コード例 #1
0
        public ArrayList readPlayerFile()                                  //reads player file and returns ArrayList which containts all players data
        {
            ArrayList    playerList     = new ArrayList();                 //to display all players statistics
            StreamReader readPlayerFile = new StreamReader("Players.txt"); //reading file to list
            player       p;

            while (!readPlayerFile.EndOfStream) //reading file till end
            {
                p           = new player();
                p.userID    = double.Parse(readPlayerFile.ReadLine());
                p.firstName = readPlayerFile.ReadLine();
                p.lastName  = readPlayerFile.ReadLine();
                p.cnic      = double.Parse(readPlayerFile.ReadLine());
                p.won       = int.Parse(readPlayerFile.ReadLine());
                p.draw      = int.Parse(readPlayerFile.ReadLine());
                p.lost      = int.Parse(readPlayerFile.ReadLine());
                playerList.Add(p);
            }
            readPlayerFile.Close();
            return(playerList); //returning ArrayList which contains all players data
        }
コード例 #2
0
        public void printConsoleMenu() //method to print console menu
        {
            int choice;                //variable to store user choices

            do                         //loop to display after every operation
            {
                Console.Write("--------------------------------------------------------------------------------");
                Console.WriteLine("MENU:");
                Console.Write("--------------------------------------------------------------------------------");
                Console.WriteLine("1. Register New Player.");
                Console.WriteLine("2. Search Player.");
                Console.WriteLine("3. Display All Players Statistics.");
                Console.WriteLine("4. Assign Table to One Player.");
                Console.WriteLine("5. Assign Table to Two Players.");
                Console.WriteLine("6. Submit Table Results.");
                Console.WriteLine("7. Display All Tables Status.");
                Console.WriteLine("8. Add New Table to System.");
                Console.WriteLine("9. Display Game Log History.");
                Console.WriteLine("10.Exit.");
                Console.Write("--------------------------------------------------------------------------------");
                Console.WriteLine("SELECT DESIRED OPERATION:");
                Console.Write("--------------------------------------------------------------------------------");
                choice = int.Parse(Console.ReadLine());

                if (choice == 1)
                {
                    player p = new player();
                    p.createNewPlayer(); //to register new player in the system
                }
                else if (choice == 2)
                {
                    player p = new player();
                    p.searchPlayer(); //to search player in the system
                }
                else if (choice == 3)
                {
                    player p = new player();
                    p.displayAllPlayers(); //to display all players statistics
                }
                else if (choice == 4)
                {
                    table t = new table();
                    Console.Write("--------------------------------------------------------------------------------");
                    Console.WriteLine("ASSIGN TABLE TO ONE PLAYER:");
                    Console.Write("--------------------------------------------------------------------------------");
                    player p = new player();
                    int    userID;
                    do //checks either the userID assigning to the table exists or not
                    {
                        Console.WriteLine("Enter Player User-ID:");
                        userID = int.Parse(Console.ReadLine());
                        if (!p.searchUniqueUserID(userID)) //checks either the userID assigning to the table exists or not
                        {
                            Console.WriteLine("ERROR! User-ID not found, please try again.");
                        }
                    }while (!p.searchUniqueUserID(userID)); //checks either the userID assigning to the table exists or not
                    if (!t.assignNewTable(userID))          //checks that all tables are filled or not, if table is partially filled then it will be assigned to that player
                    {
                        Console.WriteLine("PLEASE WAIT! All tables are filled.");
                    }
                }
                else if (choice == 5)
                {
                    table t = new table();
                    Console.Write("--------------------------------------------------------------------------------");
                    Console.WriteLine("ASSIGN TABLE TO TWO PLAYERS:");
                    Console.Write("--------------------------------------------------------------------------------");
                    player p = new player();
                    int    userOneID;
                    int    userTwoID;
                    do //checks either the userID assigning to the table exists or not
                    {
                        Console.WriteLine("Enter Player-1 User-ID:");
                        userOneID = int.Parse(Console.ReadLine());
                        Console.WriteLine("Enter Player-2 User-ID:");
                        userTwoID = int.Parse(Console.ReadLine());
                        if (!p.searchUniqueUserID(userOneID) && !p.searchUniqueUserID(userTwoID)) //checks either the userID assigning to the table exists or not
                        {
                            Console.WriteLine("ERROR! User-ID not found, please try again.");
                        }
                    }while (!p.searchUniqueUserID(userOneID) && !p.searchUniqueUserID(userTwoID)); //checks either the userID assigning to the table exists or not
                    if (!t.assignNewTable(userOneID, userTwoID))                                   //checks that all tables are filled or not and then assign table to players
                    {
                        Console.WriteLine("PLEASE WAIT! All tables are filled.");
                    }
                }
                else if (choice == 6)
                {
                    table t = new table();
                    t.submitTableResults(); //to submit results of the table
                }
                else if (choice == 7)
                {
                    table t = new table();
                    t.displayTableList(); //to display all tables status
                }
                else if (choice == 8)
                {
                    table t = new table();
                    t.createNewTable(); //to add new table to system
                }
                else if (choice == 9)
                {
                    table t = new table();
                    t.displayGameLogFile(); //to display game history
                }
                else
                {
                    Console.WriteLine("ERROR! Invalid Input.");
                }
            }while (choice != 10); //loop to display after every operation
        }
コード例 #3
0
        public void submitTableResults()           //to submit game results and clear table status
        {
            ArrayList tableList = new ArrayList(); //ArrayList to store list of tables

            tableList = readTableFileList();       //reads tables from file to list

            Console.Write("--------------------------------------------------------------------------------");
            Console.WriteLine("SUBMIT TABLE RESULTS:");
            Console.Write("--------------------------------------------------------------------------------");

            Console.WriteLine("Enter Table-ID:");
            int id = int.Parse(Console.ReadLine());

            for (int i = 0; i < tableList.Count; i++)      //checks each table
            {
                if ((tableList[i] as table).tableID == id) //checks for the required table
                {
                    player p = new player();
                    Console.WriteLine("Select Won User:"******"1. Player-1 (ID-" + (tableList[i] as table).playerOneProperty + ") " + playerOneName);
                    Console.WriteLine("2. Player-2 (ID-" + (tableList[i] as table).playerTwoProperty + ") " + playerTwoName);
                    Console.WriteLine("3. Game Draw.");
                    int choice = int.Parse(Console.ReadLine());
                    if (choice == 1)
                    {
                        p.playerWon((tableList[i] as table).playerOneProperty);  //updates won status of player1
                        p.playerLost((tableList[i] as table).playerTwoProperty); //updates lost status of player2
                    }
                    else if (choice == 2)
                    {
                        p.playerWon((tableList[i] as table).playerTwoProperty);  //updates won status of player2
                        p.playerLost((tableList[i] as table).playerOneProperty); //updates lost status of player1
                    }
                    else if (choice == 3)
                    {
                        p.playerDraw((tableList[i] as table).playerOneProperty, (tableList[i] as table).playerTwoProperty); //updates draw status of both users
                    }
                    else
                    {
                        Console.WriteLine("ERROR!!! Invalid Input.");
                    }
                    (tableList[i] as table).endTimeProperty = DateTime.Now;

                    StreamWriter writeGameLogFile = new StreamWriter("GameLog.txt", true);
                    writeGameLogFile.WriteLine((tableList[i] as table).tableIDProperty);
                    writeGameLogFile.WriteLine((tableList[i] as table).playerOneProperty);
                    writeGameLogFile.WriteLine((tableList[i] as table).playerTwoProperty);
                    writeGameLogFile.WriteLine((tableList[i] as table).startTimeProperty);
                    writeGameLogFile.WriteLine((tableList[i] as table).endTimeProperty);
                    writeGameLogFile.Close();

                    (tableList[i] as table).gameStatus        = 0; //clears table status to empty
                    (tableList[i] as table).playerOneProperty = 0; //clears table player1 to empty
                    (tableList[i] as table).playerTwoProperty = 0; //clears table player2 to empty
                    writeTableFileList(tableList);
                    return;
                }
            }
        }