}//Minimum AssetsFile format : 6 public void Write(AssetsFileWriter writer, uint version) { writer.WriteNullTerminated(unityVersion); writer.Write(this.version); writer.Write(hasTypeTree); fieldCount = unity5Types.Count; writer.Write(fieldCount); for (int i = 0; i < fieldCount; i++) { unity5Types[i].Write(hasTypeTree, writer, version); } if (version < 0x0E) { writer.WriteUInt24(dwUnknown); } }