コード例 #1
0
        public uint           dwUnknown;   //actually belongs to the asset list; stored for .assets format < 14

        public void Read(AssetsFileReader reader, uint version)
        {
            unityVersion = reader.ReadNullTerminated();
            this.version = reader.ReadUInt32();
            hasTypeTree  = reader.ReadBoolean();
            fieldCount   = reader.ReadInt32();
            unity5Types  = new List <Type_0D>();
            for (int i = 0; i < fieldCount; i++)
            {
                Type_0D type0d = new Type_0D();
                type0d.Read(hasTypeTree, reader, version);
                unity5Types.Add(type0d);
            }
            if (version < 0x0E)
            {
                dwUnknown = reader.ReadUInt24();
            }
        }//Minimum AssetsFile format : 6
コード例 #2
0
        ///public AssetTypeTemplateField()
        ///public void Clear()
        public bool From0D(Type_0D u5Type, int fieldIndex)
        {
            TypeField_0D field = u5Type.typeFieldsEx[fieldIndex];

            name      = field.GetNameString(u5Type.stringTable);
            type      = field.GetTypeString(u5Type.stringTable);
            valueType = AssetTypeValueField.GetValueTypeByTypeName(type);
            isArray   = field.isArray == 1 ? true : false;
            align     = (field.flags & 0x4000) != 0x00 ? true : false;
            hasValue  = (valueType == EnumValueTypes.ValueType_None) ? false : true;

            List <int> childrenIndexes = new List <int>();
            int        thisDepth       = u5Type.typeFieldsEx[fieldIndex].depth;

            for (int i = fieldIndex + 1; i < u5Type.typeFieldsExCount; i++)
            {
                if (u5Type.typeFieldsEx[i].depth == thisDepth + 1)
                {
                    childrenCount++;
                    childrenIndexes.Add(i);
                }
                if (u5Type.typeFieldsEx[i].depth <= thisDepth)
                {
                    break;
                }
            }
            children = new AssetTypeTemplateField[childrenCount];
            int child = 0;

            for (int i = fieldIndex + 1; i < u5Type.typeFieldsExCount; i++)
            {
                if (u5Type.typeFieldsEx[i].depth == thisDepth + 1)
                {
                    children[child] = new AssetTypeTemplateField();
                    children[child].From0D(u5Type, childrenIndexes[child]);
                    child++;
                }
                if (u5Type.typeFieldsEx[i].depth <= thisDepth)
                {
                    break;
                }
            }
            return(true);
        }
コード例 #3
0
 ///public AssetTypeTemplateField()
 ///public void Clear()
 public bool From0D(Type_0D pU5Type, uint fieldIndex)
 {
     return(true);
 }
コード例 #4
0
        //set fileID to -1 if all replacers are for this .assets file but don't have the fileID set to the same one
        //typeMeta is used to add the type information (hash and type fields) for format >= 0x10 if necessary
        public void Write(AssetsFileWriter writer, ulong filePos, List <AssetsReplacer> replacers, uint fileID, ClassDatabaseFile typeMeta = null)
        {
            header.Write(writer);

            for (int i = 0; i < replacers.Count; i++)
            {
                AssetsReplacer replacer = replacers[i];
                if (!typeTree.unity5Types.Any(t => t.classId == replacer.GetClassID()))
                {
                    Type_0D type = new Type_0D()
                    {
                        classId           = replacer.GetClassID(),
                        unknown16_1       = 0,
                        scriptIndex       = 0xFFFF,
                        typeHash1         = 0,
                        typeHash2         = 0,
                        typeHash3         = 0,
                        typeHash4         = 0,
                        typeFieldsExCount = 0,
                        stringTableLen    = 0,
                        stringTable       = ""
                    };
                    typeTree.unity5Types.Concat(new Type_0D[] { type });
                }
            }
            typeTree.Write(writer, header.format);

            int initialSize  = (int)(AssetFileInfo.GetSize(header.format) * AssetCount);
            int newSize      = (int)(AssetFileInfo.GetSize(header.format) * (AssetCount + replacers.Count));
            int appendedSize = newSize - initialSize;

            reader.Position = AssetTablePos;

            List <AssetFileInfo>  originalAssetInfos = new List <AssetFileInfo>();
            List <AssetFileInfo>  assetInfos         = new List <AssetFileInfo>();
            List <AssetsReplacer> currentReplacers   = replacers.ToList();
            uint currentOffset = 0;

            //-write all original assets, modify sizes if needed and skip those to be removed
            for (int i = 0; i < AssetCount; i++)
            {
                AssetFileInfo info = new AssetFileInfo();
                info.Read(header.format, reader);
                originalAssetInfos.Add(info);
                AssetFileInfo newInfo = new AssetFileInfo()
                {
                    index               = info.index,
                    curFileOffset       = currentOffset,
                    curFileSize         = info.curFileSize,
                    curFileTypeOrIndex  = info.curFileTypeOrIndex,
                    inheritedUnityClass = info.inheritedUnityClass,
                    scriptIndex         = info.scriptIndex,
                    unknown1            = info.unknown1
                };
                AssetsReplacer replacer = currentReplacers.FirstOrDefault(n => n.GetPathID() == newInfo.index);
                if (replacer != null)
                {
                    currentReplacers.Remove(replacer);
                    if (replacer.GetReplacementType() == AssetsReplacementType.AssetsReplacement_AddOrModify)
                    {
                        int classIndex;
                        if (replacer.GetMonoScriptID() == 0xFFFF)
                        {
                            classIndex = typeTree.unity5Types.FindIndex(t => t.classId == replacer.GetClassID());
                        }
                        else
                        {
                            classIndex = typeTree.unity5Types.FindIndex(t => t.classId == replacer.GetClassID() && t.scriptIndex == replacer.GetMonoScriptID());
                        }
                        newInfo = new AssetFileInfo()
                        {
                            index               = replacer.GetPathID(),
                            curFileOffset       = currentOffset,
                            curFileSize         = (uint)replacer.GetSize(),
                            curFileTypeOrIndex  = classIndex,
                            inheritedUnityClass = (ushort)replacer.GetClassID(), //for older unity versions
                            scriptIndex         = replacer.GetMonoScriptID(),
                            unknown1            = 0
                        };
                    }
                    else if (replacer.GetReplacementType() == AssetsReplacementType.AssetsReplacement_Remove)
                    {
                        continue;
                    }
                }
                currentOffset += newInfo.curFileSize;
                uint pad = 8 - (currentOffset % 8);
                if (pad != 8)
                {
                    currentOffset += pad;
                }

                assetInfos.Add(newInfo);
            }

            //-write new assets
            while (currentReplacers.Count > 0)
            {
                AssetsReplacer replacer = currentReplacers.First();
                if (replacer.GetReplacementType() == AssetsReplacementType.AssetsReplacement_AddOrModify)
                {
                    int classIndex;
                    if (replacer.GetMonoScriptID() == 0xFFFF)
                    {
                        classIndex = typeTree.unity5Types.FindIndex(t => t.classId == replacer.GetClassID());
                    }
                    else
                    {
                        classIndex = typeTree.unity5Types.FindIndex(t => t.classId == replacer.GetClassID() && t.scriptIndex == replacer.GetMonoScriptID());
                    }
                    AssetFileInfo info = new AssetFileInfo()
                    {
                        index               = replacer.GetPathID(),
                        curFileOffset       = currentOffset,
                        curFileSize         = (uint)replacer.GetSize(),
                        curFileTypeOrIndex  = classIndex,
                        inheritedUnityClass = (ushort)replacer.GetClassID(),
                        scriptIndex         = replacer.GetMonoScriptID(),
                        unknown1            = 0
                    };
                    currentOffset += info.curFileSize;
                    uint pad = 8 - (currentOffset % 8);
                    if (pad != 8)
                    {
                        currentOffset += pad;
                    }

                    assetInfos.Add(info);
                }
                currentReplacers.Remove(replacer);
            }

            writer.Write(assetInfos.Count);
            writer.Align();
            for (int i = 0; i < assetInfos.Count; i++)
            {
                assetInfos[i].Write(header.format, writer);
            }

            preloadTable.Write(writer);

            dependencies.Write(writer);

            //temporary fix for secondarytypecount and friends
            if (header.format >= 14)
            {
                writer.Write(0);       //secondaryTypeCount
                writer.Write((byte)0); //unknownString length
            }

            uint metadataSize = (uint)writer.Position - 0x14;

            //-for padding only. if all initial data before assetData is more than 0x1000, this is skipped
            while (writer.Position < 0x1000 /*header.offs_firstFile*/)
            {
                writer.Write((byte)0x00);
            }

            writer.Align16();

            uint offs_firstFile = (uint)writer.Position;

            for (int i = 0; i < assetInfos.Count; i++)
            {
                AssetFileInfo  info     = assetInfos[i];
                AssetsReplacer replacer = replacers.FirstOrDefault(n => n.GetPathID() == info.index);
                if (replacer != null)
                {
                    if (replacer.GetReplacementType() == AssetsReplacementType.AssetsReplacement_AddOrModify)
                    {
                        replacer.Write(writer);
                        if (i != assetInfos.Count - 1)
                        {
                            writer.Align8();
                        }
                    }
                    else if (replacer.GetReplacementType() == AssetsReplacementType.AssetsReplacement_Remove)
                    {
                        continue;
                    }
                }
                else
                {
                    AssetFileInfo originalInfo = originalAssetInfos.FirstOrDefault(n => n.index == info.index);
                    if (originalInfo != null)
                    {
                        reader.Position = header.firstFileOffset + originalInfo.curFileOffset;
                        byte[] assetData = reader.ReadBytes((int)originalInfo.curFileSize);
                        writer.Write(assetData);
                        if (i != assetInfos.Count - 1)
                        {
                            writer.Align8();
                        }
                    }
                }
            }

            header.firstFileOffset = offs_firstFile;

            long fileSizeMarker = writer.Position;

            reader.Position = header.firstFileOffset;

            writer.Position     = 0;
            header.metadataSize = metadataSize;
            header.fileSize     = (uint)fileSizeMarker;
            header.Write(writer);
        }
コード例 #5
0
        public void Write(AssetsFileWriter writer, long filePos, List <AssetsReplacer> replacers, uint fileID = 0, ClassDatabaseFile typeMeta = null)
        {
            if (filePos == -1)
            {
                filePos = writer.Position;
            }
            else
            {
                writer.Position = filePos;
            }

            header.Write(writer);

            foreach (AssetsReplacer replacer in replacers)
            {
                int    replacerClassId     = replacer.GetClassID();
                ushort replacerScriptIndex = replacer.GetMonoScriptID();
                if (!typeTree.unity5Types.Any(t => t.classId == replacerClassId && t.scriptIndex == replacerScriptIndex))
                {
                    Type_0D type = null;

                    if (typeMeta != null)
                    {
                        ClassDatabaseType cldbType = AssetHelper.FindAssetClassByID(typeMeta, (uint)replacerClassId);
                        if (cldbType != null)
                        {
                            type = C2T5.Cldb2TypeTree(typeMeta, cldbType);

                            //in original AssetsTools, if you tried to use a new monoId it would just try to use
                            //the highest existing scriptIndex that existed without making a new one (unless there
                            //were no monobehavours ofc) this isn't any better as we just assign a plain monobehaviour
                            //typetree to a type that probably has more fields. I don't really know of a better way to
                            //handle this at the moment as cldbs cannot differentiate monoids.
                            type.scriptIndex = replacerScriptIndex;
                        }
                    }

                    if (type == null)
                    {
                        type = new Type_0D
                        {
                            classId           = replacerClassId,
                            unknown16_1       = 0,
                            scriptIndex       = replacerScriptIndex,
                            typeHash1         = 0,
                            typeHash2         = 0,
                            typeHash3         = 0,
                            typeHash4         = 0,
                            typeFieldsExCount = 0,
                            stringTableLen    = 0,
                            stringTable       = ""
                        };
                    }

                    typeTree.unity5Types.Add(type);
                }
            }
            typeTree.Write(writer, header.format);

            Dictionary <long, AssetFileInfo>  oldAssetInfosByPathId = new Dictionary <long, AssetFileInfo>();
            Dictionary <long, AssetsReplacer> replacersByPathId     = replacers.ToDictionary(r => r.GetPathID());
            List <AssetFileInfo> newAssetInfos = new List <AssetFileInfo>();

            // Collect unchanged assets (that aren't getting removed)
            reader.Position = assetTablePos;
            for (int i = 0; i < assetCount; i++)
            {
                AssetFileInfo oldAssetInfo = new AssetFileInfo();
                oldAssetInfo.Read(header.format, reader);
                oldAssetInfosByPathId.Add(oldAssetInfo.index, oldAssetInfo);

                if (replacersByPathId.ContainsKey(oldAssetInfo.index))
                {
                    continue;
                }

                AssetFileInfo newAssetInfo = new AssetFileInfo
                {
                    index = oldAssetInfo.index,
                    curFileTypeOrIndex  = oldAssetInfo.curFileTypeOrIndex,
                    inheritedUnityClass = oldAssetInfo.inheritedUnityClass,
                    scriptIndex         = oldAssetInfo.scriptIndex,
                    unknown1            = oldAssetInfo.unknown1
                };
                newAssetInfos.Add(newAssetInfo);
            }

            // Collect modified and new assets
            foreach (AssetsReplacer replacer in replacers.Where(r => r.GetReplacementType() == AssetsReplacementType.AddOrModify))
            {
                AssetFileInfo newAssetInfo = new AssetFileInfo
                {
                    index = replacer.GetPathID(),
                    inheritedUnityClass = (ushort)replacer.GetClassID(),                              //for older unity versions
                    scriptIndex         = replacer.GetMonoScriptID(),
                    unknown1            = 0
                };

                if (header.format < 0x10)
                {
                    newAssetInfo.curFileTypeOrIndex = replacer.GetClassID();
                }
                else
                {
                    if (replacer.GetMonoScriptID() == 0xFFFF)
                    {
                        newAssetInfo.curFileTypeOrIndex = typeTree.unity5Types.FindIndex(t => t.classId == replacer.GetClassID());
                    }
                    else
                    {
                        newAssetInfo.curFileTypeOrIndex = typeTree.unity5Types.FindIndex(t => t.classId == replacer.GetClassID() && t.scriptIndex == replacer.GetMonoScriptID());
                    }
                }

                newAssetInfos.Add(newAssetInfo);
            }

            newAssetInfos.Sort((i1, i2) => i1.index.CompareTo(i2.index));

            // Write asset infos (will write again later on to update the offsets and sizes)
            writer.Write(newAssetInfos.Count);
            writer.Align();
            long newAssetTablePos = writer.Position;

            foreach (AssetFileInfo newAssetInfo in newAssetInfos)
            {
                newAssetInfo.Write(header.format, writer);
            }

            preloadTable.Write(writer);
            dependencies.Write(writer);

            // Temporary fix for secondaryTypeCount and friends
            if (header.format >= 0x14)
            {
                writer.Write(0); //secondaryTypeCount
            }

            uint newMetadataSize = (uint)(writer.Position - filePos - 0x13); //0x13 is header - "endianness byte"? (if that's what it even is)

            if (header.format >= 0x16)
            {
                // Remove larger variation fields as well
                newMetadataSize -= 0x1c;
            }

            // For padding only. if all initial data before assetData is more than 0x1000, this is skipped
            if (writer.Position < 0x1000)
            {
                while (writer.Position < 0x1000)
                {
                    writer.Write((byte)0x00);
                }
            }
            else
            {
                if (writer.Position % 16 == 0)
                {
                    writer.Position += 16;
                }
                else
                {
                    writer.Align16();
                }
            }

            long newFirstFileOffset = writer.Position;

            // Write all asset data
            for (int i = 0; i < newAssetInfos.Count; i++)
            {
                AssetFileInfo newAssetInfo = newAssetInfos[i];
                newAssetInfo.curFileOffset = writer.Position - newFirstFileOffset;

                if (replacersByPathId.TryGetValue(newAssetInfo.index, out AssetsReplacer replacer))
                {
                    replacer.Write(writer);
                }
                else
                {
                    AssetFileInfo oldAssetInfo = oldAssetInfosByPathId[newAssetInfo.index];
                    reader.Position = header.firstFileOffset + oldAssetInfo.curFileOffset;
                    reader.BaseStream.CopyToCompat(writer.BaseStream, oldAssetInfo.curFileSize);
                }

                newAssetInfo.curFileSize = (uint)(writer.Position - (newFirstFileOffset + newAssetInfo.curFileOffset));
                if (i != newAssetInfos.Count - 1)
                {
                    writer.Align8();
                }
            }

            long newFileSize = writer.Position - filePos;

            // Write new header
            AssetsFileHeader newHeader = new AssetsFileHeader
            {
                metadataSize    = newMetadataSize,
                fileSize        = newFileSize,
                format          = header.format,
                firstFileOffset = newFirstFileOffset,
                endianness      = header.endianness,
                unknown         = header.unknown,
                unknown1        = header.unknown1,
                unknown2        = header.unknown2
            };

            writer.Position = filePos;
            newHeader.Write(writer);

            // Write new asset infos again (this time with offsets and sizes filled in)
            writer.Position = newAssetTablePos;
            foreach (AssetFileInfo newAssetInfo in newAssetInfos)
            {
                newAssetInfo.Write(header.format, writer);
            }

            // Set writer position back to end of file
            writer.Position = filePos + newFileSize;
        }
コード例 #6
0
        //set fileID to -1 if all replacers are for this .assets file but don't have the fileID set to the same one
        //typeMeta is used to add the type information (hash and type fields) for format >= 0x10 if necessary
        public ulong Write(AssetsFileWriter writer, ulong filePos, AssetsReplacer[] pReplacers, uint fileID, ClassDatabaseFile typeMeta = null)
        {
            header.Write(writer.Position, writer);

            for (int i = 0; i < pReplacers.Length; i++)
            {
                AssetsReplacer replacer = pReplacers[i];
                if (!typeTree.pTypes_Unity5.Any(t => t.classId == replacer.GetClassID()))
                {
                    Type_0D type = new Type_0D()
                    {
                        classId           = replacer.GetClassID(),
                        unknown16_1       = 0,
                        scriptIndex       = 0xFFFF,
                        unknown5          = 0,
                        unknown6          = 0,
                        unknown7          = 0,
                        unknown8          = 0,
                        typeFieldsExCount = 0,
                        stringTableLen    = 0,
                        pStringTable      = ""
                    };
                    typeTree.pTypes_Unity5.Concat(new Type_0D[] { type });
                }
            }
            typeTree.Write(writer.Position, writer, header.format);

            int initialSize  = (int)(AssetFileInfo.GetSize(header.format) * AssetCount);
            int newSize      = (int)(AssetFileInfo.GetSize(header.format) * (AssetCount + pReplacers.Length));
            int appendedSize = newSize - initialSize;

            reader.Position = AssetTablePos;

            List <AssetFileInfo>  originalAssetInfos = new List <AssetFileInfo>();
            List <AssetFileInfo>  assetInfos         = new List <AssetFileInfo>();
            List <AssetsReplacer> currentReplacers   = pReplacers.ToList();
            uint currentOffset = 0;

            //-write all original assets, modify sizes if needed and skip those to be removed
            for (int i = 0; i < AssetCount; i++)
            {
                AssetFileInfo info = new AssetFileInfo();
                info.Read(header.format, reader.Position, reader, reader.bigEndian);
                originalAssetInfos.Add(info);
                AssetsReplacer replacer = currentReplacers.FirstOrDefault(n => n.GetPathID() == info.index);
                if (replacer != null)
                {
                    if (replacer.GetReplacementType() == AssetsReplacementType.AssetsReplacement_AddOrModify)
                    {
                        int classIndex = Array.FindIndex(typeTree.pTypes_Unity5, t => t.classId == replacer.GetClassID());
                        info = new AssetFileInfo()
                        {
                            index               = replacer.GetPathID(),
                            offs_curFile        = currentOffset,
                            curFileSize         = (uint)classIndex,
                            curFileTypeOrIndex  = (uint)replacer.GetClassID(),
                            inheritedUnityClass = (ushort)replacer.GetClassID(), //-what is this
                            scriptIndex         = replacer.GetMonoScriptID(),
                            unknown1            = 0
                        };
                    }
                    else if (replacer.GetReplacementType() == AssetsReplacementType.AssetsReplacement_Remove)
                    {
                        continue;
                    }
                }
                currentOffset += info.curFileSize;
                uint pad = 8 - (currentOffset % 8);
                if (pad != 8)
                {
                    currentOffset += pad;
                }

                assetInfos.Add(info);
            }

            //-write new assets
            while (currentReplacers.Count > 0)
            {
                AssetsReplacer replacer = currentReplacers.First();
                if (replacer.GetReplacementType() == AssetsReplacementType.AssetsReplacement_AddOrModify)
                {
                    int           classIndex = Array.FindIndex(typeTree.pTypes_Unity5, t => t.classId == replacer.GetClassID());
                    AssetFileInfo info       = new AssetFileInfo()
                    {
                        index               = replacer.GetPathID(),
                        offs_curFile        = currentOffset,
                        curFileSize         = (uint)replacer.GetSize(),
                        curFileTypeOrIndex  = (uint)classIndex,
                        inheritedUnityClass = (ushort)replacer.GetClassID(),
                        scriptIndex         = replacer.GetMonoScriptID(),
                        unknown1            = 0
                    };
                    currentOffset += info.curFileSize;
                    uint pad = 8 - (currentOffset % 8);
                    if (pad != 8)
                    {
                        currentOffset += pad;
                    }

                    assetInfos.Add(info);
                }
                currentReplacers.Remove(replacer);
            }

            writer.Write(assetInfos.Count);
            writer.Align();
            for (int i = 0; i < assetInfos.Count; i++)
            {
                assetInfos[i].Write(header.format, writer.Position, writer);
            }

            preloadTable.Write(writer.Position, writer, header.format);

            dependencies.Write(writer.Position, writer, header.format);

            uint metadataSize = (uint)writer.Position - 0x13;

            //-for padding only. if all initial data before assetData is more than 0x1000, this is skipped
            while (writer.Position < 0x1000 /*header.offs_firstFile*/)
            {
                writer.Write((byte)0x00);
            }

            header.offs_firstFile = (uint)writer.Position;

            for (int i = 0; i < assetInfos.Count; i++)
            {
                AssetFileInfo  info     = assetInfos[i];
                AssetsReplacer replacer = pReplacers.FirstOrDefault(n => n.GetPathID() == info.index);
                if (replacer != null)
                {
                    if (replacer.GetReplacementType() == AssetsReplacementType.AssetsReplacement_AddOrModify)
                    {
                        replacer.Write(writer.Position, writer);
                        writer.Align8();
                    }
                    else if (replacer.GetReplacementType() == AssetsReplacementType.AssetsReplacement_Remove)
                    {
                        continue;
                    }
                }
                else
                {
                    AssetFileInfo originalInfo = originalAssetInfos.FirstOrDefault(n => n.index == info.index);
                    if (originalInfo != null)
                    {
                        reader.Position = header.offs_firstFile + originalInfo.offs_curFile;
                        byte[] assetData = reader.ReadBytes((int)originalInfo.curFileSize);
                        writer.Write(assetData);
                        writer.Align8();
                    }
                }
            }

            ulong fileSizeMarker = writer.Position;

            reader.Position = header.offs_firstFile;

            writer.Position     = 0;
            header.metadataSize = metadataSize;
            header.fileSize     = (uint)fileSizeMarker;
            header.Write(writer.Position, writer);
            return(writer.Position);
        }