コード例 #1
0
        //Convolution Laplacian function
        //calculates sum of all neighbours and cell after they are * by a constant
        public static double ConvolutionLaplacian(Cell[] neighbours, double value, bool AorB)
        {
            double sumOfNeighbours = 0;
            for (int i = 0; i < neighbours.Length; i++)
            {
                if ((i == 0) || (i == 2) || (i == 4) || (i == 6))
                {
                    if (AorB == true)
                    {
                        sumOfNeighbours += (neighbours[i].CurrentAValue * 0.2);
                    }
                    else
                    {
                        sumOfNeighbours += (neighbours[i].CurrentBValue * 0.2);
                    }
                }
                else
                {
                    if (AorB == true)
                    {
                        sumOfNeighbours += (neighbours[i].CurrentAValue * 0.05);
                    }
                    else
                    {
                        sumOfNeighbours += (neighbours[i].CurrentBValue * 0.05);
                    }
                }
            }

            return (value*-1) + sumOfNeighbours;
        }
コード例 #2
0
ファイル: Grid.cs プロジェクト: gregfield/IN710-fielgm2
        //Grey-Scott Equation for B
        public double CalcAValue(Cell cell, Cell[] neighbours)
        {
            //lapFunc is method call for the laplacian function
            double calc1 = diffA * lapFunc(neighbours, cell.CurrentAValue, true);
            double calc2 = cell.CurrentAValue * (cell.CurrentBValue * cell.CurrentBValue);
            double calc3 = feedA * (1 - cell.CurrentAValue);

            double returnValue = cell.CurrentAValue + calc1 - calc2 + calc3;
            if (returnValue < 0)
            {
                returnValue = 0;
            }
            else if (returnValue > 1)
            {
                returnValue = 1;
            }
            return returnValue;
        }
コード例 #3
0
        // Delta means Laplacian function
        //calculates difference between average of the neighbours and the current cell
        public static double DeltaMeansLaplacian(Cell[] neighbours, double value, bool AorB)
        {
            double averageOfNeighbours = 0;

            for (int i = 0; i < neighbours.Length; i++)
            {
                if (AorB == true)
                {
                    averageOfNeighbours += neighbours[i].CurrentAValue;
                }
                else
                {
                    averageOfNeighbours += neighbours[i].CurrentBValue;
                }
            }

            averageOfNeighbours /= neighbours.Length;
            return averageOfNeighbours -= value;
        }
コード例 #4
0
        //Perpendicular Laplacian function
        //calculates sum of neighbours the gets the difference between that and 4* the cell
        //then * by rh which is a biology constant
        public static double PerpendicularLaplacian(Cell[] neighbours, double value, bool AorB)
        {
            double h = 2.5 / 127.0;
            double rh = 1.0 / h / h;
            double sumOfNeighboursX = 0;

            for (int i = 0; i < neighbours.Length; i++)
            {
                if((i == 0)||(i == 2)||(i == 4)||(i == 6))
                {
                    if (AorB == true)
                    {
                        sumOfNeighboursX += neighbours[i].CurrentAValue;
                    }
                    else
                    {
                        sumOfNeighboursX += neighbours[i].CurrentBValue;
                    }
                }
            }

            return rh * (sumOfNeighboursX - (4 * value));
        }
コード例 #5
0
ファイル: Grid.cs プロジェクト: gregfield/IN710-fielgm2
 //================================
 //Inital setup methods for the gid
 //================================
 //sets up the initial grid
 public void InitialGrid()
 {
     //fill grid with initial cells
     for (int i = 0; i < gridSize; i++)
     {
         for (int j = 0; j < gridSize; j++)
         {
             grid[i, j] = new Cell(gridCanvas, new Point(gridBounds.X + (j * cellSize),
                 gridBounds.Y + (i * cellSize)), colourScheme, cellSize);
         }
     }
     //seed the grid
     for (int i = gridSize / 4; i < gridSize / 1.4; i++)
     {
         for (int j = gridSize / 4; j < gridSize / 1.4; j++)
         {
             grid[i, j].CurrentBValue = 1;
             grid[i, j].CurrentAValue = 0;
         }
     }
 }
コード例 #6
0
ファイル: Grid.cs プロジェクト: gregfield/IN710-fielgm2
 //goes through the grid calculating the next values for each cell
 public void GetCellsNextValues()
 {
     for (int i = 0; i < grid.GetLength(0); i++)
     {
         for (int j = 0; j < grid.GetLength(1); j++)
         {
             Cell currentCell = grid[i,j];
             //turns the neighbour points held in each cell into the cells that they are
             Point[] neighbours = currentCell.CellNeighbours;
             Cell[] cellNeighbours = new Cell[neighbours.Length];
             for(int k = 0; k < neighbours.Length; k++)
             {
                 cellNeighbours[k] = grid[neighbours[k].X, neighbours[k].Y];
             }
             currentCell.NextAValue = CalcAValue(currentCell, cellNeighbours);
             currentCell.NextBValue = CalcBValue(currentCell, cellNeighbours);
         }
     }
 }
コード例 #7
0
ファイル: Grid.cs プロジェクト: gregfield/IN710-fielgm2
        //Grey-Scott Equation for B
        public double CalcBValue(Cell cell, Cell[] neighbours)
        {
            //lapFunc is method call for the laplacian function
            double calc1 = diffB * lapFunc(neighbours, cell.CurrentBValue, false);
            double calc2 = cell.CurrentAValue * (cell.CurrentBValue * cell.CurrentBValue);
            double calc3 = (killB + feedA) * cell.CurrentBValue;

            double returnValue = cell.CurrentBValue + calc1 + calc2 - calc3;
            if (returnValue < 0)
            {
                returnValue = 0;
            }
            else if (returnValue > 1)
            {
                returnValue = 1;
            }
            return returnValue;
        }