コード例 #1
0
ファイル: PongGame.cs プロジェクト: UnaviaMedia/PongGame
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            //Create a new list of players
            playerList = new List<Paddle>();

            gameFont = Content.Load<SpriteFont>("Fonts/ScoreFont");
            player1ScoreBoard = new Scoreboard(this, spriteBatch, gameFont, new Vector2(0, 0), "Doug", true);
            this.Components.Add(player1ScoreBoard);

            player2ScoreBoard = new Scoreboard(this, spriteBatch, gameFont, new Vector2(stage.X - (LARGE_PADDING), 0), "Kendall", false);
            this.Components.Add(player2ScoreBoard);

            //Load the paddle texture
            Texture2D paddleTexture = Content.Load<Texture2D>("Images/Paddle");

            //Create player 1
            Vector2 paddle1Position = new Vector2(PADDING, stage.Y / 2 - paddleTexture.Height / 2);
            player1 = new Paddle(this, spriteBatch, paddleTexture, paddle1Position, Keys.A, Keys.Z);
            playerList.Add(player1);

            //Create player 2
            Vector2 paddle2Position = new Vector2(stage.X - paddleTexture.Width - PADDING, stage.Y / 2 - paddleTexture.Height / 2);
            player2 = new Paddle(this, spriteBatch, paddleTexture, paddle2Position, Keys.Up, Keys.Down);
            playerList.Add(player2);

            //Create the ball
            Texture2D ballTexture = Content.Load<Texture2D>("Images/Ball");
            ball = new Ball(this, spriteBatch, ballTexture);
            this.Components.Add(ball);

            //Add each player to the GameComponents list
            foreach (Paddle paddle in playerList)
            {
                this.Components.Add(paddle);
            }

            //Create a new collision manager
            collisionManager = new CollisionManager(this, playerList, ball);
            this.Components.Add(collisionManager);

            //Create a new sound manager
            soundManager = new SoundManager(this);
            this.Components.Add(soundManager);
        }
コード例 #2
0
 /// <summary>
 /// Create a new CollisionManager object
 /// </summary>
 /// <param name="game">Game reference for the component</param>
 /// <param name="playerList">List of players (paddles)</param>
 /// <param name="ball">Ball reference</param>
 public CollisionManager(Game game, List<Paddle> playerList, Ball ball)
     : base(game)
 {
     this.playerList = playerList;
     this.ball = ball;
 }