ( writeHue || isLT ) itemID |= 0x8000; Write( (uint) item.Serial ); Write( (ushort) itemID ); Write( (byte) item.Layer ); if ( isLT ) Write( (ushort)(ltHue & 0x3FFF) ); else if ( writeHue ) Write( (ushort) item.Hue ); } Write( (uint) 0 ); // terminate }
internal MobileIncoming(Mobile m) : base(0x78) { int count = m.Contains.Count; int ltHue = Engine.MainWindow.LTHilight; int hue = m.Hue; if (ltHue != 0 && Targeting.IsLastTarget(m)) { hue = ltHue; } else // Inizio controllo flag { if (m.Poisoned) // Caso Poison { hue = (int)RazorEnhanced.Filters.HighLightColor.Poison; } else if (m.Blessed) // Caso Mortal { hue = (int)RazorEnhanced.Filters.HighLightColor.Mortal; } else if (m.Paralized) // Caso Paral { hue = (int)RazorEnhanced.Filters.HighLightColor.Paralized; } } EnsureCapacity(3 + 4 + 2 + 2 + 2 + 1 + 1 + 2 + 1 + 1 + 4 + count * (4 + 2 + 1 + 2)); Write((uint)m.Serial); Write((ushort)m.Body); Write((ushort)m.Position.X); Write((ushort)m.Position.Y); Write((sbyte)m.Position.Z); Write((byte)m.Direction); Write((ushort)hue); Write((byte)m.GetPacketFlags()); Write((byte)m.Notoriety); for (int i = 0; i < count; ++i) { Item item = (Item)m.Contains[i]; Write((uint)item.Serial); Write((ushort)item.ItemID); Write((byte)item.Layer); if (ltHue != 0 && Targeting.IsLastTarget(m)) { Write((ushort)ltHue); } else // Inizio controllo flag { if (m.Poisoned) // Caso Poison { hue = (int)RazorEnhanced.Filters.HighLightColor.Poison; } else if (m.Blessed) // Caso Mortal { hue = (int)RazorEnhanced.Filters.HighLightColor.Mortal; } else if (m.Paralized) // Caso Paral { hue = (int)RazorEnhanced.Filters.HighLightColor.Paralized; } else { Write((ushort)item.Hue); } } } Write((uint)0); // terminate }